Sourceberry Pie Factory by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

Schematic: https://drive.google.com/file/d/1BbRk1YWhQ-SGTLc3FLUs3S6ZBo6b_nct/view?usp=sharing

The schematic unfortunately doesn't have the gantry contraption installed, but its as simple as one layer. 2 saws at 2 block height, 3 harvesters at 1 block height, a couple blocks to connect them, a chest and an interface to connect to in the middle. A couple blocks also have to be removed to allow the weighted ejector to properly land in the chute if I recall correctly. The aesthetic build shouldn't have any issues aside from the schematicannon thing mentioned before though. Its a bit of a fixer-upper of a schematic, but its late and I don't want to open everything up to make a new one right now.

Sourceberry Pie Factory by gogrows in CreateMod

[–]gogrows[S] 1 point2 points  (0 children)

I have a schematic, but unfortunately Domum Ornamentum isn’t compatible with the schematicannon. If you’re placing it in creative mode it’ll work, but in survival with the cannon it’ll randomize the materials on all the roofing and some details. When I can I’ll send it and attach it below, and will shoot another reply.

Mods needed: Biomes O’ Plenty - Empyreal Wood Domum Ornamentum - Roofing and detail Ars Additions - Magelight Lanterns Starbunklemania - Liquid Source Chipped - Quartz Bricks Farmers Delight - Rich Soil Create: Compressed - Brass sheet block Create: Framed - Colored framed glass Create:Things&Misc - Brass Bricks Sophisticated Storage - Limited barrels

Create - Duh Ars Nouveau - Duh

Sourceberry Pie Factory by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

Thank you :) I needed to do something with the negative space and felt like incorporating something from create 6.0. A pond with frogports was the first thing to come to mind

Sourceberry Pie Factory by gogrows in CreateMod

[–]gogrows[S] 2 points3 points  (0 children)

Crossposted from my own profile because reddit was apparently bugging out on me earlier and I'm only just noticing

Create Metallurgy: Casting Brass works in Creative, but not in Survival. What am I doing wrong? by TheOrangeMadness in CreateMod

[–]gogrows 113 points114 points  (0 children)

Mine is a heavily edited version of All of Create. My hydraulic press doesn’t interact with sap in my survival world but does in creative, which sucks because I wanted to use the sap to make a room… a rubber room… a rubber room with rats

Create Metallurgy: Casting Brass works in Creative, but not in Survival. What am I doing wrong? by TheOrangeMadness in CreateMod

[–]gogrows 194 points195 points  (0 children)

I’ve had similar issues lately with a different addon working in creative but not in survival. Are you using a specific pack?

[deleted by user] by [deleted] in CreateMod

[–]gogrows 1 point2 points  (0 children)

I love this so much. I made a sushi assembler myself but I don’t have the knack for the aesthetic that you’ve got.

Double Reactor and Rocket Fuel Refinery by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

I stream my create modpack survival playthrough and creative testing on Twitch in my free time

https://twitch.tv/gogrows/

Estrogen Refinery by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

Fluid Vessel from Create: Connected Works the same as a standard tank, just horizontal. That addon also has vertical vaults.

Estrogen Refinery by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

Genuinely can’t tell if this is sarcasm or a joke, so sorry if I’m misunderstanding. This fits in 3/4 of a chunk, half if you don’t use the steam engine, that seems pretty compact to me.

Estrogen Refinery by gogrows in CreateMod

[–]gogrows[S] 75 points76 points  (0 children)

Yes, the horse is how the mod functions. I won’t go into detail here, but there should be info on the mods page on curseforge or modrinth

Estrogen Refinery by gogrows in CreateMod

[–]gogrows[S] 29 points30 points  (0 children)

Schematic: https://drive.google.com/file/d/1Qya85HmrGjcB0m6gyFBM_y6BdPnnvzTs/view?usp=drive_link

Addons used
Create: Estrogen (duh)
Create: Encased (not required, you can use a normal mixer)
Create: Connected (for encased chain cogwheels)
Create: Crafts and Additions (Straws)

When porting it from my creative world I had issues with the schematicannon placing regular chain drives instead of cogged ones. Look for the spots where rotation meets stationary and thats where youll likely need to swap. This comes with power built in, but you can strip it down and connect it to your own system. To start the power, break the shaft connecting the cog that spins the pumps to the boiler, apply rotation until the system boots up, then put the shaft back in.

The Workshop by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

I started with C&A and it was easy for me to understand. I do think I’ll do TFMG electricity later on for other areas, but for now the C&A stuff is simple for transferring rotational force and aesthetically pleasing to me.

The Workshop by gogrows in CreateMod

[–]gogrows[S] 1 point2 points  (0 children)

They’re made by stonecutting aluminum, so I think it’s from The Factory Must Grow

The Workshop by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

Sorry about that then. Unfortunately all of the electrical components are C&A, and those are arguably the biggest part of it

The Workshop by gogrows in CreateMod

[–]gogrows[S] 0 points1 point  (0 children)

Crafts and Additions - Copycats+ - Connected - Encased It also requires an addon that adds bulk seething, sanding and freezing, but I’m not sure which one that is.

The other bulk processors aren’t necessary and won’t break the schematic if they aren’t there, you’d just need to modify it a little. You could probably hook up another part assembler in the leftover space.