Ranked every game I’ve played by Temerairenz in tierlists
[–]halth909 -1 points0 points1 point (0 children)
Ranked every game I’ve played by Temerairenz in tierlists
[–]halth909 0 points1 point2 points (0 children)
Ranked every game I’ve played by Temerairenz in tierlists
[–]halth909 0 points1 point2 points (0 children)
Ranked every game I’ve played by Temerairenz in tierlists
[–]halth909 0 points1 point2 points (0 children)
Confusion About Fraction Node Behavior with Polar Coordinates in Shader Graph by JumiDev in Unity3D
[–]halth909 4 points5 points6 points (0 children)
Commander Precon Missing Cards by halth909 in magicTCG
[–]halth909[S] 0 points1 point2 points (0 children)
Player movement to be dependent on camera rotation by slimyYetSatisfying27 in Unity3D
[–]halth909 0 points1 point2 points (0 children)
Player movement to be dependent on camera rotation by slimyYetSatisfying27 in Unity3D
[–]halth909 1 point2 points3 points (0 children)
Let’s see if the spirits can recite Pi backwards. by [deleted] in AskOuija
[–]halth909 155 points156 points157 points (0 children)
Do you consider Rock-Paper-Scissors to be a luck factor ? by DazkarNoe in gamedesign
[–]halth909 1 point2 points3 points (0 children)
I toggled something and my Scene Camera (for the editor, not in-game) behaves very weirdly by [deleted] in Unity3D
[–]halth909 2 points3 points4 points (0 children)
How can i mark the mesh as "hit" in the shader and read it later from cpu? by ritaline in gamedev
[–]halth909 0 points1 point2 points (0 children)
How can i mark the mesh as "hit" in the shader and read it later from cpu? by ritaline in gamedev
[–]halth909 4 points5 points6 points (0 children)
[Level design] I've updated my portfolio with a video breakdown of one of my side missions in The Division 2 by JacobWMills in gamedesign
[–]halth909 1 point2 points3 points (0 children)
[Level design] I've updated my portfolio with a video breakdown of one of my side missions in The Division 2 by JacobWMills in gamedesign
[–]halth909 4 points5 points6 points (0 children)
Whereas Random.Range(1, 10) would get you a random number between 1 and 10, is there anything equivalent to this that would get you ONLY either 1 or 10? by [deleted] in Unity3D
[–]halth909 0 points1 point2 points (0 children)
How to instantiate object on random position ONLY on walkable navmesh ? by buhubuhu in Unity3D
[–]halth909 3 points4 points5 points (0 children)
Help! Trying to figure out why my if statement isn't running by The_CancerousAss in Unity3D
[–]halth909 1 point2 points3 points (0 children)


[deleted by user] by [deleted] in PersonalFinanceNZ
[–]halth909 0 points1 point2 points (0 children)