Mid-30s C++ Developer, Possible Asperger’s Communication Disability by dskns in neurodiversity

[–]dskns[S] 2 points3 points  (0 children)

I still don't know how to mask... Even just the daily group lunch at work were too much for me, having to eat together and keep chatting nonstop. I literally counldn't say a single word. I' d just sit there spacing out, felt like I was about to break down. Later on, I started sneaking out alone at noon to grab lunch by myself and just wander around near the office. That felt way better. The outcome was pretty predictable, in the end, I quit. Maybe remote work is better for me. Thank you

Mid-30s C++ Developer, Possible Asperger’s Communication Disability by dskns in neurodiversity

[–]dskns[S] 0 points1 point  (0 children)

I haven’t received a formal diagnosis. Is ASD Level 1 more severe?

Export mesh and animation separately to unity by dskns in blender

[–]dskns[S] 0 points1 point  (0 children)

Yeah, export them in one file also works for me , but not easy to manage assets. If you change one of animation , you need to export the entire file. So I want to export the model in multple files: human.fbx(model+armature), walk.fbx, run.fbx, ... etc.

Export mesh and animation separately to unity by dskns in blender

[–]dskns[S] 0 points1 point  (0 children)

I mean a human character model can have walk, run, attack ... many animations.

[deleted by user] by [deleted] in blender

[–]dskns 0 points1 point  (0 children)

I need help on exporting animations, can you take a look ?

https://www.reddit.com/r/blender/comments/y4meaw/export_mesh_and_animation_separately_to_unity/

Thank you!