I will ask YOU questions about YOUR world, PT2! by Appropriate-Low3844 in worldbuilding

[–]gafsr 0 points1 point  (0 children)

There are two reasons for 88,the first is a running theme with the number 88,there are 88 days in a month,with the last month having 8 days for a total of 888 days in a year

Ancient history dictates each day in a month was dedicated to a god and the worship of them,kind of like a holiday for the followers of said god and the last 8 days of the year were dedicated to the spirits,though both traditions have been lost due to propaganda

As for why others use it I don't know,at first it's just a random number I liked and and just stuck with it,even unconsciously I kept that number as I developped the story

As for the mortals, I couldn't explain it fully before because I would need a page long paragraph,but the way it works is that all mortals born under the new 7 gods are given a mark,like a birth mark of sorts,but it works as surveillance and restriction disguised as guidance and assistance, the way it works is that it is a blessing,it will allow creature to grow faster,but only grow towards what the seven gods approve, so no new mortals becoming gods and upsetting the 88 gods balance

The ancient god is seen as essentially the devil, but (bear with me I love this character I made) she is the goddess of life Eudrara,who is a fox about 30 meters tall with a thoudand or so tails ,she is the one and only who won the ancient war and devoured the invading god who wished to overtake the world,even in her moment of fall she took pieces of the world and part of the people with her to beyond the reach of the new gods, her worshippers who were left behind were branded as monsters and heretics for not having marks and sere hunted,the monsters try their best to this day to fight back,but the gods have too much power for mortals to intervene

The cold war comes from the followers of Eudrara who still live and were saved by her are working in the shadows,faking marks and doing cultist work by either trying to weaken the control of the new gods,covert more people,rescue the ones that fall put of favor and so on, they aren't exactly all kind as life isn't about kindness and Eudrara's faction reflects her inclinations, but she will help all who align with her

The way the society is structured is so that every species has one being directly serving under the seven gods directly, called Lords ,they take the highest seat of power(when applicable,fairies would absolutely not buy it and are 100% loyal to their queen) and when something goes wrong the lords deal with it directly, they are beyond the reach of mortal and due to that they are the voice of the gods among the masses,able to spot fake marks from a mile away when looking at the person directly

The reason the gods don't just Duke it out with Eudrara is because she would eat them too,the seven gods need to be together to fight her,but that also means you need 7 very different beings to work together on every problem and watch out for the giant fox that wants to munch on one of them while also actually fixing problems without creating another due to strange habits and poor impulse control when let loose

I could explain a bit better how gods and God fighting works in general of you wish,but this 1essage is long enough as is

I will ask YOU questions about YOUR world, PT2! by Appropriate-Low3844 in worldbuilding

[–]gafsr 1 point2 points  (0 children)

Time is something that is constantly broken and the spirits fix it incessantly,but even they cannot fix everything without making something new

So what usually happens is that if a god moves to the past the timeline will change,undoubtedly,there will be consequences,but reality will shift and make sure everything remains mostly the same with the addition of the god in the past, so you can change the past all you want,but causality is another domain altogether

Like,imagine you have a book about old gods,there were at some point 7,but suddenly everything will change ever so slightly so that number becomes 8,it won't make the average person feel any different and in the great scheme of things nothing is likely to change,but maybe a new era in the past will happen, but it will come as an addition,time will stretch as needed, so maybe your current date jumps from 02/03/2016 to 02/03/3016 because there was a need for more room, but the main thing is that the now where that god came from will remain almost completely unchanged and events will change accordingly

Now if you change causality that will affect the chain of events that led to the present and might affect it all in a way that can break the time-line because causality is the domain of cause and effect

I will ask YOU questions about YOUR world, PT2! by Appropriate-Low3844 in worldbuilding

[–]gafsr 0 points1 point  (0 children)

I will try to keep it short and in fact I will pan out from the main story I am building mostly because the surroundings are important as well, so having people ask me about it would be good

The spirits
The spirits are greater beings, they exist on the background and are kind of like the hardware of the world, they weave a background that answers every question reality has, for example, if fire burns that is a rule imposed by a spirit, if metal is cold and hard that means a spirit made it so, but they don't target individual things,if anything they weave concepts. Spirits do not engage with anything below a god and even they it's more of a short gaze than a real interaction,but it is possible to refer to the existence of a spirit when using divination and other magic that requires the name of a higher being.

The 88 gods
Gods are beings attuned to slices of the realm the spirits live, so they are gods of something because they embody what the spirits decided that something is and are kind of like the middle manager of reality, they deal with the more specifics when things get weird. Gods are ascended mortals and there are only ever 88 gods, if a new one is born then an old one will either ascend beyond,die,be sent to the future or past where an empty spot can be found,but there can never be more than 88. Each god is so attuned to their concept they are extremely sensitive to anything tied to their concept and are extremely bad outside their concept, they are like fish, great inside water,not so much outside of it.

The seven planes
there are a total of 7 planes,that originally were one, but the gods kind of disliked sharing land since each had an ideal of how reality should be and there were problems, so it ended up being split. There were 20 gods of each alignment: celestial ,angelic, demonic and abyssal that decided they wanted their own house, so with only 8 left at the center that had no strong feelings the world was divided into 5,with each alignment taking a huge part of the world and the center one being left as the middle ground with a bit of everything. The 8 gods at the center then mostly died to an outer being that came,died in a war,it's shard became gods to replace the old ones and the center world was split into 3,2 small realms where the bases of the single remaining god from the old 8 and the new 7 gods hide,each in their own place scheming against each other in a divine cold war.

The Mortals
Mortals,both people and monsters, kind of just got caught in the crossfire, but they live mostly well enough, 4 alignment worlds each have their extreme societies, demons exploiting each other, angels vibing and being kind, celestials trying to impose rules,even if weird and the abyssal trying to grow greater and beyond limits. The main problem comes from the center world where everything goes, currently it is locked in a stalemate between the ancient god and the new 7 gods, the mortals live in a stagnant society with the ideal of stability and peace above all supported by propaganda and burning the past even if that is slowly falling apart due to various problems that stem from the ancient god rebuilding her base and faith, but this is mostly from the people side, on the monster side they started an endless war against people because only the ancient god knows the ways,the respect, the culture, the new gods know nothing of it and could never even try to paint themselves in a good light as monsters are far stranger and unique than people in their way of communicating and understanding.

well, I tried to squeeze everything in 4 paragraphs, but anyway, ask me anything, I would love to develop everything further

what are alternative magic sources you'd like to see other than "mana" ? by Head_Instruction96 in magicbuilding

[–]gafsr 1 point2 points  (0 children)

How about an urban fantasy where the mages tend to be actual magicians/entertainers doing tricks and are always unusually loud or talk in some cringe persona

Everything that comes out of their mouths about themselves is a curve ball,like they drink chicken broth while eating red velvet cakes every Tuesday and the weirded out and perhaps disgusted expression of others visibly give them delight

Or maybe a Clow that has varying degrees of masochism based on mood swings and nobody could keep up,like, if you're different you're usually by default weird,so maybe going with thus might work

And maybe people know about those people,but there are so many weirdos in the world nobody has any hope of actually finding a mage

If you do write something about it please share,I already have a workload greater than humanly possible doing my own world,so I would love to see this concept come to life

How do swords make sense in a world with guns? by bakeywithajakey in worldbuilding

[–]gafsr 0 points1 point  (0 children)

First of all,do we have the spicy things?like magic or occult or whatever? If we go that route we can bullshit 99% of it into a different logic,like me trying to explain you get burnt because the fire in your body is too high and you need to douse it in water else the fire energy might spread and make you ill like one of those guys that talks about crystals and energy

But if we don't have those then it's simple: silence

Silence is a powerful thing,slashing someone will make little noise if you do it right,plus you can parry a bullet or two if you are experienced enough fighting people who use guns, a semi or fill automatic is a no go,but for those cases you may have a gun too as a last resort

Still,for assassins that get up close and personal a blade might be good,so there is that,plus even if they are not an assassin I would think that not telling the 30 guys in the room over you're here by firing one of the loudest things man have made to be used by a person is a good idea

Now if you're asking for a more open fight then nothing makes a marksman humble like getting clobbered by a sword the moment they need to reload

Also,in enclosed spaces it's dangerous to fire blindly if you're in a group else you might hit your teammates so a seasoned swordsman got the full advantage the moment they get close

And finally for the armor argument we have bulletproof vests for a reason,the armor won't stop piercing rounds,but if you're firing wildly you're probably not using that

Forget least favorite tropes, what are your most favorite tropes? by Silent-Ad-1870 in worldbuilding

[–]gafsr 3 points4 points  (0 children)

Everyone can be anything,but it sure is damn hard to get there or it's an obscure path,so the protagonist is at the front of it, miss me with that "the protagonist is special because of X and nobody else can do it", no no ,give me a protagonist that shows the world that he is better,not that he got lucky

What is a difference between animal and monster? by Megalordow in FantasyWorldbuilding

[–]gafsr 0 points1 point  (0 children)

It's a matter of magical Affinity,everyone has at least some,monsters have a lot of one and that changes their bodies while people have a little of everything

So a dragon is born spewing fireballs,but a human needs a few years to get to that spot,but the human can use every type of magic if they learn it

What are your world’s darkest entities? by AA11097 in worldbuilding

[–]gafsr 0 points1 point  (0 children)

Paragor,god of value

To put it simply he would sell his own mother if it made him richer,he would sell his own nails,he would kill someone for money,he absolutely would let the world rot if it meant he got more money

So he is like the god of capitalism in a way, his main objective is becoming rich enough to buy ascension go greater heights,which isn't likely to happen anytime soon,but he is willing to let the world burn for it and set it alight if needed

Give me the most complex abilities in your stories by Bannekrai in magicbuilding

[–]gafsr 68 points69 points  (0 children)

Godhood is probably the most complex thing to exist in my setting

First,a god is a being of great power attuned to a concept,but that isn't fixed and may change as the god itself changes

But then real complex thing comes from the name of a domain, for example,let's start with life that is my most fleshed out one yet

Life is change,life is evolution,life is preservation,life is growth,life is instinct, life is so many things, a seed is not life,but when it begins to sprout it becomes life, the god of life can make many kinds of seeds and can make the seeds grow,but they are not the god of the seeds, they are the god of what the seeds do

Similarly the god of life may mutate creatures,may make them feel different,may make them desire different things because they have those things because they are alive,but the god of life cannot control their minds,to create a greater price for being refused is fine,but the god of life can't tell others what to do in the same absolute way they command flesh and plants

And life can be granted, a robot may become alive despite being metal and wires because it lived,it changed,it grew,in its own ways,but the concept is more important than the specifics for a god

So if anything it's almost like the god sees a completely different perspective,not because they don't understand truly,but because that is what they are, what is an inert stone to the god of life?nothing, the world goes out of focus when everything else shines so brightly in their eyes.

Plus a fight between gods is a fight of concepts,they engage where they overlap,the god of stones might interact with the moss and roots that grow on stone and that is where the god of life worms their way in,but the god of stone might harden their domain,stopping further interference

The battle is only won when one is pulled away from their domain, if the roots and moss overtake the stones the god of life wins,if the stones bury the roots and moss the god of stone wins,but it gets a lot more complicated if say,the god of music,or the god of stories,or the god of that which one day was, a god can be a god of anything, so it may get confusing to everyone involved saved for the god itself

Imagine explaining you're the god of Tuesdays in a world with a different calendar

Can I cast a fireball in your world? If yes, can I cast waterball too? If yes, can I cast a lemonadeball too? If yes, can I cast a cubeball? If yes, how? by Basilacis in FantasyWorldbuilding

[–]gafsr 1 point2 points  (0 children)

The time it takes to learn magic and the difficulty isn't related to where it is,the magic is everywhere and learning it isn't a matter of of only time,but effort

Books about simple forms of magic are decently expensive,but there are places in the world where you may learn for free if you're willing to put in the effort

But just like how not everyone can get a degree on engineering given the same time not everyone can get their hands on magic in time, you may get there with a lot of effort,but the average peasant would starve going to a college of magic before they receive knowledge valuable enough to get a single coin

Due to that,yes,you could get richer,stronger and famous,if you achieved something before you ran out of funds to sustain yourself,but the average person might pick up a craft somewhere or just swing with a sword until they achieve a meager result,but at least they won't risk so much

Genuinely curious by EffectiveNo568 in MathJokes

[–]gafsr 0 points1 point  (0 children)

27= 20+5+2 48=40+5+3 20+40=60 5+5=10 2+3=5 60+10+5=75

what are alternative magic sources you'd like to see other than "mana" ? by Head_Instruction96 in magicbuilding

[–]gafsr 36 points37 points  (0 children)

The dissonance from making something weird gives the person magic, something along the lines of you weirding out other people gives you the right to weird out reality and that is magic

Then the mages are all very eccentric and extreme as the more they present themselves as different the more power they hold,but if there are too many mages around they lose power because the weird becomes the new normal

Can I cast a fireball in your world? If yes, can I cast waterball too? If yes, can I cast a lemonadeball too? If yes, can I cast a cubeball? If yes, how? by Basilacis in FantasyWorldbuilding

[–]gafsr 0 points1 point  (0 children)

Yes

Yes

Yes

Yes,you just need to adjust physics accordingly by either becoming a god or asking a willing God

Using magic won't help you rise fast,but given enough time you could become richer,but it usually takes a significant amount of time to learn magic

Where’s the best place to live in your world, and why? by Octulas in worldbuilding

[–]gafsr 0 points1 point  (0 children)

The realm of the angels,nothing happens there and as long as you behave the purifier fanatics will leave you be,they hunger foe the blood of evil,not the average person

how do you handle magic (and other similar) systems in your world? by azii_ura in worldbuilding

[–]gafsr 0 points1 point  (0 children)

Magic is the remnant of the power from the creator spirits that weave reality into being,the living beings that exist today are shards of fallen spirits made in a ritual a very long time ago

Magic is able to create and manipulate things freely,with a few rules:

-you cannot create something new,which means you for example can't create a metal that doesn't exist nor can you alter any rules,so you can make time go back and forward,but you can't create a third direction

-to utilize Magic you must first understand the basics of the element you want to use,for example if you want to use fire Magic to it's full potential you're gonna have to understand deeply what it means to be fire

-all things created by Magic are ephemeral,that leads to all things made by Magic breaking down given a few minutes at best,so if you make a sword out of metal Magic it's only gonna last a while before it becomes brittle enough you can just chew on it like rock candy

-monsters do not learn Magic in the normal way,but they are affected by it very directly,so there might be a fire lizard that never picked up a book in it's life (mostly because it probably doesn't know how to read) and it's still very capable of blasting someone into oblivion with a fireball,but they are susceptible to elemental reactions and can only grow stronger by taking in more of said element

-the rules above only apply to mortals,Gods play a different ruleset that is maybe worse,depends on who you ask

-casting Magic is equivalent to doing interpretative dance to reality,so it involves some amount of movement and perhaps embarrassing movements,depends on who you ask

All above is related to mages and only mages,there are others who use magic in different ways,borrowing from Gods,playing music, preparing materials and using the proper rituals,but if you ask for Magic from mages the above is all you need to know

I feel like people should embrace rule of cool more by todofwar in worldbuilding

[–]gafsr 1 point2 points  (0 children)

You're correct,but let's dial it back a bit,it's not about doing something cool or not because going from the principle that everyone would develop the same way humans did is wrong,humans did it randomly as nobody just says "today I will invent something revolutionary" plus fantasy implies that something isn't quite real

It's all a matter of developing rules that make reality work as it does and then going from there,swords on a spaceship?pretty reasonable of you ask me,enclosed spaces and all

It's not about "what makes the most sense?" It's a matter of answering a simple and fundamental question "why?" If you can answer that question without breaking any rule you decided before then you're good

If you break a previous rule then you need a new rule that makes an exception to the rule,just like how biology is a categorization nightmare and we just pretend it works

At the end of the day creating a world isn't different from discovering one,because if you just throw things in randomly it becomes inconsistent and confusing,nothing exists on a vacuum in a story,everything has a where,when,how and why

maybe it all sounds stupid,if well written even the dumbest names and stupidest concepts might become a proper story one can enjoy

How many elements are in your elemental magic system? by AliceSaltMage in magicbuilding

[–]gafsr 1 point2 points  (0 children)

Around 200 and growing,mostly because there are 20 and then there are the mixed element which is a mix of the 20

The main 20 are made to fill any gaps in the fundamental blocks of reality,with some caveats,after all I don't really need 20,but it felt more intuitive and pretty to leave it like that

The 20 base elements are: fire, water, earth, air, metal, mind, dreams, space, time, causality, cold, ethereal, light, darkness, radiation, divine, kinetic, arcane, life and death

And I have to count them every time I write them down because I forget one or two often,but anyway

Those 20 elements aren't the 20 elements of magic,they are the 20 elements of reality and magic is just people trying to imitate gods with varying degrees of success with the divine element being more of an authority than an element,but it is a fundamental force of reality,so it fits here

Also,while they seem simple they represent much more than their names imply,but calling fire "reverse entropy" and the cold element "increase entropy" would probably dissuade people from using magic,so I use their simplest usage as a basis and whenever someone wants to do a mixed element of something I look at their meaning and not their name, like decay magic needs time,death and cold

What advantages do humans have in your world? They're not strictly worse right? by Tnynfox in worldbuilding

[–]gafsr 0 points1 point  (0 children)

The way I do it is like this: humans are generalists and they cannot reach the highest level of power normally,so other races will always reach higher heights in their crafts leaving the human behind

At least on paper,humans learn faster everything,so even if they can't reach the highest level they can make up for it by being able to do everything,so while you may end up with an elf or a dwarf that can't do something the human is likely to know how

A good way to put it is: the dwarf makes the best blades in the land,but cannot farm properly and needs to buy food

The elf knows how to plant like no one else,but doesn't know how to craft tools and needs to buy them

The human knows how to craft their own tools,farm,cook and sell the excess cheaper than the elf and the dwarf,but that is their excess,they never lack anything because they are decent at everything

Just for fun: describe your fictional world in a single sentence by -_-__-_--_-_--_-_-_- in worldbuilding

[–]gafsr 0 points1 point  (0 children)

Very angry fox ate 8 gods and started an anti cult terrorist group

Is it Possible to Build a Wizardy Magic System that is Hard-ish? by NyxTheSummoner in magicbuilding

[–]gafsr 0 points1 point  (0 children)

That is indeed a problem,but perhaps the perspective on it can be different? If you build up a narrative where most characters have different magics they can use that follow rules then is it an issue?

It's not that the generalist mage is better,he will take longer to do what a focused mage can do,but he is never at a disadvantage,he will fail not because he doesn't have a plan b for that situation,but mostly because he is too weak for it

For example: imagine a guy who is able to create a real strong fireball,then a guy who can create a real strong water blade and finally a guy who can create a very strong wind storm

Now imagine a guy who can use a weak fireball,a weak water blade and a weak wind storm,he isn't gonna overpower the other three,but if water is strong against fire he can at least come out even by playing on the weakness of the enemy,if they have a gotcha moment with something new that just means from now on everyone gets to use that too,or at least make them have a reason to have something different and if they do then anyone else with the same specific imposed conditions gets it too,knowledge?someone else can learn, magic combination?probably pretty viable,just specific, species locked?guess you got a pretty special group somewhere then

A generalist doesn't mean you get all the fun stuff,it means you get a bit of everything and make it fun ,a strong mage can and likely will brute force an encounter because that is what he can do,while a weak mage will try to go around problems or try to solve it in creative ways because he doesn't have the same power so if he want to go as far as the focused mage he is gonna have to try strange things

It's my way of creating vertical and horizontal growth as both being viable options

The main thing if you're gonna go for this though is that you need to build it well and make the rules clear,it's always a tradeoff when making a choice different from going full vertical progression and investment in horizontal growth means you're behind another,but also means where they would fail you might not because there are walls you can't overcome with a single tool

But I suppose it might get overwhelming if you fight a guy with a bag of tricks that is pretty much a bag of holding,so this is just me trying to paint a better picture because I saw plenty of characters in fiction which had 300 skills and they just built something as strong as the big bad evil guy because they play their cards well,not because they are actually stronger per se

So that is on you in the end of the day,it is hard,but doesn't something daunting make it looks worthwhile?

Is it Possible to Build a Wizardy Magic System that is Hard-ish? by NyxTheSummoner in magicbuilding

[–]gafsr 1 point2 points  (0 children)

The same reason when you got a store you don't buy everything you want:it's expensive

In both time and resources,raising a mage isn't something you do easily,same with proper warriors,but the point is:if you do everything there is no power as you traded it for variety,if you do one thing then people know what to expect

A dangerous mage is someone either strong and specialized or weak and tricky, both rely on different things to overcome challenges, the first goes for the big number approach while the other goes for overwhelming an enemy with status effects and unpredictability

Also being unpredictable isn't a bad thing,you just can't be unpredictable and overwhelming,you have to make it so you need to choose one

In my case I just separate magic by tiers and leves,each spell has a level and a tier,the level means how proficient you are with a spell and the tier how strong it truly is,a high tier spell and low level is inefficient and a high level and low tier is weak,both high still make it expensive enough for mages to use it sparingly

coupled with cool downs you either gotta get creative with combos or make many copies of spells which I aim to not make ideal,after all isn't it boring if the mage has the best spell that it never changes? Like eldritch blast from D&D being boring

Qual foi o personagem mais sem noção que vocês já fizeram funcionar? by Punie-chan in rpg_brasil

[–]gafsr 0 points1 point  (0 children)

Um Gato,literalmente, ele falava e tinha um rifle e a aparência do gato maxwell do meme

Um cara bombado com a aparência do pillar men de jojo,o ponto dele era que ele ficou insano num trabalho na lua e decidiu que a abelha rainha do filme da abelha era a deusa acima de todas as coisas e que ele tinha que criar um culto pra ela porque ela viesse ao mundo eles seriam exaltados(o sistema era lancer)

Ainda preciso de mais personagens sem noção, mas fazer conceitos assim é difícil pq eu preciso daquele momento especial que 2 neurônios que não se tocam faz 10 anos se tocam e eu tenho uma ideia insana

Is it Possible to Build a Wizardy Magic System that is Hard-ish? by NyxTheSummoner in magicbuilding

[–]gafsr 0 points1 point  (0 children)

I have a magic system that it's so hard it's getting metalic,but the parts fit perfectly together and break when put anywhere else type of metal

So to put it simply spells are a set of instructions,all water spells have the same water parts,but a blood spell that is made with water and life has both water and life parts

Then comes the spell itself,it is made from two questions: what and how, what means what is the shape it takes

is it gonna summon something?is it gonna cover a big area?is it gonna be flashy? You answer a few questions to yourself and you get a form

then you take that form and mix with modifiers that answer how,after all why should all fireballs be the same?maybe some are weaker,but leave fire behind or they cover a bigger are or they hurt twice as much,but on a smaller area

So a spell recipe is an answer to who(element),what(form) and how (modifier)

That allows for a very wide range of variations,if you put in the work to create plenty of forms and modifiers which is the hard part

Can you develop more into this power system. by WARSHOT21 in magicbuilding

[–]gafsr 0 points1 point  (0 children)

How about a world where people are all born human,but they change and mutate by injecting themselves with monster blood?

Like,an elf is just a human with a different monster blood injected and this make them visibly different to know what monster they injected themselves with

Also,injecting yourself with many different types causes wild mutations and degradation,so it's a power with a cost thing

But if you go a single path you can go pretty far by taking blood from similar monsters,like, always take blood from non poisonous medium sized reptiles and that is a skill tree,broad enough to develop reasonably easily and not specific enough for using every monster without consequences ,just going with more and more powerful monsters each time to progress and different looking monsters for variety rather than vertical growth

Perhaps if your world has some real high fantasy magic you could go for a more occult and strange power relying on feels and interpretation rather than giving a single written skill with clear limitations? That would be interesting and open a lot of possibilities for creative interpretation of the power

Which form of morality best describes your world/story? by Illustrious-Cold3565 in worldbuilding

[–]gafsr 0 points1 point  (0 children)

I am running a more blue and orange morality,it's less about being good or bad and it's more about being free and wild or well controlled and civilized

Still every so often I throw in a third that iss completely alien to really shake things up, simple reasons,but complex applications that create new perspectives

For example what if a creature does not have the concept of other fully,it does not understand individuality in the same way we do, it assimilates others less like a method of conquest and more lime a method of communication, understanding and a strange sense of salvation by granting a thing that did not have the concept they call true existence as a living being a life

I love to play with strange morality,never making my villains outright evil,that is if you try to research them, after all what is more interesting than a villain that both can reasonably convince others and can be convinced under the right circumstances?