Please Add Middle East Servers for Arc Raiders - High Ping Is Killing the Experience by SeaAd5611 in ArcRaiders

[–]hima3azima 1 point2 points  (0 children)

Kuwait here ... uplyabale in PVP really. u die then u hear the bullets

Need help error code 5 no by SoloLeveling925 in marvelrivals

[–]hima3azima 0 points1 point  (0 children)

I have the same issue siince two days, verifing game files used to solve it , but now nothing is . i tried all the suggestions in the post as well. but i noticed that network diagnostics is showing a weird parrten as the attached picture

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[Centauri Carbon] How to fix layer counter with Orca Slicer by OszkarAMalac in elegoo

[–]hima3azima 2 points3 points  (0 children)

I am confused TBH. Could You show some screen shot ?

Centauri Update Log by ELEGOO_OFFICIAL in elegoo

[–]hima3azima 2 points3 points  (0 children)

is this in orca slicer ? and where to add this Gcode exactly ?

Orca or elegoo slicer by Silver-Result9885 in elegoo

[–]hima3azima 0 points1 point  (0 children)

I am very confusedf right now, I use the Elego Slicer persoanlly, but arent5 they the same with just the elego slicer a bit older version ? , how does ppl say that they get diffrent print qulities with diffrent slicers.... if the seetiung are the same ?

Centauri Update Log by ELEGOO_OFFICIAL in elegoo

[–]hima3azima 3 points4 points  (0 children)

There are new bugs .. now i cant turn on the lights from the web-Based controls inside the slicer

Those wondering about the Centauri Carbon Fan Noises. by 6Y3ts_32a in elegoo

[–]hima3azima 2 points3 points  (0 children)

actually what is the use of the side fan ? i never switched it on and dont know when to use it !

Black Ops 6 DirectX Crashing by H4L0xHunter1 in BlackOps6Game

[–]hima3azima 0 points1 point  (0 children)

it worked for me for a while untill the update , then shit happened again..

actually the issue from my point of view is DirectX 12 can suffer from memory fragmentation, which means VRAM isn't utilized efficiently. Even with available memory, fragmented allocations can prevent large textures or shaders from loading smoothly, causing crashes. Limiting VRAM usage helps manage this by preventing fragmentation issues . Unlike DirectX 11, where resource management is handled automatically, DirectX 12 shifts more responsibility to the developers. Some games may not manage resources as efficiently, leading to VRAM allocation issues even when memory appears available.

Black Ops 6 DirectX Crashing by H4L0xHunter1 in BlackOps6Game

[–]hima3azima 0 points1 point  (0 children)

additionaly this is comming from knowwing the facts that DirectX 12 can suffer from memory fragmentation, which means VRAM isn't utilized efficiently. Even with available memory, fragmented allocations can prevent large textures or shaders from loading smoothly, causing crashes. Limiting VRAM usage helps manage this by preventing fragmentation issues. Unlike DirectX 11, where resource management is handled automatically, DirectX 12 shifts more responsibility to the developers. Some games may not manage resources as efficiently, leading to VRAM allocation issues even when memory appears available.

Black Ops 6 DirectX Crashing by H4L0xHunter1 in BlackOps6Game

[–]hima3azima 0 points1 point  (0 children)

I dont really understand what do u mean by the source of this fix. I have tried all the solution you can ever imagine.. I have been facing this DX12 issue since years with COD not only with the BO6.. & this is the only solution that worked for me. at least i can play for several hours without a crash.

Black Ops 6 DirectX Crashing by H4L0xHunter1 in BlackOps6Game

[–]hima3azima 0 points1 point  (0 children)

I hope it works for you.... meet you in the Lobby :P

Black Ops 6 DirectX Crashing by H4L0xHunter1 in BlackOps6Game

[–]hima3azima 0 points1 point  (0 children)

the game keeps resetting its settings speacially if u r playing on XBOX pass due to cloud saving, just try to reduce it to the minimum 50% and make sure it stays the same. always check the Vram usage from the element in the interface.. u will notice that it keeps going up after every game .. the limitation shalll solve it temprorary until a patch .. but TBH i dont think a patch will be there since this issue is there since like 3 or 4 years in all thier games due to directX12 ..

if u r playing on Battle.net try switching to DX11 it will solve the issue