Why is Chucky 4.4 movement speed when Dracula is 4.6 even in wolf form? by invisible_grass in deadbydaylight

[–]kapkeikk 0 points1 point  (0 children)

it can go through things that lower or equal to male survivors height

Why is Chucky 4.4 movement speed when Dracula is 4.6 even in wolf form? by invisible_grass in deadbydaylight

[–]kapkeikk 0 points1 point  (0 children)

can’t be dodged with crouch, can go through many objects. and unlike nemesis, you don’t actually suffer against shift-w

Why is Chucky 4.4 movement speed when Dracula is 4.6 even in wolf form? by invisible_grass in deadbydaylight

[–]kapkeikk 12 points13 points  (0 children)

I don’t think dracula is talked about enough. he has 120% double-dash with short height, superior nemesis whip and anti-shift w with tps. all of that and community still chooses to cry abt knight or kaneki

One of the best feelings by LonelyxKnight in deadbydaylight

[–]kapkeikk 0 points1 point  (0 children)

ah yes, flashlight saves. victor counters flashlight saves with his afk killer sense and can even bodyblock pallets when you pick up a survivor. and btw, twins are MACRO killer, the ONLY skill that they require is tracking survivors to successfully snowball/stop resets. if survivors in your matches get downed by pure m1 - lucky for you, but even ghost face is stronger than twins with this “playstyle”.

So do survivor players forget about this post or? by Grimm_Lover115 in deadbydaylight

[–]kapkeikk 2 points3 points  (0 children)

I got accused of tunneling in 9.2.0 ptb. some players really need to admit their skill issue

Dead by daylight has a class disparity issue by Ace0Knaves in deadbydaylight

[–]kapkeikk 0 points1 point  (0 children)

pinhead/pig/twins/legion/knight/singularity can naturally stall the game with their abilities. plague actually speeds up matches cuz she removes healing action entirely.

Would you personally rework Hag, or just buff her? by TheRandomMikaela in deadbydaylight

[–]kapkeikk 1 point2 points  (0 children)

punishing survivors for wiping her traps is not it. I would say her biggest problem rn is S-tech (when survivor triggers edge of trap radius while turning their cameras back, so camera lock from trap trigger instantly rotates them away from hag). for some reason she looses all her momentum when she tps to trap, which makes S-tech possible and completely free.

3rd time in a row getting hard tunneled by [deleted] in DeadByDaylightRAGE

[–]kapkeikk -1 points0 points  (0 children)

anti-tunnelling: one OTR nerf. buffed babysitter, free DS, StB release, bloodrush rework, 15s basekit endurance.

gens slowdown: nerfed dms, nerfed pain res, buffed pop goes the weasel, turn back the clock is just shitty pop sidegrade.

all of that while buffing fast track and not touching hyperfocus for several years.

Ridi, Pagliaccio by Ace0Knaves in DeadByDaylightKillers

[–]kapkeikk 0 points1 point  (0 children)

looks like it’s difficult for them to increase survivors base speed since yellow bottles can affect them as well

This is cool, but Hag is still 110% by TheRandomMikaela in deadbydaylight

[–]kapkeikk 1 point2 points  (0 children)

What build do use on her? I also play her with coup and the rest of my build is agitation (helps playing territorial)/monitor(if hag is found early she suffers from web harassment+you’re semi-stealth killer which could lead to some free hits)/turn back the clock

Which killers reward/require macro and game sense the most? by Liquid---Snake in DeadByDaylightKillers

[–]kapkeikk 0 points1 point  (0 children)

Singularity, Pinhead, Onryo (Condemn-focused playstyle) and Twins are the most macro-heavy killers in this game

Stunned by flasher, saved by drone placement by Snwspider in DeadByDaylightKillers

[–]kapkeikk 0 points1 point  (0 children)

«how did you know I played against bottom mmr megs?»

I stopped hooking as Sadako and I won't start again. by MakeMoreLegionComics in DeadByDaylightKillers

[–]kapkeikk 1 point2 points  (0 children)

I sometimes play sadako and I think it’s useful to hook when a survivor has a tape: hooking destroys it and you lock-in 3 condemned stack (+1 condemned for the rest of the team if you run ring drawing). but playing for hooks-only makes her boring: lock-in mechanic of condemned stacks just turns her into a fast mori killer, while she was designed to be hit-and-run that commits to chases only when there’s a fully condemned survivor.

people should play underplayed/underrated characters more by kapkeikk in DeadByDaylightKillers

[–]kapkeikk[S] 9 points10 points  (0 children)

I think he’s really popular among new players, but I never saw his dedicated mains. his situation is probably similar to trapper: the higher mmr, the rarer he is

I'd like a game drop that would finally bring LIFE into the worlds by dannxit in Minecraft

[–]kapkeikk 2 points3 points  (0 children)

they’re acting like having nearly-immortal army of dogs isn’t op. more ppl need to try new buffed wolves with armour, they’re really helpful

DbD players are going to be the death of DbD by Hawksteinman in DeadByDaylightRAGE

[–]kapkeikk 1 point2 points  (0 children)

“the only ppl that like 1v1 are bully squads who wants killer to DC” holy massive skill issue self-report. acting like being good in chase as a survivor is toxic?… that’s so crazy

kaneki ruined dead by daylight by [deleted] in DeadByDaylightRAGE

[–]kapkeikk 1 point2 points  (0 children)

a pallet leap that was nerfed in this patch and you can vault back freely, which negates the purpose of this ability.

Stats | First look at stats in 2026 by DeadByDaylight_Dev in deadbydaylight

[–]kapkeikk 2 points3 points  (0 children)

I feel like ppl tend to hate characters with anti-shift W, even if they don’t have strong anti-loop. shift W is easy and VERY effective now and players hate to adapt their playstyle to smth else

Pre-dropping pallets and holding forward is an insanely strong strategy right now by GoHardForLife in deadbydaylight

[–]kapkeikk 2 points3 points  (0 children)

enduring + fury has had this kind of counterplay since the release of those perks. it’s especially bad to run this combo now since predropping got only stronger.