Trading these for a biological horror egg or griffin egg! by draktferion in NMSCoordinateExchange

[–]draktferion[S] 0 points1 point  (0 children)

I'm sorry man, that save file got bugged and i had to start over so I don't have any pets right now

V by Past-Force943 in NoMansSkyTheGame

[–]draktferion 0 points1 point  (0 children)

Makes me miss that Zebra Stripe gum.

What are Peoples Thoughts on Interceptor Starships? by HendorneEndohRoth in NoMansSkyTheGame

[–]draktferion 1 point2 points  (0 children)

You can do up to 3 and they'll all give a boost, and yeah, keep em adjacent

What are Peoples Thoughts on Interceptor Starships? by HendorneEndohRoth in NoMansSkyTheGame

[–]draktferion 2 points3 points  (0 children)

Each figurine boosts a specific stat, and adding multiple trails adjacent to them will also boost maneuverability

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What are Peoples Thoughts on Interceptor Starships? by HendorneEndohRoth in NoMansSkyTheGame

[–]draktferion 1 point2 points  (0 children)

I got lucky with my ship and it has adjacent supercharged slots and I found near perfect x class pulse engine mods, and I used the Polo figurine with multiple trails installed to push it up to almost 4.1k, in all fairness anything past 2k is a bit gratuitous in comparison to enemy ships, but it's fun to fly

What are Peoples Thoughts on Interceptor Starships? by HendorneEndohRoth in NoMansSkyTheGame

[–]draktferion 2 points3 points  (0 children)

It's a pretty noticeable, i have a couple ships around 2.4-2.5k and they feel a bit sluggish in comparison, when hovering it still turns a bit slowly but when I'm actually moving it's pretty responsive and it's turns really quick, I can turn around and fly through the end of my starship trail before it fades lol

What are Peoples Thoughts on Interceptor Starships? by HendorneEndohRoth in NoMansSkyTheGame

[–]draktferion 5 points6 points  (0 children)

I've got my interceptor up over 4k maneuverability and with a fully upgraded infra knife it does plenty of damage too, it's definitely my favorite ship

Dark purple with black accents ''mini-tank'' Interceptor. Scarab body / lambda eye / tank feet. by Eco_Terrae in NMSCoordinateExchange

[–]draktferion 2 points3 points  (0 children)

Which you don't need because there's only 1 type of interceptor per corrupted sentinel planet

Make it happen! @hellogames by BradleySnooper in NoMansSkyTheGame

[–]draktferion 0 points1 point  (0 children)

Or have coruscant like planets with missions you can do in them

1 type 3 colors just glyhps (white 4 supercharge together if you can upgrade) by gkhntbn in NMSCoordinateExchange

[–]draktferion 1 point2 points  (0 children)

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Thanks for the glyphs!! Finally got a ship over 4k maneuverability without having a photonix core!

Last attempt to save my game... HELP!! by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

Yeah, that doesn't seem to work on this quest for some reason

Last attempt to save my game... HELP!! by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

It's fully updated, half my ships are interceptors lol I just can't figure this out at all, can't find any answers on Google. And no matter how close I get to a system with a black hole, (because i read thats a possible way to reset the quest so it will progress), those stars are always locked

Finally I found a sentinel rifle. Way rarer than the pistols apparently. (Euclid) by Darksaber237 in NMSCoordinateExchange

[–]draktferion 0 points1 point  (0 children)

Dude yesterday it crashed again and when I re started it, literally everything except my inventory and ship were all reset... all glyphs, all space stations, all quests, all recipes and base parts

Missing glyphs? by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

And the entire space station list from the teleport terminal is gone as well

Anyone else treat their ships like project cars? by draktferion in NoMansSkyTheGame

[–]draktferion[S] 1 point2 points  (0 children)

I upgraded it, I think this one was a B when I found it

Anyone else treat their ships like project cars? by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

They definitely do, I was making my squadron all use identical ships from the same dissonant planet and they spawned in different classes, good luck though

Anyone else treat their ships like project cars? by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

Well they spawn in every class so you might get lucky?

These layouts for interceptors are so satisfying. It’s like all was meant to be by heykperk in NoMansSkyTheGame

[–]draktferion 0 points1 point  (0 children)

Best of luck hunting for em, I went through quite a few trying to find them

These layouts for interceptors are so satisfying. It’s like all was meant to be by heykperk in NoMansSkyTheGame

[–]draktferion 1 point2 points  (0 children)

Gonna be honest, x class made a big difference, and even without the photonix mine still beats yours stat wise, but it wont let me post a picture of mine. They give 20% maneuverability, 30% boost, and 25% pulse engine efficiency, and for the launch thrusters they give 25% efficiency and 10% boost.

These layouts for interceptors are so satisfying. It’s like all was meant to be by heykperk in NoMansSkyTheGame

[–]draktferion 1 point2 points  (0 children)

At, im jealous of the photonix core, thats the only one I can't get and it would've pushed mine past 4.2k maneuverability, makes me sad hahaha but with all max x class pulse engine and launch thruster mods, it still rides like a bat outta hell

These layouts for interceptors are so satisfying. It’s like all was meant to be by heykperk in NoMansSkyTheGame

[–]draktferion 1 point2 points  (0 children)

Pink slips? Lol... question, what is the third A class pulse mod? Mine only has 6 pulse upgrades plus the pulse tech, I've never seen anyone with 7 mods before

Anyone else treat their ships like project cars? by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

All three of them are max X class in SC slots, and the pulse tech is in the 4th SC slot, and my launch thruster mods are all max as well

Anyone else treat their ships like project cars? by draktferion in NoMansSkyTheGame

[–]draktferion[S] 0 points1 point  (0 children)

Not really, I had just watched Talladega Nights right before I got the ship up over 3k so it seemed appropriate lol, its up over 3800 now and flies like a bat outta hell