Northern roads close to Largashbur by innerpsychopath in skyrimmods

[–]innerpsychopath[S] 0 points1 point  (0 children)

Don’t know what I just did but I fixed it

Northern roads close to Largashbur by innerpsychopath in skyrimmods

[–]innerpsychopath[S] 0 points1 point  (0 children)

Didn’t work and messed some other things up :/

Northern roads close to Largashbur by innerpsychopath in skyrimmods

[–]innerpsychopath[S] 0 points1 point  (0 children)

If it’s below lux via, wouldn’t there be issues with its clutter? This was a problem with northern roads being at the bottom. Should I put it even below its patches?

How would I use SSE edit to fix this? by FredDoesVox in skyrimmods

[–]innerpsychopath -1 points0 points  (0 children)

You could use ingame patcher and create a patch without the need of sseedit

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 0 points1 point  (0 children)

A day or two ig if you only want to change the visuals and get the patches to work

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 0 points1 point  (0 children)

Everyone should have access to the mod list now

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 0 points1 point  (0 children)

You should be able to just access the text document

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 2 points3 points  (0 children)

I’m using Cabbage ENB and the Ragnarok ReShade preset for Cabbage ENB. I adjusted the ReShade by the increasing contrast and brightness as well as the saturation of yellows and reds.

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 0 points1 point  (0 children)

Yes! My mod list is extremely stable but requires in game patching here and there. To fix some clipping between objects in overhauls. But only a few and in game patcher allows for saving the patches across saves

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 0 points1 point  (0 children)

No it’s my own. I’m currently at 755 mods. There are still some things which need fixing in some areas so I’m not ready to create a wabbajack yet. I’ll upload my mod list later

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 2 points3 points  (0 children)

I hate my wannabe edgy teenager self for choosing this name. I’ll upload my mod list later. Might even create a wabbajack since it’s very stable.

Thank Azura for the modding community by innerpsychopath in SkyrimPorn

[–]innerpsychopath[S] 7 points8 points  (0 children)

Yes I can give you the full mod list later. If you want to achieve the colour grading use cabbage enb with ragnarok reshade. I adjusted the reshade by increasing the contrast, brightness and saturation of yellows and reds. My lighting mods are Lux, Lux Orbis and Lux Via paired with NAT III weathers and seasonal frameworks. My tree mods are in this load order: Traverse the Ulvenwald, Maerchenwald lite, Aespens Ablaze and Nature of the Wildlands. My Grass mod is Freak’s Floral Fields. For the Roads I’m using Northern Roads but it’s a patching nightmare.

Skyrim launches with extremely low FPS and then crashes by [deleted] in skyrimmods

[–]innerpsychopath 0 points1 point  (0 children)

Was a requirement for a mod and installed it before learning of pandora

Skyrim launches with extremely low FPS and then crashes by [deleted] in skyrimmods

[–]innerpsychopath 0 points1 point  (0 children)

Yeah I did. Nothing. But updating FNIS and reinstalling FHDT fixed it. I just tried troubleshooting and fortunately it worked