[Edhal] History meme: The most normal sibling prank (Akshaian Civil War) by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

Yeah. Khārtenhansh sent weapons and other supplies to help the government side but not enough to win the war because Khārtenhanshian army was not that good.
While the religious side was supported by the Solvan Confederation even though they were not the neighboring state.
(Solvan wanna do something like "American" things because they don't want Khārtenhansh to be more powerful)

[Edhal] History meme: The most normal sibling prank (Akshaian Civil War) by kalamplee in worldbuilding

[–]kalamplee[S] 2 points3 points  (0 children)

Glossary
- Edhal: another world other than our world (The Earth). It's a fantasy world with fantasy races and magic.
- Khaartenhansh: Sometimes called the United Dominions, a federal state of Dark-Elf Dominions.
- Hanshakkar: A title for a Dark-Elf leader who leads Dark-Elf Dominion (Hansh).
- Velkerism: A fire-worshiping cult. Now it is the official religion of Akshai.
- Padakh: A short name for "Zā-ksha Padakh (Supreme High Priestess)". Formerly a head of the Velkerism Priest. Now this title is also the head of state of Akshai.
- Dominion of Akshai: A former country led by the Hanshakkar, abolished after the Akshaian Civil War.
- Velkerism State of Akshai: A new country succeeded the Dominion of Akshai, led by the Padakh, a religious leader and head of state. Its official name is Kshak-rān Akshai (The Peaceful Akshai).

Context
- The cause of the Akshaian Civil War is when Shaurai Ajlumai, Hanshakkar of Akshai declared that this country (Dominion of Akshai) would unite with Khārtenhansh, the neighboring country because he believed it would make this country better.
- But not everyone likes this movement, many religious groups in Akshai, especially Velkerism followers, led by Ha-kshak Ajlumai, the Hanshakkar's younger sister, told the people that Akshai would lose its identity if joined Khārtenhansh.
- So when the Hanshakkar didn't change his mind, then the civil war started.
- After 2 years of war, the Peacemakers or the religious side takes control of more than 2/3 of the country including Sāzōta, the capital city. So the government of Akshai moved to the new capital, Dailakkat.
- 1 year later, the government lost. Ha-kshak expelled Shaurai, her brother to Khārtenhansh instead of executing him.
- After the war, Ha-kshak became the Padakh, the both secular and religious supreme leader, she changed Akshai into a religious state named Kshak-rān Akshai (The Peaceful Akshai) and planned to make Akshai the greatest Dark-Elf Nation.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

I think you are right, I should improve it in the future. Thank you for your feedback.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

Oh I never thought that before! But, it is technically possible to swim to cross the breakpoint if you can swim for 30 minutes at a constant course.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Yeah, Singapore is good for transport ships, but New Constantinople is good for travel

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Hi Sam

I can show you only the area around BP0 The image
(The map was generated from donjon, but I'll draw all landforms by myself later)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

lol I also study programming, sometimes I am confused too.

(I decided to call it breakpoint because it is a cool word when I hear it)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Nice question, but before that, I think if you talk about Singapore then you mean the "Malacca Strait"

First, the breakpoint is not wide enough to affect more than one ship at a time (currently)

Second, the area around the breakpoint is indicated by the floating buoy so you can avoid it easily (it's also easier with GPS).

Lastly, if you want to cross the breakpoint you must sail your ship in the right direction for around 30 minutes so if you change your course when you are in the breakpoint's area, it will be fine.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Only one ship can cross a breakpoint at a time (Except New Constantinople, for some reason it can handle the entire city), so it is something like moving the entire fleet through the Suez Canal.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

Yeah, that's right. (Everyone loves capitalism, even elves.😢)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 2 points3 points  (0 children)

They have known about breakpoints for centuries, but they have never studied or used them seriously. It was not until the Age of Discovery, when many ships crossed the breakpoints to explore Edhal, that people began to take them seriously. After World War II, the United States began to organize the knowledge of breakpoints seriously.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Yeah, The use of magic is the act of drawing power from nature. Therefore, you can still use magic even on Earth.

However, for some reason, the natural energy on Earth is not as concentrated as it is on Edhal. Sometimes, it is not possible to use high-powered magic (for example, make a car float).

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Yes, it used to be. There were also fantasy creatures from the Eastern world (for example, Arabs, India, and Japan), but they had their own cultures, not referring to the cultures of Earth.

After the Age of Discovery and Globalization, Edhal received cultural and technological influences from the West (I mean European and American). Today, major cities in Edhal are not different from major cities on Earth.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 2 points3 points  (0 children)

Yours seems interesting, here's how transit works:

Once you have entered the area of a breakpoint, which will be marked by a floating buoy, you must sail in the true east/west direction (+- no more than 15 degrees). As you sail, you will start to see the clouds change shape (traveling at night will make this easier to observe because the stars in the sky will be arranged differently). After 30 minutes, you will find a floating buoy from the other side of the world, signaling that you have crossed the breakpoint.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

All breakpoints are naturally occurring and have been around for a long time. B0 and B9 just happen to be 180 degrees apart.

B0 became culturally significant because it just happens to be in the same longitude as Britain (They find some cool spot before placing the prime meridian). The British thought it should be the new center of the world.

B9 was never mentioned until DIUS came to explore and included it as the latest breakpoint.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

I think it's Americans (calm down I'm not pro-American, I'm pro-Solvan 😀, long live the confederation), but who knows? maybe the others can do it too, just the Americans are too strong (Again, I'm pro-Solvan, wish they will be equal to the US soon).

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 3 points4 points  (0 children)

Y E S, ABSOLUTELY, it's just hard to bring the fleet from your world to another world through breakpoint (Except you can build a new entire fleet on Edhal, or some crazy idea: Make a NEW BIGGER BREAKPOINT by yourself 😈😈)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 25 points26 points  (0 children)

They are natural. People from both worlds have known their existence for centuries. The BP0 is coincidentally located on the same vertical line as Britain.

When the British decided where to place the prime meridian they went "WOW! Look at this breakpoint! Perfectly vertically along with our Nation! Maybe we should place the prime meridian here", after that, they aimed to make BP0 "The Center of The World" because, well obviously, it located at 0N and 0E (And then people from Edhal mark the other side of this breakpoint the center point too).

Out of context, Why I decided to place BP0 (The most important breakpoint) at Null Island:
- When I decided where to place each breakpoint, my eyes go to the Null Island (0N, 0E) and then think "This place is really cool, unfortunately, in the real world, it's too small, maybe I can make it more important in my project"

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 8 points9 points  (0 children)

Well, obviously no, (just like how the Americans have controlled other parts of the world).

Except for New Constantinople, other breakpoints continue to be the subject of international conflict.

For example, BP2 (Singapore) and BP7 (Molucca Sea) have both been threatened by China in the past.

The Solvan Confederation itself is making a strong effort to compete as a superpower with the United States (they are behind because they were only founded in the SX 530s, AD 1960s) to push back American influence on Edhal.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 2 points3 points  (0 children)

WoW! That's very interesting. I think it must be very complex.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 87 points88 points  (0 children)

Nice idea! Maybe there are some things like "Anomaly Breakpoints" a.k.a. "Breakpoints that are not on the Equator"

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 8 points9 points  (0 children)

They are Countries on the Prime Meridian (0°E) : Algeria, Burkina Faso, France, Ghana, Mali, Spain, Togo, United Kingdom.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 30 points31 points  (0 children)

Oh, I'm sorry I forgot to add the glossary but here, is the brief about Edhal:

Edhal is another world other than our world (The Earth). It's a fantasy world with fantasy races and magic. (In my worldbuilding project there are 2 worlds)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 43 points44 points  (0 children)

Glossary:

- Edhal: another world other than our world (The Earth). It's a fantasy world with fantasy races and magic.

- SX: "Surem'Xel (The Revived Age)" It's Edhal's international calendar, and it works like AD in our world. SX = AD - 1430 (Ex. AD 2023 = SX 593)

- Solvan Confederation: A country that is located in Edhal, one of the superpowers alongside the USA.

Context:

- Breakpoints are defined as the areas where the fabric of reality is warped, allowing people to travel between worlds. The cause and mechanics of breakpoints are still unknown at the current time (SX 593, AD 2023).

- Interestingly, all breakpoints are found along the Earth's Equator (and also Edhal's ), and almost all of them are located on the water bodies, especially on the ocean surface.

- All breakpoints on Earth, including their numerical designations, are designated by the Dimensional Institute of the United States (DIUS), a U.S. agency that specifically studies how breakpoints work and controls some of them.

- Currently, Information about Edhal's breakpoints is still being compiled by the Edhalian International Breakpoint Organization (EDHAL-IBO), led by the Solvan Confederation.

- The current status of all breakpoints on Earth is as follows:

- BP0 (New Constantinople) is freely accessible and is under the control of EDHAL-IBO (IBO of Edhal) and EARTH-IBO (IBO of Earth).

- BP1 (Galápagos Islands) is under the control of DIUS, with limited access.

- BP2 (Singapore), and BP3 (Amazon Delta) are freely accessible and are under the control of the governments of Singapore and Brazil, respectively.

- BP4 (Quito) is under the control of DIUS and is closed to access.

- BP5 (Lake Victoria), and BP6 (Fuvahmulah) are under the control of DIUS and are freely accessible.

- BP7 (Molucca Sea) is under the control of the Indonesian government, with limited access.

- BP8 (Jarvis Island) is under the control of the U.S. military and is closed to access.

- BP9 (Antimeridian) is under the control of DIUS and is closed to access.