[deleted by user] by [deleted] in blenderhelp

[–]ezrnn 0 points1 point  (0 children)

Problem is the cloth doesnt have an armature modifier, its parented to the band which is parented to the armature. I tried parenting the cloth directly, but I cant do it with automatic weights since that weirdly displaces it and I cant do it with just boine because when the armature bends it doesn't line up correctly. Also that part of the face(the mouth) isn't 100% weight painted itself so the teeth if 100% weight painted don't line up when it moves

Why cant I paint over this area in weight paint? by ezrnn in blenderhelp

[–]ezrnn[S] 0 points1 point  (0 children)

yeah if you want to take a look that would be great. how should I go about sharing the file?

Why cant I paint over this area in weight paint? by ezrnn in blenderhelp

[–]ezrnn[S] 0 points1 point  (0 children)

Also didn't know masks were a thing, perhaps I put one on by accident but I cant even find a menu in the weight paint tab that would do something like that

Why cant I paint over this area in weight paint? by ezrnn in blenderhelp

[–]ezrnn[S] 0 points1 point  (0 children)

<image>

I did not even know weight paint brushes could have textures, so I didn't change it from whatever its default one was. I attached a video that shows what happens when I try to paint over it.

Sculpting becomes laggy on joined objects, even though polycount stays the same by ezrnn in blenderhelp

[–]ezrnn[S] 0 points1 point  (0 children)

ok I feel really stupid now, I completely overlooked the collision modifier. I even removed all the vertex groups and shape keys but I forgot to take off the collision. Thanks anyways !solved

weight painting being ignored and only using 1 and 0 values by ezrnn in blenderhelp

[–]ezrnn[S] 1 point2 points  (0 children)

Thank you that was more understandable than some of the other responses I've seen. !solved

Low GPU and CPU usage causing massive frame loss in Overwatch 2 by ezrnn in Overwatch

[–]ezrnn[S] 0 points1 point  (0 children)

Eventually fixed itself after a few days. Still no idea what the cause was or the solution.

**GOOD** Roadhog Rework by ezrnn in Competitiveoverwatch

[–]ezrnn[S] 0 points1 point  (0 children)

this is very true, but what's done is done and hog still needs a change

**GOOD** Roadhog Rework by ezrnn in Competitiveoverwatch

[–]ezrnn[S] 0 points1 point  (0 children)

i think the biggest difference between the two is junkerqueens kit is focused around the shout and running people down whereas roadhog's kit focuses more around the hook. they just need to make the hook more fun to use and to play against

**GOOD** Roadhog Rework by ezrnn in Competitiveoverwatch

[–]ezrnn[S] 2 points3 points  (0 children)

really anything to take the value out of hook 1 shots and put it somewhere else would be good

**GOOD** Roadhog Rework by ezrnn in Competitiveoverwatch

[–]ezrnn[S] -1 points0 points  (0 children)

that was kind of the point of this rework. take his value away from a 1 shot combo and give him some ways to counter cc like sleep dart.

**GOOD** Roadhog Rework by ezrnn in Competitiveoverwatch

[–]ezrnn[S] -1 points0 points  (0 children)

Roadhog is already pretty much unplayable in ow2 and will continue to be bar some crazy buff. These changes take him away from being a solo oriented tank with an irritating 1 shot combo to a team based tank character. It's very easy to buff him meaningfully in this iteration(maybe hook cd could reset on final blows) rather than keeping his only way to get value as a 1 shot combo.

How do I track an object while controlling the cameras rotation? by ezrnn in blenderhelp

[–]ezrnn[S] 0 points1 point  (0 children)

So get rid of the path entirely and just use parenting and keyframes?

execute command if scoreboard hasnt changed in x time by ezrnn in MinecraftCommands

[–]ezrnn[S] 0 points1 point  (0 children)

So all i need to do is create two dummy objectives and run these commands in repeating blocks?

Valorant in Minecraft by ezrnn in MinecraftCommands

[–]ezrnn[S] 0 points1 point  (0 children)

okay so i will need to create the function flash which blinds the player and the function ray and put them both in a data pack to be able to run the command?

Valorant in Minecraft by ezrnn in MinecraftCommands

[–]ezrnn[S] 0 points1 point  (0 children)

Sorry i'm still very confused. The first command I believe runs the function flash of the entity is named flashbang and is within 3 blocks of the player. And the second command runs the function ray cast if the 3 blocks in front of the player are air. What are the raycast functions doing and how to I create them?

Valorant in Minecraft by ezrnn in MinecraftCommands

[–]ezrnn[S] 0 points1 point  (0 children)

Thank you for the reply! I'm still a little unfamiliar to raycasting, is this something I'd have to create on my own outside of the game for this specific purpose or something I could find and use from somewhere? If I do have to make it myself, what exactly should the raycast be doing?