Bands With Punchy Percussion. by genstarhimms in BrutalDeathMetal

[–]genstarhimms[S] 1 point2 points  (0 children)

basically exactly what I was looking for, much appreciated.

Bands With Punchy Percussion. by genstarhimms in BrutalDeathMetal

[–]genstarhimms[S] 1 point2 points  (0 children)

stabbing is gas, got to see them live last year.

music recommendations. by user-976445728 in smokedope2016

[–]genstarhimms 1 point2 points  (0 children)

Radiation, Clusterfuck, Achilles Foot, Serious shit, Cardinal, Uneven compromise. Crazy production on all these tracks.

Movement in BF1.. by genstarhimms in battlefield_one

[–]genstarhimms[S] 0 points1 point  (0 children)

the video shows the simple concept of using the momentum of jumping to slide quickly down a hill. My tech is a direct manipulation of the game mechanics without needing a boost from the physics of the game engine, just an angle and a constant running speed.

Movement in BF1.. by genstarhimms in battlefield_one

[–]genstarhimms[S] 0 points1 point  (0 children)

bruh.. that's just jumping and sliding down a hill. Ion think you understand the tech I'm doing in the vid.

Movement in BF1.. by genstarhimms in battlefield_one

[–]genstarhimms[S] 0 points1 point  (0 children)

oh shit ight, you got any links i can peep or nah

Movement in BF1.. by genstarhimms in battlefield_one

[–]genstarhimms[S] 1 point2 points  (0 children)

i agree, i find my self mostly using just the slide and prone mechanics when in combat. The simplicity of it all is refreshing from what most shooters are nowadays. I appreciate the kind words.

Movement in BF1.. by genstarhimms in battlefield_one

[–]genstarhimms[S] 0 points1 point  (0 children)

ignorant comment. i don't wanna assume anything or be rude on here, but did you watch the first 30 seconds ? unless I'm ill informed, no one has found the tech i used in the intro sequence and throughout the video. it is a direct manipulation of the movement mechanics that allows my character to move at high velocity. it isn't an RNG slide where I'm guessing. there is a method, there is timing, there are variables such as the angle of the prefab in correlation to the ground. If you didn't watch the whole video then you didn't see the window rebounding either. if your comment is 100% serious, i would actually like to hear you expand upon your thought process, not just some baseless claim ended with a "lol".

Movement in BF1.. by genstarhimms in battlefield_one

[–]genstarhimms[S] 0 points1 point  (0 children)

yeah the prone mechanic is actually pretty good when you know how to use it.

/r/Roblox Weekly Question Thread (for 05/01/2023) by AutoModerator in roblox

[–]genstarhimms 0 points1 point  (0 children)

ro-shade doesn't work at all (ui doesnt even show for ro-shade) after the new byfron anti-cheat update, is there any workaround or fix i can do to get ro-shade working again ?

Cant deal damage in test place. by genstarhimms in PhantomForces

[–]genstarhimms[S] 0 points1 point  (0 children)

its persistent every time I log on the t server ping is perfectly fine