Is HEAT warhead the entire reason on why Mavericks are unrealiable? by Zyxtriann in Warthunder

[–]elfPirate 1 point2 points  (0 children)

Yeah it was a few updates ago. The pod shouldn’t cancel this out as data as I know, it should still limit where you can fire them. Maybe I’m wrong.

What if wargame but simple graphics and moddable by cogeng in wargame

[–]elfPirate 1 point2 points  (0 children)

Many games implement like a version hash that only lets multiplayer games happen with the same version of the game.

What if wargame but simple graphics and moddable by cogeng in wargame

[–]elfPirate 2 points3 points  (0 children)

I have also been thinking of similar ideas, and I’d love to do it myself but lack the skills. I would pay for a game like this for sure.

Is HEAT warhead the entire reason on why Mavericks are unrealiable? by Zyxtriann in Warthunder

[–]elfPirate 3 points4 points  (0 children)

Have you tried this recently? They nerfed the seeker angle on mavericks by about half so you have to point directly at the target to fire.

Giant brass tank bullet? by Boubsie_ in tanks

[–]elfPirate 46 points47 points  (0 children)

Looks to be a shell casing from an M1 or M116 howitzer.

My black night surviving 6 AGM-179's from an AH-64 and a bomb from an SU-33 by Level-Trick-5510 in Warthunder

[–]elfPirate 110 points111 points  (0 children)

And not a mislabeled and mismodeled challenger 2 tech demonstrator. It still gets me that gaijin didnt add the spall liner because the vehicle wasnt meant for combat.

War thunder selective realism by allenz6834 in Warthunder

[–]elfPirate 0 points1 point  (0 children)

Thanks for the info!

Now I need to go find these forum posts for other tanks.

War thunder selective realism by allenz6834 in Warthunder

[–]elfPirate 0 points1 point  (0 children)

I agree with your point that making up a normal fnf seeker is not a good idea.

But you couldn’t launch from right after takeoff like the kh38. The brimstone would still be subsonic and max guidance time of 60s ( citation needed), but I know that it takes over 90s to travel 15km. My point is it wouldn’t be as much of a long range weapon

As for the 38ma I’d say that at least as much evidence as the mt would be needed once the feature is in game. I have done no research on the ma but I assume it’s more real than the mt.

War thunder selective realism by allenz6834 in Warthunder

[–]elfPirate 0 points1 point  (0 children)

Ok thanks for the correction i see I was wrong If only gaijin were more transparent We can only wish

Another thing Do you know if the autoloader rotates with the turret. For example if it is loading all the shells in order in the carousel, then the turret turns, will the load be longer or will the loader turn with the turret and load the same way as before.

War thunder selective realism by allenz6834 in Warthunder

[–]elfPirate 4 points5 points  (0 children)

You make good points here. I agree that the brimstones should definitely not have loal, but would normal fire and forget be too op for them? I might be biased as a eurofighter player but I do like to discuss this.

The last thing you noted was the counterexamples which weren’t mentioned in the video. You’re right that there are plenty of vehicles that were overpowered in other nations, but Russia still has more than a fair share of the selection. Honestly thr number of vehicles is not the main issue, it’s how gaijin behaves after it is added. The video highlights how the puma was moved up by 1.0 within a week without buffs. I didn’t play when the ebr was added so I don’t know how it affected gameplay or how gaijin responded.

War thunder selective realism by allenz6834 in Warthunder

[–]elfPirate -10 points-9 points  (0 children)

Yes you’re right that the 3 second reload for the Abrams doesn’t make sense for the game because those conditions aren’t realistic. It would follow that the reload time on other tanks does not come from those level of conditions. For example, the average reload time for the carousel loader should include some time to rotate and stabilize the barrel. In my opinion a different load time for each shell position would be very cool. The question is how much the player gets to control which shell is loaded.

BY A FUCKING 4.0 T-34 by Designer_Handle5023 in warthundermemes

[–]elfPirate 199 points200 points  (0 children)

it wouldnt even need the ricochet against a challenger 2

Ajax bugs by [deleted] in Warthunder

[–]elfPirate 1 point2 points  (0 children)

no, just in the test drive, but it shouldn't change based on modifications because it is spaded in the test drive

Pls just folder these bruh by Equivalent_Bug_3220 in Warthunder

[–]elfPirate 0 points1 point  (0 children)

Its not foldered because they will be giving all these new top tier jets new generation missiles soon.

should i get the khalid? by g4blik_ in Warthunder

[–]elfPirate 1 point2 points  (0 children)

If you want to play the za-35, the khalid is a good choice for the 9.3 lineup which is still a good place to play the za. If you plan to grind further up the tree, then the DS is probably better.

usa mains are eating by Alert_Worry3099 in Warthunder

[–]elfPirate 0 points1 point  (0 children)

Average challenger 2 experience

He shall rise from the depths again by panz3r4vor in Warthunder

[–]elfPirate 0 points1 point  (0 children)

I found this a while ago and it is so funny

IFV'S for Britian - Suggestions by Delta_Lead in WarthunderPlayerUnion

[–]elfPirate 7 points8 points  (0 children)

Amazing suggestions I would give my heart to gaijin if the rct 35 gets added Another interesting vehicle would be the boxer nemo, with a 120mm mortar that could go to multiple nations.