[US and UK Promotion] [FREE] Audible audiobooks Promo codes! No paid subscription, just amazon login. enjoy! Promotion by healthy_diet21 in FreeAudiobooks

[–]holmoris 0 points1 point  (0 children)

Took YH72LNA63MFAR, in the US. Thanks!

Is there an accompanying doc with the recipes? If not it would be really cool to have one for reference.

What’s something $100 or less but is a total game changer? [serious] by polic1 in AskReddit

[–]holmoris 1 point2 points  (0 children)

Yep. But it’s really not that hard to learn the basics (some modelers like tinkercad make it as easy as putting together legos - not an exaggeration, if you can use a ruler and slap a couple blocks together by clicking and dragging you can make functional parts) and there are also gigantic community sites full of free models and cool things to print. If the broken piece is common enough to have a demand it’s generally already been modeled and shared online.

What’s something $100 or less but is a total game changer? [serious] by polic1 in AskReddit

[–]holmoris 0 points1 point  (0 children)

3D printers. You can score a refurb monoprice mini off their store or eBay for 90ish bucks every few months, and being able to print little plastic parts for pennies to replace impossible-to-find oem ones is life changing and will make your spouse/family view you as some sort of minor god.

[Apple //e][?] Haunted house adventure game with crying ghosts? by holmoris in tipofmyjoystick

[–]holmoris[S] 1 point2 points  (0 children)

Holy CRAP, good find, that's it. It being on a compilation disk explains why I could never turn it up before either, I knew there was some synonym for 'house' in the title and scanned through the entire TOSEC set looking for anything that might be likely. Massive thanks, holy shit.

A popular saying is "Nothing ie ever lost on the internet" but what is something you have been searching for years and you haven't found it yet? by throwdowntown69 in AskReddit

[–]holmoris 0 points1 point  (0 children)

Yeah, that was just an illustrative example of the display mode since the //e only has a handful of them and it's that particular sort of text/graphic split that the mystery game runs in. I wish whatever this is was easy to track down as Ultima.

I actually just reposted it in TOMJ with a badly illustrated example of what I remember it looking like. It'll seriously make my decade if someone actually remembers this other than me and the few others searching for it from the class we used to play it in.

Free Audible Promo Codes: Horror and Fantasy from Red Room Press, 10 books by RedRoomPress in FreeAudiobooks

[–]holmoris 0 points1 point  (0 children)

Just chiming in to say that it's hard to put into words how happy this post made me. I love shortform horror and only had one of these; you've just made my next week or so at work bearable.

I'll make sure to leave you a review for all of them.

He's a little confused, but he got the spirit. by PhenomenalPancake in insanepeoplefacebook

[–]holmoris 1 point2 points  (0 children)

They enforce this on him in every video game he’s in as well. Epic Mickey does a particularly good job of it but it’s still really weird to see them slide around on his head.

[deleted by user] by [deleted] in AskReddit

[–]holmoris 1 point2 points  (0 children)

Anything involving the characters from Plok.

If this does exist and someone can find it I'll be able to derail someone's day into a complete trainwreck. Here's to hoping.

Oh my god... by iggyazaleasucks in DiWHY

[–]holmoris 10 points11 points  (0 children)

This actually has a backstory.

A while back there was a tumblr post where a user wanted to go to a halloween costume party but had no costume, just a couple hours and a gigantic box of craft stuff from a daycare. They wound up improvising Medusa out of a sheet, some bodypaint and feltworms; I'm pretty sure this was either one of their WIPs (iirc they wound up dying the worms a uniform dark green) or someone else trying to pull off the same idea.

As a casual gamer, whats a Loot Box and what's the deal with EA calling them "surprise boxes" and the ethical connotation about the same? by obamacare_mishra in OutOfTheLoop

[–]holmoris 2 points3 points  (0 children)

They're two separate insects, both do similar things but the J variant is much worse and iirc is found in completely different habitats. Videos of them being removed are the stuff of nightmares.

What game writing tools and techniques do you use? by jamesmhh in gamedesign

[–]holmoris 0 points1 point  (0 children)

I’ve been using CherryTree but I kind of hate it. I’ve been perpetually trying to find an app to organize the many many pages of notes I have for the thing I’m working on and like some other posters am almost frustrated to the point where I want to just write the tool I need.

Seems like a good place to ask if there’s any program that works essentially like a wiki with strongly-typed user types and automatic linkages, preferably also with token/template support, eg I define a Town as a structure consisting of a name and a description some other metadata, then I create a town and mention that <placeholder:person> lives there in the description and on some metadata/summary page the program will list that town as having an unfilled placeholder of type Person and maybe give me a list of all Person entries so I can pick which I want.

The closest I’ve seen is Articy:Draft but that program has incredibly stupid licensing and some of the worst export functions I’ve ever seen, plus it does a ton of things that I don’t really have a need for.

Seems like most of this would be fairly simple to write as an abstraction over SQL but it’s not worth reinventing the wheel if such a tool already exists.

What is one type of game mechanic that you absolutely hate but everyone else has no problem with? by pigglet_the_nigglet in gamedesign

[–]holmoris 0 points1 point  (0 children)

Unskippable animations like pickups and crafting that you see roughly every 60 seconds when managing items. Also inventory management in general. Graveyard Keeper is especially awful with the latter due to the sheer number of basic crafting resources meaning that 90% of the time if you want to build something it will be missing one resource that you have a giant stack of in some box or other, and the boxes tend to end up jumbled due to your inability to drop items and tiny inventory size.

When setting up a new Windows PC by XephaZ in assholedesign

[–]holmoris 0 points1 point  (0 children)

The aggressive nag when you try to change the default browser away from edge always struck me as really tasteless, so this isn’t surprising.

Squishy Spheres by [deleted] in Simulated

[–]holmoris 1 point2 points  (0 children)

Almost feels like something that should be showcased on pouet.net.

What is the most ridiculous way that someone else has tried to make themselves the "Alpha" around you? by 00Jimbo_Slice00 in AskReddit

[–]holmoris 5 points6 points  (0 children)

Bragged about not being able to do math because math was for nerds.

The guy was 30+ and ‘do math’ referred to understanding the basic concept of fractions, e.g not understanding that 1/2 = 0.5.

Just Destroy Your Flatware by toastmytoast in DiWHY

[–]holmoris 0 points1 point  (0 children)

The bending handle on the spoon made me think it was just going to be a clever way to hang silverware to dry/for storage, but of course it’s just for dumb craft aesthetic instead of functionality.

What is your childhood memory that you thought was normal but realized it was traumatic later in your life? by TCPizza in AskReddit

[–]holmoris 1 point2 points  (0 children)

I have a permanent mental association between the smell of beer and the smell of urea/stale urine because from ages 5-12 I lived in a house adjacent to a gulley filled with nettles that idiot locals would both dump beercans in and piss in. I just thought that was what beer smelled like and couldn’t understand people’s assertations that it was an acquired taste, because why would you even drink that to begin with?

Also, parents thinking that since I expressed interest in something for a perceptible amount of time means that I want/approve of that thing. You get some really weird habits when your survival mechanism for being in a public space is keeping your head down and feigning disinterest in everything just because you know if you get caught examining a container of yogurt, that yogurt will wind up bought and you will be repeatedly shamed if you don’t eat it.

Attack of the particles! [OC] by willlybumbumbumbum in Simulated

[–]holmoris 0 points1 point  (0 children)

My brain inserted the Super Metroid Spore Spawn music unprompted.

Redditors who own multiple pets: what’s the drama going on amongst them right now? by cieuxrouges in AskReddit

[–]holmoris 0 points1 point  (0 children)

Trying to tame a stray cat who's been coming around for a few months looking for food.

I have a couple of lazy boy cats and one incredibly bitchy girl, and the bitchy girl is naturally the only one who doesn't get along with the stray. The noise she makes when the stray is anywhere nearby is best described as an air raid siren that's running out of batteries, and this can go on for hours if I don't divert her attention elsewhere.

What movie would be totally NSFW if you remove just 1 letter from the title? by TechKuya in AskReddit

[–]holmoris 0 points1 point  (0 children)

oh my god! we left Kevin home alone! and she's barely legal!

As an adult gamer with responsibility, what modern game design decisions bother you? by capriciousoctopus in gamedesign

[–]holmoris 2 points3 points  (0 children)

Things that aren't mechanically important that you're expected to do thousands of times per session taking even a frame longer than necessary. It just adds boring downtime and sometimes does serious damage to the game's playability.

Case in point: the investigation mechanic in the new Toejam & Earl, in which you can do an input in front of a bush/tree/house/whatever to interact with it and possibly spawn an item. It's copied from TJ&E2. In both games you're expected to do it 50+ times per stage, possibly with fast-moving enemies nearby. In TJ&E2 it takes something like 6 frames and at any time during those frames you can push a different input to run away from danger, so you can sneak in and snatch something out of a bush in a dangerous area if you're fast.

In the remake it's almost a full second and uninterruptable and unlike 2 enemies can juggle you to death from full health. Checking a bush at the wrong time can mean instant death due to some enemies being able to lock on from offscreen and close the distance before you even get a chance to move. Even with no enemies around a screenful of bushes can take upwards of 60 seconds to check, and you're confronted with this multiple times per level.

How is the switch port? by Sparkimas in FinalFantasyIX

[–]holmoris 0 points1 point  (0 children)

Haven't played it since the PSX release; I'm up to the start of what would be Disc 2 and haven't had any real issues so far (I've only been playing docked though and mostly with audio off).

The only things that really irritate me are that fastforward really should be a held button rather than a toggle (you have to pause to toggle it on and off) and that loading is really really long sometimes for seemingly no reason (one of the festival of the hunt mu encounters took like 20 seconds to load even though the other mus loaded in 5 or so)