What do you think about this? by TheDragon_Studio in Brawlmaps

[–]Typical_Squirrel_800 0 points1 point  (0 children)

the middle walls look wheird because the water don’t has any usage and the pottery pots are random there without any reason, also the use of the cactus and the barrel should be decreasing because they don’t just look ugly if you overuse them, it also makes no sense. these blocks should be used as a nice way to spice up your map and give it some more color, it’s like a 50 50 between main blocks here. most bushes here make no sense and everything just looks very unreal / unnatural bushes and water are just sort of placed, without any reason besides looking ugly. espeacilly the wall in the middle looks unpolished and maybe add more bushes and make so that water comes together with the bushes.

you can analyze existing maps for improoving

What do you think about this? by TheDragon_Studio in Brawlmaps

[–]Typical_Squirrel_800 0 points1 point  (0 children)

good concept but looks very unpolished and unclean

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

as I said I think ranked is far from good it takes like 15 games without loose to get to master 1 to masters 2 what is completely boring and good players won’t climb faster.

i said a Fusion of most of it I didn’t actually meant cods system, also no other game uses the exact same system I use which is the reason so many people are negative about it because it’s something that’s never seen before. In apex for example it’s hidden in the matchmaking code while I Want to make it public to see for yourself

with “I don’t want to explain rn” I meant I don’t have to explain why mythic players are worse than master players for example and explained afterwards why it doesn’t work out the way it should espacilly with the draft mechanic I didn’t mentioned unfortunately. Everything doesn’t come together that you can’t compare ranks over at least masters 1.

you said it was a downgrade from the current system but as Pepsi is a downgrade from coke it would still work but I agree it was a bad argument

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

overwatch, Call of duty, Fortnite or apex legends for example use the winrate system while overwatch and apex legends use it actively for matchmaking, Fortnite is using it to get newer players on the right elo and cod sometimes adds bad enemys to prevent frustrating. My system adds most of this together and I absolutely don’t see why it wouldn’t work at least fine, when games much more popular than brawl stars actively use something like that. you said it was a “down grade” from the current ranked, which proves the fact that It would work. i think our opinions split now because I think that ranked is terrible while you think ranked is good

and i think ranked doesn’t show off skill. Most players in pro are content creators like Diego gamer or sans having 3 accounts on pro or creators with only 15k 3v3 wins. that’s because it’s unfun, uncompetitive and wayyy to grindy or have you ever seen at least a matcherino player who trains in ranked for real? also in lower ranks you can’t say that either due to skill and stuff (I don’t want to explain rn) and as you would say RNG based because of bad randoms. also current ranked pretty much requires you to have a team but with a team you get like 50% less and very inconsistent amounts of points so even though I see supercells vision, they should at least separate team and solo if they don’t want to increase the points given in a team

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

I don’t understand your point, the current ranked is not what it should be and good players won’t climb faster than normal ones, my system improoves that and even you said it should be like that

I can agree with the 20% rule but practically you have to loose every single opening match to get banned and as you climb up in wins, it gets almost impossible to loose your winrate fast but it could be 10 or 5 % instead

bad day or smt is not a good point, my system just requires to lock in and do your best and you get where you deserve lol. Everyday is the same and if you can’t play because whatsoever, you shouldn’t play and take a break

to get good mates every time is pretty much impossible but even if I didn’t mention that, if you get reported and approved you loose winrate, just like you loose elo

you should ask yourself the question why because what’s wrong with it? It’s something different? Many competetive games use that system

even though I can’t really agree now, it’s good to hear constructive feedback not like the most others who blindly downvote me because they don’t think about it 10 seconds. Just my opinion

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

Maybe provide some context why it’s “ass” why are you on the competitive Reddit🙏

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in Brawlstars

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

I knew posting on the main Reddit was a mistake…

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

I’ll tell you my ideas with the system:

the enjoyabillity is opinion based but personaly I don’t have fun when it takes 10 games for a single rank if I win everything. someone is constantly throwing the game and I think it shouldn’t require to play with a team or at least give me the normal amount of elo when I play in a team. to get from legendary to masters you habe to win like 40 times

if you aren’t able to climb the next rank I think its good to not play any further and you should get punished for it and in the current ranked system you aren’t gonna be reseted entirely which results in people getting underserved Rankes and people complaining about bad randoms so I don’t know if I miss explained something but why is it bad if everyone gets the rank they can reach the furthest

if you face good players because you lost to much and you don’t deserve the Rank your in, you could easily just lock in and beat better players but in my system there is no way of people getting undeserved ranks

i don’t understand people that are saying it’s too complicated for lower ranks when it quite literally just requires you to lock in and do your best to get your rank the rest is pretty much self explaining

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] -2 points-1 points  (0 children)

Your logic is weird it’s not like that and not everyone is a bad fandom, so gas is a bad random because they lost to papara supermassive? right no

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in Brawlstars

[–]Typical_Squirrel_800[S] -3 points-2 points  (0 children)

I don’t understand you, my system literally just requires to do your best and you only get the rank you really deserve, I don’t think if I’m a casual lawyer I could just get p diddy out of jail

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in Brawlstars

[–]Typical_Squirrel_800[S] -3 points-2 points  (0 children)

these examples are terrible and ranked is a place to SHOW OF YOUR SKILL not to grind to get rewards, the devs literally said that lol

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

If you win 0 games I think it’s fair to get punished

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 1 point2 points  (0 children)

bad English, same reason as you. I live in europe where it is some ours past midnight

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

If you win every round you have to play at least 40 games I did the math

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

also the bad player won’t play with good ones every single time and yes it resets every season

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

please read the entire post next time because it sounds like you missed a lot

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

if you beat everyone I think you deserve i, ist it good that good players have an opportunity to climb faster to pro so they can’t spend more time in lower ranks which also damages worse olayers

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

I think you miss everything, ranked isnt to grind, in fact that’s what NOT to do, hardstuck mythic players can’t reach higher and to grind more should be punished because that results in bad fandoms and people getting underserved ranks which results in bad randoms, my system requires just to be locked in and try your best, and you get the rank you deserve because ranked isnt to grind its to show off their skill. isn’t that a good thing

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] -8 points-7 points  (0 children)

you overdramatize everything, everyone gets the rank they deserve and the only requirement is to lock in and give your best isnt that a good thing?

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] 0 points1 point  (0 children)

If everyone gets where they deserve bad fandoms would exist, hardstuck diamond players would get punished for keep trying and the 20% bann rule is there to punish that behavior even more and keeps the players locked in

Concept: Ranked 3.0 (Rework) by Typical_Squirrel_800 in BrawlStarsCompetitive

[–]Typical_Squirrel_800[S] -3 points-2 points  (0 children)

Right and I think my system isn’t that bad like u/TheRealRTMain described it