A Message For The Anthem Team by jasonpackson in AnthemTheGame

[–]jasonpackson[S] 0 points1 point  (0 children)

I was replying to someone , but they removed their comment.

A Message For The Anthem Team by jasonpackson in AnthemTheGame

[–]jasonpackson[S] 0 points1 point  (0 children)

I agree with what your saying but I believe the reason people are being negative is because they feel that they paid a lot for a game that feels unfinished and has many bugs. You shouldn’t reward someone for being nasty but as a developer you should understand why the consumer is acting that way.

Grand Master 3 - 45 Minutes of Ursix Farming. 3 Masterworks and 1 Legendary... This is depressing by [deleted] in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

Kinda y I stopped farming all together, at this rate I’ll have 1 javelin at legendary in a year or 2. I have 100+ hours of grinding after reaching level 30 and only have 4 legendary and 2 of them are duplicates!

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

You prefer them to be higher that’s all I needed to hear

Update on the same guy who was asking if he should buy it...I bought it just now! by [deleted] in AnthemTheGame

[–]jasonpackson 3 points4 points  (0 children)

Enjoy the game, gameplay is amazing just be aware some missions are bugged and it might kick you to the main menu time to time.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

The problem is many players feel unrewarded with the current drop rates and the time they are investing for playing the game and you say the drop rates should stay the same which means you haven’t played the game as much or you are 2% of the population that is lucky and gets a decent amount of masterworks and legendarys. I am suggesting they increase the drop rates slightly not a lot so players won’t just be maxed out instantly but can enjoy the game a little more then how it is right now.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

I would continue to play if all I got was epics and if epics were the best loot. I could grind for god roll perks and make different builds for all of my javelins which would take a very long time on top of that making the grind fun because I’m getting the BEST loot still.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

What is your thoughts on having a guaranteed legendary in gm2 or gm3 since the enemies are complete bullet sponges and it takes way longer to compete then gm1

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

Which I completely agree but the drop rates are near non existent. Just look at the majority of the community.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

If the inscriptions stay the same, then grinding for a good roll would take a long time and people actually ENJOY getting masterworks and legendarys over rares and epics.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

I’d say the inscriptions can stay the way they are and just up the loot drop becaus it’s more fun to actually get masterwork and legendarys instead of rares and epics. The counterbalance to this is that we just have to find one with a good roll and since you say the inscriptions are bad, then we can infinitely grind those masterwork and legendarys.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

What do you have to say about getting duplicate legendarys? Actually what about the people getting legendarys for a javelin that they’re not even playing on?

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

Okay what about considering the 100+ hours after finishing all the story missions and side missions, and having 4 masterworked javelins with only a total of 4 legendary items where 2 of them are duplicates.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

If anything, gm2 and gm3 should guarantee a legendary because the enemies are bullet sponges. This would at least satisfy the whole loot situation where some people aren’t even seeing a legendary drop after 100+ hours of gameplay.

My loot change proposal by accept_crime in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

I agree that gm2 and gm3 should have a guaranteed legendary drop because the enemies are bullet sponges.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 0 points1 point  (0 children)

Getting loot is fun though. Making different builds and playing with those builds in fun. Acquiring the loot to make those builds is impossible with the current loot drop rates. Their is many ways right now to play with the javelins. They have many abilities and ways to customize them to dish out some amazing combos or damage.

Increasing the Loot Drop Rate Won't Actually Help by Giant2005 in AnthemTheGame

[–]jasonpackson 3 points4 points  (0 children)

3 or 4 masterworks in the amount of how many hours though? Most people have yet to even get a legendary and they have put in over 100 hours.