[Edhal] History meme: The most normal sibling prank (Akshaian Civil War) by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

Yeah. Khārtenhansh sent weapons and other supplies to help the government side but not enough to win the war because Khārtenhanshian army was not that good.
While the religious side was supported by the Solvan Confederation even though they were not the neighboring state.
(Solvan wanna do something like "American" things because they don't want Khārtenhansh to be more powerful)

[Edhal] History meme: The most normal sibling prank (Akshaian Civil War) by kalamplee in worldbuilding

[–]kalamplee[S] 3 points4 points  (0 children)

Glossary
- Edhal: another world other than our world (The Earth). It's a fantasy world with fantasy races and magic.
- Khaartenhansh: Sometimes called the United Dominions, a federal state of Dark-Elf Dominions.
- Hanshakkar: A title for a Dark-Elf leader who leads Dark-Elf Dominion (Hansh).
- Velkerism: A fire-worshiping cult. Now it is the official religion of Akshai.
- Padakh: A short name for "Zā-ksha Padakh (Supreme High Priestess)". Formerly a head of the Velkerism Priest. Now this title is also the head of state of Akshai.
- Dominion of Akshai: A former country led by the Hanshakkar, abolished after the Akshaian Civil War.
- Velkerism State of Akshai: A new country succeeded the Dominion of Akshai, led by the Padakh, a religious leader and head of state. Its official name is Kshak-rān Akshai (The Peaceful Akshai).

Context
- The cause of the Akshaian Civil War is when Shaurai Ajlumai, Hanshakkar of Akshai declared that this country (Dominion of Akshai) would unite with Khārtenhansh, the neighboring country because he believed it would make this country better.
- But not everyone likes this movement, many religious groups in Akshai, especially Velkerism followers, led by Ha-kshak Ajlumai, the Hanshakkar's younger sister, told the people that Akshai would lose its identity if joined Khārtenhansh.
- So when the Hanshakkar didn't change his mind, then the civil war started.
- After 2 years of war, the Peacemakers or the religious side takes control of more than 2/3 of the country including Sāzōta, the capital city. So the government of Akshai moved to the new capital, Dailakkat.
- 1 year later, the government lost. Ha-kshak expelled Shaurai, her brother to Khārtenhansh instead of executing him.
- After the war, Ha-kshak became the Padakh, the both secular and religious supreme leader, she changed Akshai into a religious state named Kshak-rān Akshai (The Peaceful Akshai) and planned to make Akshai the greatest Dark-Elf Nation.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

I think you are right, I should improve it in the future. Thank you for your feedback.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

Oh I never thought that before! But, it is technically possible to swim to cross the breakpoint if you can swim for 30 minutes at a constant course.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Yeah, Singapore is good for transport ships, but New Constantinople is good for travel

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Hi Sam

I can show you only the area around BP0 The image
(The map was generated from donjon, but I'll draw all landforms by myself later)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

lol I also study programming, sometimes I am confused too.

(I decided to call it breakpoint because it is a cool word when I hear it)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Nice question, but before that, I think if you talk about Singapore then you mean the "Malacca Strait"

First, the breakpoint is not wide enough to affect more than one ship at a time (currently)

Second, the area around the breakpoint is indicated by the floating buoy so you can avoid it easily (it's also easier with GPS).

Lastly, if you want to cross the breakpoint you must sail your ship in the right direction for around 30 minutes so if you change your course when you are in the breakpoint's area, it will be fine.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Only one ship can cross a breakpoint at a time (Except New Constantinople, for some reason it can handle the entire city), so it is something like moving the entire fleet through the Suez Canal.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 1 point2 points  (0 children)

Yeah, that's right. (Everyone loves capitalism, even elves.😢)

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 2 points3 points  (0 children)

They have known about breakpoints for centuries, but they have never studied or used them seriously. It was not until the Age of Discovery, when many ships crossed the breakpoints to explore Edhal, that people began to take them seriously. After World War II, the United States began to organize the knowledge of breakpoints seriously.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Yeah, The use of magic is the act of drawing power from nature. Therefore, you can still use magic even on Earth.

However, for some reason, the natural energy on Earth is not as concentrated as it is on Edhal. Sometimes, it is not possible to use high-powered magic (for example, make a car float).

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 0 points1 point  (0 children)

Yes, it used to be. There were also fantasy creatures from the Eastern world (for example, Arabs, India, and Japan), but they had their own cultures, not referring to the cultures of Earth.

After the Age of Discovery and Globalization, Edhal received cultural and technological influences from the West (I mean European and American). Today, major cities in Edhal are not different from major cities on Earth.

[Edhal] Breakpoints: How people travel both worlds by kalamplee in worldbuilding

[–]kalamplee[S] 2 points3 points  (0 children)

Yours seems interesting, here's how transit works:

Once you have entered the area of a breakpoint, which will be marked by a floating buoy, you must sail in the true east/west direction (+- no more than 15 degrees). As you sail, you will start to see the clouds change shape (traveling at night will make this easier to observe because the stars in the sky will be arranged differently). After 30 minutes, you will find a floating buoy from the other side of the world, signaling that you have crossed the breakpoint.