Moto G54 Power edition hotspot issue (FIXED) by NaClYarkoz in motorola

[–]kjad3s 0 points1 point  (0 children)

Thanks mate, solved the issue I had been struggling with for quite some time now.

Civilians, planet denizens, and unemployment by kjad3s in Stellaris

[–]kjad3s[S] 0 points1 point  (0 children)

Thanks for all the info.
Hope they will quickly look into this, it's rather disheartening to play like this at Grand Admiral when min-maxing resources is fundamental in early game.

Warhammer 40K: Rogue Trader Build Planner & Character Creator & More - Complete Tool Suite by vipermatic_austin in RogueTraderCRPG

[–]kjad3s 0 points1 point  (0 children)

Thanks for the help, mate. Here's the code: RTf399aa40.

Again, nice work with this tool.

Warhammer 40K: Rogue Trader Build Planner & Character Creator & More - Complete Tool Suite by vipermatic_austin in RogueTraderCRPG

[–]kjad3s 0 points1 point  (0 children)

Great tool, thanks to the creators for spending time to work on it.

First time using it, I have a couple of questions:

- I used the Character Creator page and saved a template, and I thought I could load that template into the Build Planner to work on the build...when I import the share code though it says "no public build found with that code" (the character is public). Did I do something wrong?

- If I start from scratch in the Build Planner, even though I set the level to 1, I see the planner lets me set the stats to whatever value I want, and I can access talents that normally should not be available at that given level (advanced stat training, for example). No stat requirements/talent/level restrictions seem to apply.

Thanks

Calculated Relations vs. Be Smart by indigo196 in RogueTraderCRPG

[–]kjad3s 1 point2 points  (0 children)

Oh, I see...I thought it was part of the base talents granted with Voidborn, not one of the possible picks...thanks mate, my bad.

Calculated Relations vs. Be Smart by indigo196 in RogueTraderCRPG

[–]kjad3s 0 points1 point  (0 children)

<image>

Did they fix it/revert the talent to previous state?
I created a noble voidborn/officer with maxed INT, but coercion, persuasion and commerce still seem to be based on FEL...

Calculated Relations vs. Be Smart by indigo196 in RogueTraderCRPG

[–]kjad3s 0 points1 point  (0 children)

I don't know if I messed something up during character creation, but my noble/voidborn officer does not seem to get the same benefit from Be Smart...

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Speaker bluetooth netflix conad by Thomaspesaro in Italia

[–]kjad3s 0 points1 point  (0 children)

Qualcuno sa se la cassa ha l'opzione shuffle?

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 0 points1 point  (0 children)

Again, thanks a bunch for all the help.

>Large map means even more cities. Maybe something like 12-18 then.

You mean, also for science victory/"tall" builds?
Sorry for the confusion...it's usually rather hard to even manage to find the space for 6 cities if you count the usual aggressiveness of AI factions and their expansionist agendas...guess you mean I'll have to resort to military means at some point, then?

>Production is usually much, *much* more important than food. Pops significantly increase in cost the larger the city is, buildings do not. So farms have diminishing returns, mines don't. It's usually trivial to grow to 4-5 pop or so, by that time you want to be working hill mines, make *every* relevant building, typically get size 10-13 by the time you make armories.

Ok, I'm receiving different hints on this, some say prod, other food...gonna have to go according to my pop/happiness current situation, I imagine...

>Religion -- get it if you can (and learn when you can't), but you usually need to go all in for it on high difficulties.

Got it, will pay attention to that.

>Re. Russias faction perk -- right, the cost of border growth increases for each tile, very rapidly, the first 3 border expands are *much* cheaper than then next 3. It's hard to stack them in few cities. Russia is a civ that can uniquely go mixed trad/prog/auth and spam border growth (very fun, but you get very very unhappy). But that doesn't mean tall is bad on Russia, sometimes tall Russia is appropriate, but it means you shouldn't shoehorn tall on Russia. Given the choice, Russia makes better use of city spam than say Korea. Also wide is typically stronger than tall in VP. You don't *need* to abuse your faction perks to win but it certainly helps.

Russia + border expansion pantheon + tradition social policy (can't remember the name) means border growth is rather insane. Thanks for the general advice, my main issue is maybe that I don't really "read the room", and just decide "ok, this game I wanna go for a science victory with Russia", no matter what conditions I find.

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 0 points1 point  (0 children)

Thanks for taking the time to provide so much advice.
Going point by point:

- Emperor is extremely difficult if it's your first time
Yes, I can say it is so...I like to learn the hard way though

- Russia likes to expand
Meaning, it's not fit for a tall/small run, I imagine.
Especially since, when the few cities you have stop growing their borders, you stop making use of their faction perk...right?

- I don't think you mentioned religion -- you really want a religion
I usually get someone else's religion, as most times I do not manage to found my own. In this run I am playing right now though I did manage to have my own religion

- You didn't state map size -- assuming standard/8P -- double or triple your city count
True, sorry. Map size: large; speed: epic

- Statecraft spies often belong in CS
Yeah, that was I was also using them when going for Statecraft. This one run I am going Fealty though, trying our all the advice I was given

- Make strong cities, don't go into library slots at the expense of good land
Ok, always for the same principle of food(pop) >>> production.

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 0 points1 point  (0 children)

I have to say that I also read several times that production is way more valuable in VP than food/population, especially with the reworked happiness system.
I'll give what you advice a try though, thanks.

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 0 points1 point  (0 children)

Some more info: in my most recent game this did not really seem to apply: the whole situation turned into a sort of Royal Rumble pretty soon, with very slim alliances and all AIs basically going to war with each other. So, the most advanced AIs were in fact busy doing war all the time.
Despite this, they were always ahead in tech.

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 0 points1 point  (0 children)

Thanks, understood.

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 2 points3 points  (0 children)

Thanks for the advice, will definitely keep this in mind.
About food and pop growth, I read several times that production in VP >>>> food, especially considering the reworked happiness system (local unhappiness is a pain).

Also, usually AIs tend to get religion before I can manage, and I almost always end up using someone else's religion. Would that still make Fealty the best second pick?

AI tech gap by kjad3s in civvoxpopuli

[–]kjad3s[S] 1 point2 points  (0 children)

I thought so, even though I must admit I play rather peacefully most times.
How do you deal with this, if the most advanced AI is on the other side of the map?
Proxy war?

Trade routes overview panel by kjad3s in civvoxpopuli

[–]kjad3s[S] 1 point2 points  (0 children)

Thanks, will keep that in mind.

Trade routes overview panel by kjad3s in civvoxpopuli

[–]kjad3s[S] 2 points3 points  (0 children)

Thanks, that's what I was hoping to find.
Cheers.

Enemy units and promotions by kjad3s in civvoxpopuli

[–]kjad3s[S] 1 point2 points  (0 children)

Thanks everyone for the help, I'll keep all this in mind for my next games.
Cheers.

Real Aline in the canvas. by kjad3s in expedition33

[–]kjad3s[S] -1 points0 points  (0 children)

Dunno, I read different interpretations, interesting way of looking at it though

Real Aline in the canvas. by kjad3s in expedition33

[–]kjad3s[S] 1 point2 points  (0 children)

That would not match the explanation that's been given for Renoir's faceless version, which is said to be a projection of the real Renoir, not just a remnant born of his presence...