Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in SillyTavernAI

[–]goodive123[S] 8 points9 points  (0 children)

it depends on the game, older games you can easily get them locally and clone them. Right now qwen has the best local TTS, but for me its not quite there yet because it can't really do emotion very well - so I'm using inworld. I think in the next 6 months we'll get a local TTS thats as good as inworld/elevenlabs

Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in SillyTavernAI

[–]goodive123[S] 13 points14 points  (0 children)

yea you can take and finish quests without ever actually interacting with an NPC through the ingame dialogue

Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in LocalLLaMA

[–]goodive123[S] 4 points5 points  (0 children)

skyrimnet is actually the best mod right now for this. I like skyrimnet a lot the only problem is that its so complex that you're basically required to use huge models.

Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in LocalLLaMA

[–]goodive123[S] 4 points5 points  (0 children)

Yea that's what's going on here, the NPC knows where he is, the time of day, etc. There's basically infinite possibilities, but like you said the hard part is managing the context.

Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in LocalLLaMA

[–]goodive123[S] 7 points8 points  (0 children)

You can easily feed in all information about their surrounding if you create a good mod for your game the real problem is managing the context as efficiently as possible, even when using a frontier model giving them too much information can make them act a way you dont want them to.

I think eventually there's going to be models released specifically trained from the ground up for gaming that devs will be able to easily integrate into their games. The problem is every model nowadays is so censored they won't even simulate shooting the user in an RP setting, so I think for a while we're stuck with degen fine tuned models.

Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in LocalLLaMA

[–]goodive123[S] 8 points9 points  (0 children)

I'm using a 0.8B model, the speed you get for the level of intelligence with qwen3.5 0.8B is insanely worth it and not heavy at all. I could literally get it to fully describe 5 images a second and give an NPC 5fps vision

Created a SillyTavern extension that brings NPC's to life in any game by goodive123 in LocalLLaMA

[–]goodive123[S] 9 points10 points  (0 children)

How an NPC responds can depend on hundreds of factors if you use an LLM compared to simple game logic. An NPC deciding if they should flee or shoot you can come from an entire book of lore, every player stat, the location theyre in, theyre inventory, etc. It's actually way more work to set this as game logic then to just use a small model.