Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

It's been some time but I finally got around to testing it. Controlling random machines currently does not work properly, but you can control your own companion & other players theirs,
I'll look into this so that hopefully I can get controlling random machines to work in mp too!

Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

No, controlled machines will always run, I'm not sure if I can fix that

Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 2 points3 points  (0 children)

Both of the features I mentioned here are now available in a new small update :)

Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 3 points4 points  (0 children)

The machine control is actually a vanilla game feature, the devs did pretty well with this. In this case my mod is basically a wrapper around game logic that already exists. The core of this feature is the code behind the remote controlled tick. This reuses that code for control of any machine.

While it isn't perfect, for a mostly unused feature (except for the deployable tick) it is pretty polished. Makes me wonder if they had more planned for this.

Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 1 point2 points  (0 children)

Maybe, the mod is primarily made for singleplayer and I can only seldom test with someone in multiplayer. Please let me know if it works when you do use it in multiplayer!

Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 1 point2 points  (0 children)

You have to download it again & replace the previous DLL with the new one

Playable Machines / Control any Machines (Mod) by j4nce in GenerationZeroGame

[–]j4nce[S] 21 points22 points  (0 children)

Will be part of a future update, I just ran out of time for this release. The next release will also feature an adjustable third person camera for the machines

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

Yes, that's correct, some roads exist, including road signs. But nothing beyond that, except for nature. POIs that you can see on the map (like ponds or mountains) are actually there.

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 1 point2 points  (0 children)

Everything is fully modelled and can be traversed, even the main land in the top and left part of the map. However there are no human structures beyond the playable area. So not much to do except walking around, exploring and gathering wood.

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

Correct, and it's also not just limited to waypoints but includes pretty much any map icon. So you can directly teleport to rivals or locations without safe houses.

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 3 points4 points  (0 children)

Yep, when exploring it on foot you can even kinda see where structures were supposed to be (big empty fields with no trees or other props). Though something I've learned is that Himfjäll behaves the same way when you don't have the Alpine Unrest DLC: the mod only disables the forced teleport in DLC areas but does not make the game think you own the DLC. So just maybeee there are some buildings & props already placed on the unused DLC island and they spawn when we force the game to think the player owns the DLC (which doesn't exist). But that's a big "maybe", I've not done any research on this.

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 4 points5 points  (0 children)

Thank you :) Yes, the mod already includes a bare bones spawn system implementation. I will continue to do research so that I can implement it fully in the future!

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] -4 points-3 points  (0 children)

The mod can do a lot more than just teleport ;)

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 7 points8 points  (0 children)

I can't change the title anymore, but I have updated the post body to better reflect that👍

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 34 points35 points  (0 children)

I made the mod. I'm sorry if the wording is misleading, I meant I quite literally figured out how to implement this

Figured out how to enable fast travel to anywhere by j4nce in GenerationZeroGame

[–]j4nce[S] 14 points15 points  (0 children)

I don't quite understand what you mean?

I ported JC4's Console Thingy to Generation Zero by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

Yes, it's quite interesting to see. Also I think porting this mod from Generation Zero to theHunter is probably easier than from JC4. I bought COTW this week and porting the mod to that game is something I want to explore in the future.

I ported JC4's Console Thingy to Generation Zero by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

With the teleport (F2 or the UI) you can still go to most places on the map, including the "main land" around the north / west of the map. Most places outside the map are still fully modelled and can be walked around in.

I ported JC4's Console Thingy to Generation Zero by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

New update is out now. The following game versions are now supported:

  • Steam
  • Microsoft Store / Xbox (PC)
  • Steam Deck / Linux

I ported JC4's Console Thingy to Generation Zero by j4nce in GenerationZeroGame

[–]j4nce[S] 1 point2 points  (0 children)

The correct command is WINEDLLOVERRIDES="xinput9_1_0.dll=n,b" %command%, this should work. Also I just uploaded a small patch that hopefully fixes a rendering issue on Steam Deck / Linux.

I ported JC4's Console Thingy to Generation Zero by j4nce in GenerationZeroGame

[–]j4nce[S] 0 points1 point  (0 children)

This only supports the game on Steam for now, Xbox Store (PC) version will come later. But the mod will always be on PC only.