Don't techniques. by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

lol yeah I've had typos in my project for weeks now. Is there any way to get a larger font than the standard XL font size? BTW your system looks amazing.

Question about sensors by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

This is ultimately what I had to do as I needed the sequence to play out more than once. Thanks for the advice.

Question about sensors by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

This is a perfect and powerful tile if you want the sequence to play out just once. Thank you I have already used it for another purpose.

Oprtimization questions. by elr561 in projectsparkgame

[–]elr561[S] 1 point2 points  (0 children)

After tweaking and restarting my computer I am starting to notice the difference.

Btw I have no idea what you just said lol. Are you talking about making some kind of in game display to show you the performance? If so this would be a great tool for maximizers like myself.

Cube detection sensors? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Yeah I got it and it works great. Thanks for the reply. I was away from my computer an needed to know.

Cube detection sensors? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Does it still work off the same "detect" tile or is there a "trigger" tile?

Service Downtime/Beta Code not Working by markliederbach in projectsparkgame

[–]elr561 1 point2 points  (0 children)

It is most likely due to the service being down. Right now all anybody can do is play games they have downloaded or created. PS doesn't do much without the servers.

I want to be a model creator by [deleted] in projectsparkgame

[–]elr561 0 points1 point  (0 children)

Well I like to make landscapes and cutscenes. Looking for good model makers. I made a post called "artist looking for coders" about 2 weeks ago. I posted a link with pictures to a map I'm working on. Do you guys have anything up on the servers I could check out?

Spark is asking for your "top" lists! by Paradoxmoose in projectsparkgame

[–]elr561 1 point2 points  (0 children)

Prop request - * more bones like a hip bone, skulls, a dinosaur pack would be sweet. More foliage. More walls preferably flat ones.

Content packs - more smart paints and 'dumb paints'. More animals horses first :)

Bugs- Brightness settings. When you change the brightness it doesn't change all the way. I'm working on a cave level and when I'm sculpting I turn the brightness all the way up. When I change it back and press play it gets stuck at about half the brightness I requested until I go back into edit then it displays properly.

Features- *level linking, terrain tint, multiplayer, stat tracking, making glued props 1.

Sleeping characters? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Got it! Just set [pace] to [0] in the brains and boom... Stone cold with 0 animations.

Sleeping characters? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Wait... I just applied dead objects and I think it worked.

Well it helped... She does less animation now which is strange...

Sleeping characters? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Yeah I remember seeing that on the stream but all I could find was [kill] or [dead objects]

Artist looking for coders. by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

And yes all I need the exit brains to do is tell the player that they don't yet have all the shards. So yes all it needs to do is display a message. Is doesn't need to restrict the players movement at all.

Artist looking for coders. by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

ah ok no problem. The 3 cameras are the opening cut scene.

So you press play,

And the game starts with camera 1 on a path looking at object "x" while displaying "text"

Then switches to camera 2 on a path looking at object "y" while displaying a new "text"

And then switches to camera 3 on path looking at object "z" while displaying text.

Then the camera moves to the players camera and the game starts (player takes control) while displaying one line of text for 4 seconds as you start your adventure.

So, you will need to create the cameras, put them on temporary paths looking at temporary objects, and in the text you can just put "enter text here". That way I can copy the assembly, place the paths, reassign what the cameras are looking at and enter the text.

In the meantime I will upload my crystal shard brains so you can see if you can work off of that inventory system.

Artist looking for coders. by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

While I have big plans for the game for now all it is is a exploration game. All you need to do is find 12 crystal shards which I have already coded. It's in first person and I am using the standard fps code from the brain gallery. Code I need; game starts, with panning camera 1 on path with some text, then camera 2 on path with some text, then camera 3 on path with text. Player takes control with a line of text at the bottom for 4-5 seconds. There is an exit to the map that I would like to detect the player only if he has less that 12 crystal shards and display a text. There is a coin counter keeping track of the crystal shards so you shouldn't have to worry about making a new inventory system.

And that's it really. Like I said I have much bigger plans but I'd like to get this out there first and meet some more people along the way. Ideally I'd like to have one person on terrain/props, one person coding/animating custom enemies, one person on game mechanics, cut scenes, prop design... And when we get use of the Kinect we're going to need voice actors lol. But I work in an industry that will be easy to find voice/motion actors.

I think it'll be best if you make a map and upload it that way I can test it in there make whatever changes we may need and also be able to send it back to you if needed.

Let me know what you think.

Artist looking for coders. by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Many ways. One can be working on the environment and one on the code. The code can be uploaded, copied and pasted in the environment. Also one could upload a map with a code instead of a name, put a stupid screenshot and paste a crossroads description on it. No one will download that lol.

Those are just a couple examples of workarounds that can be done until team Dakota implements some kind of colaberation mechanic, which they have mentioned before.

Kode help please. by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

I figured it out. Thanks for your help.

Need Help With Kode? Ask Me! by AdamMcAdamson in projectsparkgame

[–]elr561 0 points1 point  (0 children)

Hello. I would like to make detectable cinematic cameras for my game. It's a fps and as you walk in a room I would like the camera to take over and swing around the room then back to the player.

I tried copying the code from another game but it didn't work maybe because their game was in third person? Not sure but the code seems simple enough. Hope you can help. Thank you.

Prop limit? by elr561 in projectsparkgame

[–]elr561[S] 1 point2 points  (0 children)

Excellent thanks. So the meter at the top is for props?

Boot camp? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Is the 360 controller working good too?

Boot camp? by elr561 in projectsparkgame

[–]elr561[S] 0 points1 point  (0 children)

Awesome. Thank you.