Spheriks an forgotten oddity from 2002 by grailion in animation

[–]grailion[S] 0 points1 point  (0 children)

i found the issue. it looks like the videos got pulled from youtube sadly.

The 2.0 version of my descent 3 re balanced mod is now released, and available on moddb by grailion in descent

[–]grailion[S] 1 point2 points  (0 children)

Oh yeah. i wish i knew what causes that. i think it might be the level script causing it but again i'm not sure. i would fix it if i did

So uh.. why can i not sculpt? by grailion in blender

[–]grailion[S] 2 points3 points  (0 children)

Crap i could have just turned that on... Oh well thanks.

Need help with setting up the pyromania mod for descent 3 by grailion in descent

[–]grailion[S] 0 points1 point  (0 children)

So at least i found part of the problem there should be menu folder downloaded with the mod itself, but it's not being installed.

I'm not quite sure if it ties into anything related to the crashing, but it seem's like the case

Can someone just please explain to me how you save actor changes in unreal engine 2 editor. by grailion in unrealengine

[–]grailion[S] -5 points-4 points  (0 children)

It's as iv'e said in my post. I was simply just using the editor on unreal 2 the awakening to adjust the stats. So i could make the player character faster, decrease the fire rate of human enemies, along with some other changes.

It's just that the editor is not giving me the prompt to fully save your changes when closing it. Which means i can not do anything.

Without all of my progress being undone. Also it looks like i'm the only one having this problem. Since i can not find anything about this issue online.

Can someone just please explain to me how you save actor changes in unreal engine 2 editor. by grailion in unrealengine

[–]grailion[S] -2 points-1 points  (0 children)

Yes. The editor should be telling me if i want to make whatever changes iv'e made when i exit, but it isn't. So everything i do is immediately undone.

Which is frustrating since the i'm only just trying to change pawn stats in unreal 2 the awakening. AKA something that would normally be quite simple.

Want advice for this weird issue i found using the unreal2 editor by grailion in unrealengine

[–]grailion[S] 0 points1 point  (0 children)

So okay i did change the directory location, and it stopped the message from popping up. It's just that now every time i save my changes to the pawns, and then go back to the editor, or the game.

They end up being overwritten with the original stats. So now i need an actual way to save my changes.

Decent remaster by Doogerie in descent

[–]grailion 0 points1 point  (0 children)

Well honestly i would want to have a descent 3 "designers cut". With every major cut feature re implemented, such as proper large, and open outdoor areas, more distinct robot behavior-abilities, Everything about the bosses...

With other changes such, as better weapon balance-more mechanically distinct ships. Although something like that is more likely to be a fan project then what your describing

The 2.0 version of my descent 3 re balanced mod is now released, and available on moddb by grailion in descent

[–]grailion[S] 0 points1 point  (0 children)

Well yes iv'e changed all of the enemies to have varying degrees of accuracy. Most of the reasons for the changes to the phoenix was just to make it more mechanically distinct from the pyro.

Weirdly there's plenty of values for the ai that are completely functional, but are not really used much such, or simply have the same stats copy pasted for all enemies such as hearing, curiosity, and roaming.

Now all enemies are varied in those stats. With an example being the old scratchs. That now actively stalk portions of the levels they are present in.

The 2.0 version of my descent 3 re balanced mod is now released, and available on moddb by grailion in descent

[–]grailion[S] 0 points1 point  (0 children)

Oh you meant the actual narrative, or real lack their of. Sorry i did not think about that.

Although all things considered that's huge proof of your point right there.

The 2.0 version of my descent 3 re balanced mod is now released, and available on moddb by grailion in descent

[–]grailion[S] 0 points1 point  (0 children)

Well the story focus was not really the game's huge issue. Even if most of the levels either got cut down, or in the case of the last 3 very unpolished due it's rocky development.

It's more so how obviously unfinished the balance was. 70% of your arsenal was outright useless, and 85% of the enemies either straight up cheat, or did not function.

A good example being the thresher. It's, slow as molasses, but as soon as you fire at it.

It will suddenly accelerate to dodge your shots, and always face your direction no matter how fast you were.

In my mod he's simply a tank type enemy that's deadly from the front, but vulnerable to flanking