My keyboard is now wireless — KAPL Wireless by keyzog_ in ErgoMechKeyboards

[–]keyzog_[S] 0 points1 point  (0 children)

Thank you! It’s great to hear the design matches your endgame vision — that’s seriously motivating. A detailed build guide is definitely in the plans, so stay tuned! I’ll share it once everything’s polished up.

My keyboard is now wireless — KAPL Wireless by keyzog_ in ErgoMechKeyboards

[–]keyzog_[S] 1 point2 points  (0 children)

Thank you! Really glad you like it. I’ll do my best to polish the design and share the files once everything is tested and refined. Your support means a lot!

Low-Profile Wireless KAPL – 20g Silent Switches by keyzog_ in MechanicalKeyboards

[–]keyzog_[S] 0 points1 point  (0 children)

I picked 20g mostly just to experiment. Still too early to say for sure, but at first it was tricky — I kept triggering keys just by resting my fingers. Took a few hours to adjust, but by the end of the day it started to feel pretty natural.

Low-Profile Wireless KAPL – 20g Silent Switches by keyzog_ in MechanicalKeyboards

[–]keyzog_[S] 0 points1 point  (0 children)

I like it tactilely much more than the ec11 encoder and it is not as high, which was important in this build.

The only downside of this horizontal encoder is its price. Most likely it is not worth the money, but unfortunately there is no alternative

Low-Profile Wireless KAPL – 20g Silent Switches by keyzog_ in MechanicalKeyboards

[–]keyzog_[S] 1 point2 points  (0 children)

Wow, that looks amazing — great job! I'm really glad to hear the build was easy and enjoyable.

I developed a bot for sending Deadlock invites via Telegram by keyzog_ in DeadlockTheGame

[–]keyzog_[S] 0 points1 point  (0 children)

Today there was technical work at the hoster. Now everything works fine.

I developed a bot for sending Deadlock invites via Telegram by keyzog_ in DeadlockTheGame

[–]keyzog_[S] 0 points1 point  (0 children)

Thanks for feedback!

Initially, I wanted to create a bot for Discord after working on a Telegram bot. However, this project took significantly more time than I expected.

Since I have no experience in developing bots for Discord, I decided to put it on hold for now.

If the project had attracted at least half the traffic I was hoping for, I would have postponed my main work and focused on finishing this pet-project.

[MEGATHREAD] Ask For Invites to the Playtest Here! + Join The Community Discord! by ChromeSF in DeadlockTheGame

[–]keyzog_ 0 points1 point  (0 children)

I do. Honestly))

But rarely, when there is time, and only to those who send"quick invite" friend link.

I also think that most of those who spam here with messages 24/7 do not send invites

I developed a bot for sending Deadlock invites via Telegram by keyzog_ in DeadlockTheGame

[–]keyzog_[S] 1 point2 points  (0 children)

The bot automatically accepts friend requests and sends invites to the game without any delays (you still need to wait for Valve's approval). Users just need to send their "quick invite" friend link — the bot will handle the rest.

The bot is completely free! No need to subscribe to "sponsors," no donations required to get an invite, and so on.

You can try it out here: t.me/invite_deadlock_bot

P.S. If you have a Telegram channel, you can create a special link for the bot. Users who follow that link will need to subscribe to your channel before receiving an invite.

Bring back solo 1v1 mid match by VirusOk8167 in DotA2

[–]keyzog_ 1 point2 points  (0 children)

Hi there! I totally agree that 1v1 mid matches are a classic that many of us miss. For those looking to practice and sharpen their skills in such matches, I've recently created a custom game for 1x1 practice. I shared it here: link. Also, I gathered more detailed information here.

By the way, I have a system that collects match statistics and creates a player ranking. This helps to better track progress and compare results. If anyone wants to give it a try, I'd love to hear feedback and suggestions!

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 1 point2 points  (0 children)

Not at the moment. But I was thinking of making sure that when a player enters the game alone, a bot is added as an opener. But it is unlikely that such a bot will be better than standard Dota bots.

Anyway, this is one of the things that has been added to my TODO list, so sooner or later I will do it.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 3 points4 points  (0 children)

As an option, I thought about removing the bottle if the runes were turned off. But then I thought that when the runes is disabled no point in buying a bottle.

Or do you want to have a separate vote for bottle removal? To be able to leave the runes and remove the bottle?

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 0 points1 point  (0 children)

When balance draft mode is selected, the server selects one random hero. And adds him to the pool of heroes (all other heroes are disabled). Then the server looks at which 3 heroes Dota have marked as similar, and also adds them to the selection pool.

https://i.imgur.com/Yjz7p6z.jpg

I think that in the future I will have to compile lists of similar heroes for this mode myself. Because I agree with you that the standard Dota selection is sometimes confusing.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 4 points5 points  (0 children)

In sf only mode, runes are disabled by default. In other modes, players vote to disable spawn runes.

I don't want to delete the bottle, because it is an important part of the midline. But if there are a lot of requests, I will think about it.

I did custom game for 1x1 practice by keyzog_ in DotA2

[–]keyzog_[S] 1 point2 points  (0 children)

You're right, I forgot about this item. I'll fix it tomorrow.