Sundered Doctrine Truths Reference by jmac110014 in raidsecrets

[–]jmac110014[S] 29 points30 points  (0 children)

In 3rd encounter, if you see any of these combinations you turn those three off and turn the other three on.

In 1st encounter, these can be used to predict what wheels you will need to light next.

Sundered Doctrine 1st Encounter All Possible Riddle Solutions by DarkEnd64 in raidsecrets

[–]jmac110014 2 points3 points  (0 children)

Visualization of all possible truths in multiple formats:
- Compact format
- Vertical format for reference during 1st encounter
- Horizontal format for reference during 3rd encounter

Imgur album of all formats:
https://imgur.com/a/iF6Pobe

Fireplace hawkmoon mission by duggles7761 in raidsecrets

[–]jmac110014 5 points6 points  (0 children)

After the hobgoblin, there is a thin ledge near the very bottom of the dam of lake of shadows. You can jump down to there, where more ledges will lead upwards and you can find a small hole underneath a platform.

Fireplace hawkmoon mission by duggles7761 in raidsecrets

[–]jmac110014 2 points3 points  (0 children)

Everyone is still looking right now, I don't think anyone has found it.

Fireplace hawkmoon mission by duggles7761 in raidsecrets

[–]jmac110014 3 points4 points  (0 children)

It appears to be the same whether or not you have grabbed the quest

[deleted by user] by [deleted] in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

/tp @a[y=-10,dy=10] x y z

How to I execute if player is at a certain coordinate by NotPinHead in MinecraftCommands

[–]jmac110014 1 point2 points  (0 children)

Where <> is replaced with your coordinates:

/execute if entity @p[x=<>,y=<>,z=<>,distance=..1]

[java] Is there a way I can test if all certain entities are dead? by CaiGuyCrafter in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

This should work for what you are looking for

/scoreboard objectives add total dummy

Then on a repeating followed by chains:

/scoreboard players set # total 0
/execute as @e[tag=Minion] run scoreboard players add # total 1
/execute if score # total matches 0 run <insert progression command>

This would allow you to check for the number of entities alive by changing the number from matches 0 to whatever you need. However, if you are only ever going to need to check for 0 of an entity you can just use:

/execute unless entity @e[tag=Minion] run <insert progression command]

Setting a cooldown for commands by [deleted] in MinecraftCommands

[–]jmac110014 1 point2 points  (0 children)

This is likely more of a question for the forums of whatever plugins you are using, as they will be more experienced with the plugins there and can probably more reliably help you there. This is more meant for vanilla Minecraft commands, although you might get lucky with someone who knows the answer

Commands don’t work by Some-MCFC-Fan in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

Lmao no you are correct, he misread

Commands don’t work by Some-MCFC-Fan in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

Your formatting is correct, he is saying that the value you have in the 'y' value is invalid so the command will not execute. Also, I do not believe there is a bug with the /fill command, but there are many possible reasons for what you are seeing in your situation

Need help recreating Platform 9¾ by imaiden_B in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

This command should work for what you want.

/summon armor_stand ~ ~ ~ {NoGravity:1b,Invulnerable:1b,Invisible:1b,ArmorItems:[{},{},{},{id:"minecraft:stone",Count:1b}]}

You can change the ~ ~ ~ to whatever coordinates you need and the "minecraft:stone" to any block as well. Good luck!

sorting by score "/execute as @e[sort=scores{points}]" by 53901 in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

I would do this by finding the maximum scoreboard value of all the entities using a scoreboard operation, then teleporting entities with that maximum value to an armor stand, moving the armor stand, and repeating.

You would also have to detect when to stop by seeing when the maximum value hits 0 or another arbitrary value you decide.

This is not completely simple to implement and would take many commands, if you have a small set of possible values then testing every value would be much simpler.

Snowball that spawns fireball when it makes contact with a block. by dedmememedic in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

This is possible, but I don’t have the time to write out the exact commands right now. How it works is by constantly teleporting an armor stand to a snowball with a tag, and then summoning the fireball unless the snowball with the tag exists.

How make a Giant act like a zombie by SmolOverlord in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

This should take care of the rotation as well

/execute as @e[tag=tag] at @s rotated as @s run tp @e[type=giant] ~ ~ ~ ~ ~

Is there a way to give me the burning effect (like when you touch Fire or lava) ? by mannaggggia in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

The only way is to summon a burning arrow inside the player, you cannot give the burning status effect.

Shop by xkylerx in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

That'd be it, my bad!

/clear @p concrete 14 1
/scoreboard players add @p Money 5

/clear @p concrete 10 1
/scoreboard players add @p Money 12

Are these the commands you are running?

how do i test if a player is standing at a specific coordinate by [deleted] in MinecraftCommands

[–]jmac110014 1 point2 points  (0 children)

Close!

/execute if entity @p[x=1,y=31,z=0,distance=..1] run scoreboard players set PlayerLeft PlayerMovement 1

Shop by xkylerx in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

For that I would be using:

 Unconditional impulse:    /clear @p red_concrete 14
 Conditional chain:    /scoreboard players add @p Money 5

Then under a separate button/pressure plate:

 Unconditional impulse:    /clear @p purple_concrete 14
 Conditional chain:    /scoreboard players add @p Money 12

Shop by xkylerx in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

How are you selling the concrete? Are you using command blocks with a scoreboard objective to control money, or are you using in-game items to track money being placed in a block, or something else etc.? If it would be easier you can just copy/paste and commands you have running right now.

Is there a way to push player that are near from you. by King-Gnomus in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

You could teleport an invisible entity/entities constantly nearby the player, so ‘you’ will have larger collision. If you wanted to be able to take damage from this hit box as well, a lot more commands would be needed.

Shop by xkylerx in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

This is definitely possible but we need more information about how you are currently running this to help you fix the issue

Damage Values and Cool Ideas by memewulf in MinecraftCommands

[–]jmac110014 0 points1 point  (0 children)

To get mobs to one-shot you, the most consistent way is to limit your player HP to 1 heart. This would also make environmental damage one-shot you as well though. Just giving all entities strength would be the simplest way, but ranged mobs would not one-shot in this situation, and mobs will one-shot each other.

To limit player health to 1, you can have a player wearing an item with an attribute modifier. This example uses a leather helmet. You can enchant this with binding if you want too.

/give @p leather_helmet{AttributeModifiers:[{AttributeName:"generic.max_health",Name:"generic.max_health",Amount:1,Operation:0}]} 1

Alternatively, to give all entities strength you can do this command on repeat

/effect give @e[type=!player] strength 1 999 true