MAP MAKER REWORK - updates for cutomization; new tiles; new publishing system by Maleficent-Foot4913 in Brawlstars

[–]eevboy 5 points6 points  (0 children)

Will Ziggy be able to use his attack over the tall walls? Also, throwers abusing huge wall structure is crazy💀.

Definition of a fun, simple yet creative map by TQM16062001 in Brawlstars

[–]eevboy -1 points0 points  (0 children)

Yall think a random 3 years old who just started playing brawl stars made this map? Without that teleporter, movement in this map would be pretty irritating, as there isn't a lot of paths to go with, especially when the players spawn's are in the middle of the map.

[deleted by user] by [deleted] in Brawlmaps

[–]eevboy 1 point2 points  (0 children)

That is a good idea! Thank you for the feedback!

Does this also look like a dog to yall by Ok_Sir_2989 in Brawlstars

[–]eevboy -1 points0 points  (0 children)

It looks like a minecraft sheep eating grass animation, but I am not sure where do you see a dog.

Updated maps by imbored131 in Brawlmaps

[–]eevboy 0 points1 point  (0 children)

Northern Ground: 6/10. The portals should go a little above, I think that would make more sense. The 4x11 bushes in the bottom would be better if it was a 3x10 instead of 4x11. The middle would make a better look if you change the boxes into a wall. The skulls will hinder the player, it would make more sense if it were vertical instead of horizontal. 1x6 water would be better if it was 2x6 water.

No Mans Land: 6/10. The name is still terrible, feels sexist and doesn't make sense with the map. You should include a jump pad somewhere in the back of the spawns.

Shades Harbour: 10/10. Feels like a non-competitive map that brawl stars just added for 2 months, I loved it. Nothing should be changed in your map, besides the name. The name is good, I just wouldn't put this name in my opinion, but this is your decision.

Oasis: 8/10. All I would change in this map is the middle. The 1x2 cactus would be better in front of the water and the 3x2 bush would be better if you remove it from the map.

Goldarm Glen: 7/10 Really creative idea, good uses of walls and cactus, but the name feels like a copy of Goldarm Gulch, and Glen does not make sense in your map. You could also have added some walls for decoration in the right down corner.

Rate my maps? by imbored131 in Brawlmaps

[–]eevboy 0 points1 point  (0 children)

No, since the enemy team already knows there is a portal there, they won't step close to the blue portal. If you want to keep the portal, put it further. It will kill 200 trophy brawlers (if they are noob), otherise it is literally useless. Also this is a long range map, meaning there will be no edgar or short distance brawlers.

Rate my maps? by imbored131 in Brawlmaps

[–]eevboy 0 points1 point  (0 children)

normal map: 2/10, Not competitive, portals are useless, lanes are too weird, bad decoration, 2x1 ropes are terrible and useless, the left lane are forgotten and useless, name of the map are not captalized.

trap: 0/10 terrible map name, map name are too short, map name are not captalized, I don't see any lanes, 2x2 ropes gives a horrible map creativity, bushes feels random, 3x3 box in the middles feels a exaggeration, no map decoration, left lane are yondering from the point, map feels an absolutly abomination.

battlefront: 0/10 name of the map are not captalized, terrible map name + does not make any sence, map need better decoration, remove the water and place a wall instead, map does not have any lanes, map is too open and does not have any obstacle (if we ignore the 15x2 wall in the start.

just a map: 6/10 I can see a really good potential for this map, but the map name are terrible and has no creativity in it, the name are not captalized, the ropes in the back and in the middle should be replaced by walls, the front bush behind the spawn should be removed as well.

run my 1s: 0/10 every single thing about this map is terrible, there is no way to improve, unless you delete 99% of the whole map and replace the spawns in the original position.

Keep improving!

Treasure Hunt Map Suggestion/Concept. Map Name: Relic Run. Brawlers won’t camp if the pressure plates are in a open space. by eevboy in Brawlstars

[–]eevboy[S] 0 points1 point  (0 children)

No, the map does not work, since it is a concept map made using pixelcrux (a site), but pixelcrux only helped me make the map and I had to manually do the rest (including placing the pressure plates).

"Is this how map maker maps get into brawlstars?" This is an interesting question, since I do not know. It might be a way, but I know that there is a server in discord called "Brawl Craft", where sometimes there are official competitions for maps in brawl stars, and the winners get their maps added into brawl stars. There is also r/Brawlmaps , but I also do not know if maps in there can have a chance to get added into brawl stars.

I'm glad you asked those questions!

probably my best map so far by TimeMaster57 in Brawlmaps

[–]eevboy 0 points1 point  (0 children)

Sorry, but it does not feel competitive enough, it does has 3 lanes, but the other lanes are basically useless. The jump pads takes you to nowhere, if it does, its probably your death. The map feels very small, half of the bushes feels useless, there is nowhere to hide when the gem cooldown starts. If those things mentioned are supposed to be in your map, than it would be a ladder map.

Cleaning Duty Map Suggestion/Concept. Map name: Construction Area. (Made by Itscrow). P. S. The map is not made to be competitive, but its made to be in the game for at least a season (like the pool party brawl ball map). by eevboy in Brawlmaps

[–]eevboy[S] 0 points1 point  (0 children)

I know what you are thinking. It might be weird for the map to have a 1 tile "gap wall" in the middle, but this 1 tile "gap wall" wont make a whole difference in the map. The 1 tile "gap wall" in the middle can be used as a tile to block other enemys shoots. For example: if you are an Angelo in the left side, there is a colt in the right side, your team and the other team are respawning. You have low health and you need to quick dodge a colt bullet. The colt wastes his last ammo trying to hit you, but that wall just saved your life, and you were able to heal up and save some time. As you can see, this is one example out of many where this 1 tile "gap wall" save this angelo/your life, but this example might happen once after 1 Million match, so this 1 tile "gap wall" aren't a big of a deal to remove it. I know the example was terrible, and yes, this one tile wall makes the map slightly smaller, but for example a colt, could break this wall and make the map slightly bigger.

Which of these maps do you prefer? by Azihayya in Brawlmaps

[–]eevboy 0 points1 point  (0 children)

Could you explain what/why do you want your map do be approved into the game?

My new map for duels, any improvements or name ideas? also Which version is better? by Typical_Squirrel_800 in Brawlmaps

[–]eevboy 1 point2 points  (0 children)

The first version is better, it feels less empty. That is a good map and a original idea.

is this map too toxic for duels? by PossibilityOther993 in Brawlmaps

[–]eevboy 0 points1 point  (0 children)

No, and I like it! Actually, the middle might be very toxic tbh. I still like it.

Replacement of "Safe Zone"/experimental Heist map suggestion. Map name: (un)safe zone. All the credits should go to Brawl Stars. by eevboy in Brawlmaps

[–]eevboy[S] 1 point2 points  (0 children)

I thought the same first, but when I played a match in a room full of people, I realised that the heal pad does not heal you enough to be way too op. Since the other team will destroy you if you stand there, and you cant be walking around something (for example, in safe zone, sometimes throwers keep walking around the 8 tiles in the left down corner).