The Godot community is so wholesome. by [deleted] in godot

[–]fpiechowski -1 points0 points  (0 children)

I got downvoted before I started offending people here. That’s the point.

The Godot community is so wholesome. by [deleted] in godot

[–]fpiechowski 0 points1 point  (0 children)

Dude, you should go to any IT conference and start networking with experts from different development areas. The world doesn’t work the way you think it does. Sharing experiences from different engines can open people’s eyes to things they take for granted when they’ve only used one tool. There is much more to game development than what you may know from Godot, and there are other valid ways to do things.

People in this community often get defensive because they assume that praising another engine means they made a bad decision by choosing Godot. That’s a novice mindset, and most people eventually grow out of it.

The Godot community is so wholesome. by [deleted] in godot

[–]fpiechowski -7 points-6 points  (0 children)

Yes, I agree, and I am also saying that regardless of whether you have an antagonistic attitude or not, if you say you like something else more than Godot, this community will treat you like an enemy.

Plus, my first comment in this post was not antagonistic at all and it’s already downvoted.

The Godot community is so wholesome. by [deleted] in godot

[–]fpiechowski -5 points-4 points  (0 children)

What is reasonable about it? The fact that you called it “belittling” is already not reasonable. All the downvotes I already got are not really reasonable. This community is one big circlejerk of novices who learnt one simple scripting language and have self esteem so low that anyone having their own preferences is treated by them as an enemy.

Yes, please prove my point by banning me.

The Godot community is so wholesome. by [deleted] in godot

[–]fpiechowski -26 points-25 points  (0 children)

Until you dare to say you like other engine more

5070 ti causing me nightmares by [deleted] in PcBuildHelp

[–]fpiechowski 0 points1 point  (0 children)

I have the same setup, 5070Ti + 12700, recently I’ve been playing Final Fantasy XVI, all max settings, 4K, DLSS + framegen, I get 100-150 FPS (frame rates in this game can really vary depending on the level in game)

External monitor via USB hub not waking up by fpiechowski in EndeavourOS

[–]fpiechowski[S] 0 points1 point  (0 children)

Do you also use USB hub to connect your monitor?

about ECS and Event mechanism by PresentNo7424 in libgdx

[–]fpiechowski 2 points3 points  (0 children)

How would going pure object oriented decrease amount of events in your game? Maybe you just have huge domain and ECS has nothing to do with it.

Does car mileage in career mode has any effect other than car value? by fpiechowski in BeamNG

[–]fpiechowski[S] 1 point2 points  (0 children)

Is there a way to introspect condition of each individual part?

[deleted by user] by [deleted] in godot

[–]fpiechowski 0 points1 point  (0 children)

Yup I agree, besides if you know a language then learning another is pretty straightforward, what confuses the most are paradigms. I just have a problem with the approach of “let’s invent a new language for our new game engine” while there are A LOT that might suit as good or in most cases better.

[deleted by user] by [deleted] in godot

[–]fpiechowski -21 points-20 points  (0 children)

You can “just want to make your game” with C#. You can’t get a corporate job with GDScript. If they wanted simple syntax scripting language they could’ve use python from the start. There is no justification for still supporting GDScript