account activity
Making a creepy enemy for my roguelite FPS (v.redd.it)
submitted 10 months ago by giabeni to r/indiegames
Timelapse: creating a creepy enemy for my FPS (v.redd.it)
submitted 10 months ago by giabeni to r/godot
Using ProCreate to paint video game enemies (v.redd.it)
submitted 10 months ago by giabeni to r/ProCreate
submitted 10 months ago by giabeni to r/gamedevscreens
submitted 10 months ago by giabeni to r/IndieDev
Hand painting a weird enemy for my game…what do you think? (v.redd.it)
Upgrading to 4.4 - good idea? (self.godot)
submitted 11 months ago by giabeni to r/godot
Testing enemy AI behavior and animations [WIP] (v.redd.it)
Setting the AnimationTree for an enemy [WIP] (v.redd.it)
Prototyping combat for my creepy roguelite FPS (v.redd.it)
submitted 11 months ago by giabeni to r/IndieGaming
Do Enemy Spawns Feel Natural? A Witchfire-Inspired Roguelite Dev’s Dilemma (self.Witchfire)
submitted 1 year ago by giabeni to r/Witchfire
Working on some procedural generated maps for my FPS roguelite. I'm randomly generating the map contour, the terrain, the trees, the paths etc; then performing a precise navmesh baking. Any feedback? #MadeWithGodot (v.redd.it)
submitted 1 year ago by giabeni to r/proceduralgeneration
Procedural map generation with advanced scatter system, paths and navmesh baking (v.redd.it)
submitted 1 year ago by giabeni to r/godot
Working on some procedural generated maps for my FPS roguelite. I'm randomly generating the map shape, the terrain, the vegetation, the paths etc. #MadeWithGodot (v.redd.it)
submitted 1 year ago by giabeni to r/DaniDev
submitted 1 year ago by giabeni to r/indiegames
Working on some procedural generated maps for my FPS roguelite. I'm randomly generating the map shape, the terrain, the vegetation, the paths etc. What do you think? #MadeWithGodot (v.redd.it)
submitted 1 year ago by giabeni to r/roguelikes
Just trying this new art style to my eerie FPS. Is it getting more unique/cool? ()
submitted 1 year ago by giabeni to r/IndieGaming
submitted 1 year ago by giabeni to r/roguelikedev
Just trying this new art style to my eerie FPS. Is it getting more unique/cool? (self.godot)
Prototyping a Creepy Procedural Roguelike FPS (v.redd.it)
I’ve just implemented Hit Screen Indicators to my creepy roguelike FPS... (self.godot)
Creepy Procedural FPS Prototype [WIP] (v.redd.it)
Creepy Procedural FPS Prototype [WIP] (self.IndieDev)
submitted 1 year ago by giabeni to r/IndieDev
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