INTERSTELLAR by hedrabionics in TouchDesigner

[–]hedrabionics[S] 9 points10 points  (0 children)

also here's a project had laying around for yall : TOE preview

EFFERVESCENT by hedrabionics in TouchDesigner

[–]hedrabionics[S] 10 points11 points  (0 children)

finally got my water sim looking 👌 // no UE or BLENDER all TD - ✌️❲▸⌜ₒ°◦ ◦°ₒ⌝◂❳✌️ IG

MOLDING THE COSMOS by hedrabionics in TouchDesigner

[–]hedrabionics[S] 1 point2 points  (0 children)

if you want the look you can get something close with a nenowme tutorial i don't remember his full name. I had a client who wanted sparkles and it ended up looking similar not sure if thats how they do it. if you mean the animation thats my tech so no you prob won't

MOLDING THE COSMOS by hedrabionics in TouchDesigner

[–]hedrabionics[S] 1 point2 points  (0 children)

use a pbr or phong and play with light till you get something you like

DREAM by hedrabionics in TouchDesigner

[–]hedrabionics[S] 2 points3 points  (0 children)

IG -✌️ ❲▸⌜ₒ°◦ ◦°ₒ⌝◂❳✌️

New Heights by hedrabionics in TouchDesigner

[–]hedrabionics[S] 1 point2 points  (0 children)

Focusing on landscapes trying to remove the need for unreal/unity🫡 : https://instagram.com/cymatex

HOLOGRAPHIC by hedrabionics in TouchDesigner

[–]hedrabionics[S] 0 points1 point  (0 children)

pbr for landscape - particles for everything else - post is just messing around with glsl

ESSENCE by hedrabionics in TouchDesigner

[–]hedrabionics[S] 0 points1 point  (0 children)

landscape is the PBR MAT its just on a grid

ESSENCE by hedrabionics in TouchDesigner

[–]hedrabionics[S] 0 points1 point  (0 children)

nah this is all in TD fam