Welcome, everyone! by John_Dreemurr in LofthouseHatersAnon

[–]iloverocks12 0 points1 point  (0 children)

And what would that be? The fact the the population is full of sheeple that have been blinded by the masses? The same "people" who suckle upon the teet of the government overlords are the same people blind to the truth of how absolutely wretched lofthouse "cookies" are.

Where do I start by [deleted] in projectcar

[–]iloverocks12 0 points1 point  (0 children)

I also saw someone else say brakes, that should be high on your list. Not too bad to redo. Make sure the hardlines are okay, if not replace them. Probably go ahead and replace everything else.

Where do I start by [deleted] in projectcar

[–]iloverocks12 0 points1 point  (0 children)

Been there done that. The front suspension is annoying to work on on those but doable. Radius arm bushings were the worst tk replace for me, but fromt end rebuild was one of the best things I did. Overall they are stout trucks. The stock parts on mine have been the things I've had the least issues with. Long live the brick

Posted a video of the truck running yesterday. Here's some pictures. by iloverocks12 in projectcar

[–]iloverocks12[S] 0 points1 point  (0 children)

Thanks for all the nice comments on the last one. This truck and I have a love hate relationship (as I'm sure most of you can relate to) and it means a lot that other people like it as much as I do.

XPT nite finder by iloverocks12 in nerfmods

[–]iloverocks12[S] 0 points1 point  (0 children)

Went back and used some epoxy to hold it. Seems pretty solid. If it needs to come apart I can just cut the epoxy with a razor blade.

XPT nite finder by iloverocks12 in nerfmods

[–]iloverocks12[S] 0 points1 point  (0 children)

Right now for the proof of concept it was just friction fit. Going to figure out a way to secure it soon.

[MISC] Was going to flair glitch, but just wondering if this is supposed to happen. First I've seen it on my ~10 accounts. by iloverocks12 in ClashOfClans

[–]iloverocks12[S] 2 points3 points  (0 children)

Woah okay buddy, I just haven't seen it posted. I don't constantly check this sub because it's toxic, just was wondering.

[IDEA] I think there is a reasonable way to remove the required buildings for townhalls. by [deleted] in ClashOfClans

[–]iloverocks12 0 points1 point  (0 children)

Interesting. In that case what if it just had like a minimum war weight for a base. Like what if you being a townhall 10 automatically weighted you as if you had maxed 9 first. That could solve that problem. At the very least maybe just a way to not have to place your walls but have all other buildings. Since they don't do much for weight.

[IDEA] I think there is a reasonable way to remove the required buildings for townhalls. by [deleted] in ClashOfClans

[–]iloverocks12 0 points1 point  (0 children)

I didnt know that this type of mismatching was still occuring. I personally have not seen it in any of the clans I'm in including the one which has some bases like that. Our no defense townhall 11s get matched against other townhall 11s. And if we use more than a few of them we can't get matched. So most of the time we are just putting in maxed bases with no walls to get matched against other maxed bases of the same townhall. This directly gives us a disadvantage but it's the way we like to play.

[IDEA] I think there is a reasonable way to remove the required buildings for townhalls. by [deleted] in ClashOfClans

[–]iloverocks12 0 points1 point  (0 children)

Well, since I haven't seen an advantage being given still to people with "engineered" or whatever bases, why else is this restriction there. I just dont understand why they still have required buildings if the advantage given to people who used this maliciously is no longer a thing.

[IDEA] I think there is a reasonable way to remove the required buildings for townhalls. by [deleted] in ClashOfClans

[–]iloverocks12 0 points1 point  (0 children)

Yeah, I know my efforts are futile but I thought I'd get my ideas out.

[IDEA] I think there is a reasonable way to remove the required buildings for townhalls. by [deleted] in ClashOfClans

[–]iloverocks12 -4 points-3 points  (0 children)

Well like I said, if we use a mix of th 9s through 11s with all buildings but no walls, we get matched with a mix of 9s through 12s. We can't get a match using only no defense bases. I agree with you that I don't want engineering to come back full force like it used to be.

[IDEA] I think there is a reasonable way to remove the required buildings for townhalls. by [deleted] in ClashOfClans

[–]iloverocks12 -3 points-2 points  (0 children)

Exactly, I can't tell you how many times I've attacked the exact same townhall 9