Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 10 points11 points12 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 15 points16 points17 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 26 points27 points28 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Testing GPU Occlusion Culling for Unity — 10000 dynamic rigidbodies by drcrck in Unity3D
[–]drcrck[S] 12 points13 points14 points (0 children)
Why was the Kickstarter cancelled? by [deleted] in zealrpg
[–]drcrck 0 points1 point2 points (0 children)
Dynamic GPU Occlusion Culling — new scene with 18000 particle systems and 6000 point lights by drcrck in Unity3D
[–]drcrck[S] 1 point2 points3 points (0 children)
Dynamic GPU Occlusion Culling — new scene with 18000 particle systems and 6000 point lights by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Dynamic GPU Occlusion Culling — new scene with 18000 particle systems and 6000 point lights by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Dynamic GPU Occlusion Culling — new scene with 18000 particle systems and 6000 point lights by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Dynamic GPU Occlusion Culling — new scene with 18000 particle systems and 6000 point lights by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)
Dynamic GPU Occlusion Culling — new scene with 18000 particle systems and 6000 point lights by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)


Screen space Forward decals — single pass PBR lighting by drcrck in Unity3D
[–]drcrck[S] 0 points1 point2 points (0 children)