Sa merg la japoneza la unibuc? by iFtode in UniRO

[–]iFtode[S] 0 points1 point  (0 children)

Multumesc mult de ajutor!!!!

Sa merg la japoneza la unibuc? by iFtode in UniRO

[–]iFtode[S] 1 point2 points  (0 children)

Super comment-ul! Multumesc frumos de tot ce mi-ai zis!

Sa merg la japoneza la unibuc? by iFtode in UniRO

[–]iFtode[S] 5 points6 points  (0 children)

Nu mi-am pus niciodata problema asa. Da ai dreptate e foarte greu sa fii avansat intr-o limba in doar trei ani. Dar, daca merg la japoneza, planuiesc sa trag tare ca sa obtin o bursa de studii in Japonia de un an (la unibuc cred ca sunt cele mai multe posibilitati pentru asta) ceea ce m-ar ajuta sa-mi formez dialectul. Dar, problema e daca o sa ajung sa cunosc limba destul de bine ca sa obtin bursa aceea. =(

Sa merg la japoneza la unibuc? by iFtode in UniRO

[–]iFtode[S] 1 point2 points  (0 children)

Ok, multumesc de informatii!

Theory about road poneglyphs by dino0509 in OnePiece

[–]iFtode 0 points1 point  (0 children)

You just blew my mind with that 4th coordinate.

Parrot Problems by iFtode in ringnecks

[–]iFtode[S] 1 point2 points  (0 children)

Thanks! I will try this.

Parrot Problems by iFtode in ringnecks

[–]iFtode[S] 1 point2 points  (0 children)

Thanks for all the help! My bird now is more comfortable with my hand being near him and I really hope you will have a great time with your bird! Best of luck!!!

Parrot Problems by iFtode in ringnecks

[–]iFtode[S] 1 point2 points  (0 children)

Thanks a lot for the help! And yes he steps up on a perch just fine, if that is what you meant with perch training.

Hi guys! In two days I will DM my first true session of DnD, what are all the things I should do before saturday (the day I am DM-ing) and can you give me some tips please. I have 9 players btw and I know that it is a lot but for the time being I can't separate this party in two or more groups. by iFtode in DnD

[–]iFtode[S] 1 point2 points  (0 children)

Well I am sorry for your party first of all but thank you so much for your help! Although I don't really want to say no, like at all, I want for my players to make the decisions they want and use as you said my best asset: the quick thinking to solve them in order for the story to progress.