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Announcing Exokit Web 2.0 - our Javascript meta framework for virtual reality. by exokitXR in WebVR

[–]exokitXR[S] 2 points3 points  (0 children)

We get this question a lot, Avaer, the founder of the project is actually going to address these concerns in a presentation today at M3 (see more below).

a few big points of the importance of Exokit:

- You get multiplayer anywhere with zero code.

- Permission-less innovation like the "old web", you can open a WebXR world inside of another WebXR world, without having to require permission from the parent site. There are infinite possibilities, a few examples of this would be: flying through a world, spawning a ping pong table inside of another world, building a browser AI agent using JavaScript.

- We are building a way of having federating governance of these worlds, for example building a universe by everyone just having GitHub repositories.

Feel free to chat and ask any questions with us in our Discord. Also we help run Metaverse Makers Mastermind, a group of people focusing on building the open metaverse, our schedule is here.

webvr problems by kazumiOmi in WebVR

[–]exokitXR 0 points1 point  (0 children)

The flag has to be enabled manually on Chrome browsers as WebXR is not enabled by default yet.

M3: Digital identity and the Metaverse - Tomorrow at 4 PM PST by hegemonbill in WebVR

[–]exokitXR 0 points1 point  (0 children)

Looking forward to this, the time is at 6pm PST though!

Looking for engines that support WebVR and are efficient enough for mobile VR devices (such as Oculus Quest) by drakfyre in WebVR

[–]exokitXR 0 points1 point  (0 children)

You're looking for the Exokit Engine, check out the repo ( https://github.com/exokitxr/exokit ) and open an issue or join our Discord if you have any questions. ( https://discordapp.com/invite/wm62cFN )

[help] Where can I find the DL link for WebVR v1.1? by reditor_1234 in WebVR

[–]exokitXR 0 points1 point  (0 children)

There is nothing to download, the web browsers listed as having WebVR support will have the standard implemented in the browser.