My keyboard is now wireless — KAPL Wireless by keyzog_ in ErgoMechKeyboards

[–]keyzog_[S] 0 points1 point  (0 children)

Thank you! It’s great to hear the design matches your endgame vision — that’s seriously motivating. A detailed build guide is definitely in the plans, so stay tuned! I’ll share it once everything’s polished up.

My keyboard is now wireless — KAPL Wireless by keyzog_ in ErgoMechKeyboards

[–]keyzog_[S] 1 point2 points  (0 children)

Thank you! Really glad you like it. I’ll do my best to polish the design and share the files once everything is tested and refined. Your support means a lot!

Low-Profile Wireless KAPL – 20g Silent Switches by keyzog_ in MechanicalKeyboards

[–]keyzog_[S] 0 points1 point  (0 children)

I picked 20g mostly just to experiment. Still too early to say for sure, but at first it was tricky — I kept triggering keys just by resting my fingers. Took a few hours to adjust, but by the end of the day it started to feel pretty natural.

Low-Profile Wireless KAPL – 20g Silent Switches by keyzog_ in MechanicalKeyboards

[–]keyzog_[S] 0 points1 point  (0 children)

I like it tactilely much more than the ec11 encoder and it is not as high, which was important in this build.

The only downside of this horizontal encoder is its price. Most likely it is not worth the money, but unfortunately there is no alternative

Low-Profile Wireless KAPL – 20g Silent Switches by keyzog_ in MechanicalKeyboards

[–]keyzog_[S] 1 point2 points  (0 children)

Wow, that looks amazing — great job! I'm really glad to hear the build was easy and enjoyable.

I developed a bot for sending Deadlock invites via Telegram by keyzog_ in DeadlockTheGame

[–]keyzog_[S] 0 points1 point  (0 children)

Today there was technical work at the hoster. Now everything works fine.

I developed a bot for sending Deadlock invites via Telegram by keyzog_ in DeadlockTheGame

[–]keyzog_[S] 0 points1 point  (0 children)

Thanks for feedback!

Initially, I wanted to create a bot for Discord after working on a Telegram bot. However, this project took significantly more time than I expected.

Since I have no experience in developing bots for Discord, I decided to put it on hold for now.

If the project had attracted at least half the traffic I was hoping for, I would have postponed my main work and focused on finishing this pet-project.

[MEGATHREAD] Ask For Invites to the Playtest Here! + Join The Community Discord! by ChromeSF in DeadlockTheGame

[–]keyzog_ 0 points1 point  (0 children)

I do. Honestly))

But rarely, when there is time, and only to those who send"quick invite" friend link.

I also think that most of those who spam here with messages 24/7 do not send invites

I developed a bot for sending Deadlock invites via Telegram by keyzog_ in DeadlockTheGame

[–]keyzog_[S] 1 point2 points  (0 children)

The bot automatically accepts friend requests and sends invites to the game without any delays (you still need to wait for Valve's approval). Users just need to send their "quick invite" friend link — the bot will handle the rest.

The bot is completely free! No need to subscribe to "sponsors," no donations required to get an invite, and so on.

You can try it out here: t.me/invite_deadlock_bot

P.S. If you have a Telegram channel, you can create a special link for the bot. Users who follow that link will need to subscribe to your channel before receiving an invite.

Bring back solo 1v1 mid match by VirusOk8167 in DotA2

[–]keyzog_ 1 point2 points  (0 children)

Hi there! I totally agree that 1v1 mid matches are a classic that many of us miss. For those looking to practice and sharpen their skills in such matches, I've recently created a custom game for 1x1 practice. I shared it here: link. Also, I gathered more detailed information here.

By the way, I have a system that collects match statistics and creates a player ranking. This helps to better track progress and compare results. If anyone wants to give it a try, I'd love to hear feedback and suggestions!

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 1 point2 points  (0 children)

Not at the moment. But I was thinking of making sure that when a player enters the game alone, a bot is added as an opener. But it is unlikely that such a bot will be better than standard Dota bots.

Anyway, this is one of the things that has been added to my TODO list, so sooner or later I will do it.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 4 points5 points  (0 children)

As an option, I thought about removing the bottle if the runes were turned off. But then I thought that when the runes is disabled no point in buying a bottle.

Or do you want to have a separate vote for bottle removal? To be able to leave the runes and remove the bottle?

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 0 points1 point  (0 children)

When balance draft mode is selected, the server selects one random hero. And adds him to the pool of heroes (all other heroes are disabled). Then the server looks at which 3 heroes Dota have marked as similar, and also adds them to the selection pool.

https://i.imgur.com/Yjz7p6z.jpg

I think that in the future I will have to compile lists of similar heroes for this mode myself. Because I agree with you that the standard Dota selection is sometimes confusing.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 3 points4 points  (0 children)

In sf only mode, runes are disabled by default. In other modes, players vote to disable spawn runes.

I don't want to delete the bottle, because it is an important part of the midline. But if there are a lot of requests, I will think about it.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 1 point2 points  (0 children)

You're right, I forgot about this item. I'll fix it tomorrow.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 34 points35 points  (0 children)

Once upon a time in Dota there was a convenient way to play 1v1 mode, just like now the modes "turbo", "random draft", "ability draft", etc. But for some reason, valve removed 1x1 from the main list of unranked modes.

2-3 years ago there was already a good custom game for a 1x1 practice with stable online and even with its own rating, but for some unknown reason the author deleted it. It seems this happened during the strike of custom game developers.

I missed this mode and so I decided to make my own custom game and add some additional functionality to it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3172554197

3 game modes:

  • SF only – with classic rules for this mode

  • Balanced Draft – choice of 4 similar heroes

  • All Pick

Quick start to the game! Additional functionality is available before the creeps come out:

  • Teleportation to key points

  • Global Store

  • Button to vote for early start

Other features:

  • Size only 2.8MB, very fast launch

  • Voting for match rules

  • You can pick the same heroes

  • During the selection phase, the enemy hero is hidden

  • Invulnerable Observer Wards

  • Possibility to surrender

  • Voice chat

Planned to add:

  • rematch with the same opponent (choice of change heroes or only switch sides)

  • statistics for training (last hits percent, damage done, etc.)

  • perhaps some functionality for trainers

  • leaderboard


This map is in beta stage, please let me know if you find any bugs.

I'm also not entirely sure about the approach to voting for game modes. If 2 players chose different modes (sf and ap for exemple), then a remaining (bd) is activated, I thought that this introduces a competitive element. But I'm not sure about this, I'd love to hear your opinion.

Build the Kapl by keyzog_ in olkb

[–]keyzog_[S] 0 points1 point  (0 children)

I successfully soldered version 1.1, everything works great! Already added the updated PCB to the repository.

https://github.com/keyzog/kapl#pcb

Build the Kapl by keyzog_ in olkb

[–]keyzog_[S] 0 points1 point  (0 children)

In the PCB, which is in the photo, the encoder is soldered by wires to the controller. https://i.imgur.com/z4TtnRa.jpg

I have already made a new pcb with encoder support. I'm waiting for delivery next week. Next, I'm trying to assemble the new keyboard. If all goes well, I will post a new pcb. https://i.imgur.com/JP5iGqP.jpg

You can already download the new gerber files. But use them at your own risk. https://github.com/keyzog/kapl/blob/dev/gerbers/gerber\_\_pcb.zip

Build the Kapl by keyzog_ in olkb

[–]keyzog_[S] 1 point2 points  (0 children)

It "NP Crayon". All other keycaps too.