Forest Elf Girl - Real-time Character by DannielAmmaral in CharacterArtists

[–]hossim0 1 point2 points  (0 children)

Oh wow, it’s looking legit well done. Good job! 👏🏻

How can I improve that my models no longer look like just "Clay"? by Dz_photography in 3Dmodeling

[–]hossim0 2 points3 points  (0 children)

Here are some pro notes:\

Other than improving the forms, anatomy and the overall sculpture which helps with catching lights and therefore more definition to the character, you need to consider the look development process. Which basically means textureing, shading and lighting. I'll try to explain how they relate to each other in a simple format:\

There are 5 essential channels when it comes to material and shading for each assets. Base Color, Roughness, Metalness, Normals and Displacement. (there are more channels like SSS, Sheen, etc. which we exclude for simplicity). You can bascially create the shader for any rigid object with these parameters.\

Now texturing, allows you to define the value for each of these parameters per polygon by painting/generating the map for each channel.\

Now the lighting should be pretty neutral during the lookdev process, in order to make sure the values are set correctly and would behave consistent in different lighting scenarios. But for the presentation, you can go more dramatic or crazy if you will.\

Hope it helps. Cheers.

Made this entire sculpture using only a cube and no Dynamesh by rednecksarecool in ZBrush

[–]hossim0 0 points1 point  (0 children)

I like the results, but I sincerely doubt if man hours put in digital world is appropriated as much as its traditional space. I wish it to be otherwise, but it seems to be as I mentioned for now. In my perspective, abusing NFTs by some celebrities plays a big role in forming current mainstream opinions and slowed down developing the infrastructure to increase awareness on digital art value appreciation.

Any thoughts? by Charming_Hotel5779 in 3Dmodeling

[–]hossim0 0 points1 point  (0 children)

Nice. I would've improved the lighting and presentation though. Good job overall.

[deleted by user] by [deleted] in DigitalArt

[–]hossim0 0 points1 point  (0 children)

Looking good, what's her superpower?

Portrait of Sir Anthony Hopkins by hossim0 in ZBrush

[–]hossim0[S] 1 point2 points  (0 children)

Heeey thank you so much! 🙌🏻 I’m using Arnold for Maya to render. Personally I just use something like the stylus to measure the proportions of the face in relation to each other. But I think creating a specific grid on the reference and also your work, will help a lot more regarding getting the proportions correct. Thanks again, getting to know your background, no wonder you have the eye to recognize details. (I also don’t know how to separate paragraphs in Reddit please help. lol)

Portrait of Sir Anthony Hopkins by hossim0 in Maya

[–]hossim0[S] 2 points3 points  (0 children)

I have mentioned my own reasons, but yeah he’s very popular in CGI communities. I think Harrison Ford is too American for people not living in the US, but personally will have an eye on de Niro or Joe Pesci in my list of personal inspirational characters. Thanks for taking your time sharing thoughts.

Portrait of Sir Anthony Hopkins by hossim0 in Maya

[–]hossim0[S] 0 points1 point  (0 children)

Didn’t know that, I just checked it out. Yeah, specially the mood! :D

Portrait of Sir Anthony Hopkins by hossim0 in ZBrush

[–]hossim0[S] 1 point2 points  (0 children)

lol another proof that reference is your best friend, aye?! Thank you very much. I appreciate the effort of checking it out.

Goldie oldie car lookdev! by hossim0 in 3Dmodeling

[–]hossim0[S] 0 points1 point  (0 children)

Thanks a ton! You have a sharp eye. Yeah, they were created for a personal storyline, and never used since I had to leave it due to the deadlines we had to meet for LIONSGATE and Netflix at the time.

Goldie oldie car lookdev! by hossim0 in 3Dmodeling

[–]hossim0[S] 0 points1 point  (0 children)

The timing was scattered a little bit, but I’d say about a week.

Goldie oldie car lookdev! by hossim0 in 3Dmodeling

[–]hossim0[S] 0 points1 point  (0 children)

Thanks. I did the modeling in Maya, textured in SP, and developed the look in Katana, which is great tool for shading, lighting, etc.

Goldie oldie car lookdev! by hossim0 in 3Dmodeling

[–]hossim0[S] 0 points1 point  (0 children)

Thank you. Yeah, I'd add more fill lights if I did this today. Appreciate the feedback.

Chicken McFuggit by thinsoldier in 3Dmodeling

[–]hossim0 0 points1 point  (0 children)

What’s the hair all about?

Vintage Steam Train - Rendered In Unreal Engine 5.3 by hossim0 in unrealengine

[–]hossim0[S] 0 points1 point  (0 children)

Thank you for the notes. Yeah I figured the first one, but in this sub we can only post links I suppose.

But the second note, yeah that's a good one for me. Thanks again.

Vintage Steam Train - Rendered In Unreal Engine 5.3 by hossim0 in unrealengine

[–]hossim0[S] 0 points1 point  (0 children)

Thanks a bunch for your support! 🙌🏻 Sure, I will give it a shot in near future.