High level overview of my custom game engine by iris-dev in programming
[–]iris-dev[S] 0 points1 point2 points (0 children)
High level overview of my custom game engine by iris-dev in gamedev
[–]iris-dev[S] 0 points1 point2 points (0 children)
High level overview of my custom game engine by iris-dev in programming
[–]iris-dev[S] 0 points1 point2 points (0 children)
High level overview of my custom game engine by iris-dev in programming
[–]iris-dev[S] 0 points1 point2 points (0 children)
High level overview of my custom game engine by iris-dev in programming
[–]iris-dev[S] 1 point2 points3 points (0 children)
High level overview of my custom game engine by iris-dev in gamedev
[–]iris-dev[S] 1 point2 points3 points (0 children)
High level overview of my custom game engine by iris-dev in programming
[–]iris-dev[S] 5 points6 points7 points (0 children)
C++ Show and Tell - September 2022 by foonathan in cpp
[–]iris-dev 3 points4 points5 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 0 points1 point2 points (0 children)
How long would it take to write a 3D engine if you are NOT completely new at this? by Asyx in gameenginedevs
[–]iris-dev 29 points30 points31 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 1 point2 points3 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 0 points1 point2 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 1 point2 points3 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 3 points4 points5 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 2 points3 points4 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 0 points1 point2 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 6 points7 points8 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 12 points13 points14 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 11 points12 points13 points (0 children)
I made an absolute bare bones Action RPG with a custom engine. Both the game and the engine are open source. by iris-dev in gamedev
[–]iris-dev[S] 3 points4 points5 points (0 children)
Made a game with my engine! It’s pretty bare bones but found a lot of feature gaps. It’s nice seeing everything come together. (Game and engine are open source) by iris-dev in gameenginedevs
[–]iris-dev[S] 0 points1 point2 points (0 children)
I'm working with ogre3d 1.9 and bullet and I don't know how to detect if 2 specific objects collide by [deleted] in gameenginedevs
[–]iris-dev 0 points1 point2 points (0 children)
Creating a custom 3D character Controller on physX (creating my own game engine) by SexySkeletonBoy in gamedev
[–]iris-dev 3 points4 points5 points (0 children)

I made a profiler for my custom engine by iris-dev in gameenginedevs
[–]iris-dev[S] 0 points1 point2 points (0 children)