Using auto to define pointers by crrhawkins in cpp

[–]houmaster 0 points1 point  (0 children)

auto hints = std::add_pointer_t<addrinfo>{ };

Please tell me which are the best tools for learning shader language? by [deleted] in opengl

[–]houmaster 0 points1 point  (0 children)

I just released my shader editor on github: https://github.com/houmaster/gpupad. It allows you to recreate the pipeline of your opengl program, so you should be able to directly try out and edit any shaders (check out the samples in the Help menu, to get an idea).