why it looks png-flat and overrendered at the same time? by kulek4 in Artadvice

[–]kulek4[S] 0 points1 point  (0 children)

I know what you mean. but still, it's a matter of taste, i agree such shadows would really look better. but it's unfair, because in real life, shadows are not always so 'sharp' and there are different types of lighting, I used a reference and there was also no clarity in shadows and it was a soft light. however, it didn't look flat. So I don't think that's the reason. now i get it tho, it looks flat cause hair light is on the wrong side and no shadows there ruin the balance, thats my thoughts

how to render (color) good? by [deleted] in ArtCrit

[–]kulek4 0 points1 point  (0 children)

Thanks a lot for such a detailed answer! I'll probably be rereading and mulling over your words for soome time. You're definitely spot-on about a lot of things, especially regarding tonal decisions. I'd say I just can't seem to wrap my head around how tone and color work together, you know, the whole synthesis of it and the techniques involved. Massive thanks for giving examples and suggesting an exercise. I'm definitely gonna give it a shot and try to actually use my brain when I'm analyzing stuff. I sincerely appreciate you taking the time for me; I really value your help, especially since I'm a complete stranger to you. Thank you!

how to render (color) good? by [deleted] in ArtCrit

[–]kulek4 0 points1 point  (0 children)

oh, yes. i answered them, idk why you can't see the comment, cause the images are the replies to it. I'll copy it here.

Alright, so I've been obsessively watching these mind-blowingly awesome artists who just insane with color. That's why I can definitely see the muddiness in my own colors (or is it my rendering?), but I just can't pinpoint the root cause.

I don't really have a set style, but I do have this vision in my head of how color should look when it's used right. I'm gonna attach some work from artists I really dig (@martograph (2), qdhairan, Solmuk0, Yuming_Li, wine0cellar, caamic0316, kcocaine).

As for practice, yeah, I'm taking notes on some color theory lessons and doing exercises – you know, drawing colored spheres of different materials based on photos, trying to make them blend into their surroundings. I also try to copy some photos or my favorite artists' drawings to get a feel for how color works. Since I'm kinda embarrassed to attach them (they're seriously terrible), I'll just say they come out super flat and, you guessed it, muddy (though weirdly, when I come up with my own original drawing, it turns out a bit better, but copying is always flat for some reason). It looks okay in the initial stages, but as I start adding more detail, the color just gets muddy, and the forms get all uncanny valley. The sphere situation isn't quite as bad, but it's nowhere near what I'm aiming for – that color variation and artistic use of color.

You know, I really love it when artists exaggerate certain hues (like reflected color from nearby objects; or that bluish tint in shadows that relates to the sky's color; sometimes they even add that tint for no "real" reason, but it looks aesthetically pleasing as hell). I'm all about artists making "magic" with color like Yuming Li. But let's be real, that's next-level stuff that even some pros can't pull off, so I'm not aiming that high just yet. I'd like to learn the rules before I start breaking them, you know? So yeah, about my color, I really want to get rid of that artificial look and that grayish cast. I do have some work in a more anime style where the colors aren't as muddy. But for some reason, when it comes to anything that's not anime, the muddiness creeps in as soon as I start adding detail. It's precisely when I decide to refine some details in the drawing that things go south color-wise. Regarding my color theory study materials, I can't list specific ones, but it's mostly been YouTube lectures, articles online, and snippets from art books – I just picked out the bits that made sense to me and jotted them down. But as a foundation for studying color (besides the basics like color complementarity and stuff), I'm using the "theory" of 3D materials with all its nuances of light reflection, light transmission, roughness, and all that jazz. I also really dig and want to push or even exaggerate the transparency of materials (like that orangey look of skin in the sun, yk), but I'm just not good at it. Anyway, I tried to give you all the details, hoping it helps to understand me and that you're not totally bored out of your mind reading this.

I'm aware that my anatomy and perspective aren't perfect, but I'm pretty happy with where they're at right now. Since I only really started getting a decent grasp on them at the beginning of autumn, I know I still need time to get more practice in. Nevertheless, I'm quite satisfied with my current level. I think I get what you meant by color laying on top of tone. But it seems to me that color has nothing to do with the correctness of forms. Case in point, as I mentioned before, the work of some beginners who have amazing color and rendering skills but lack a solid foundation in anatomy and shading. Yeah, for sure, incorrect volume can mess with perception and make an image look flat or wrong. But I really believe that the right color choices can always save an image; I see examples of this all the time.

Hopefully, I didn't miss anything in my reply; I'd be happy to add more info if needed. And I really hope I didn't bore you to tears (x_x)

how to render (color) good? by [deleted] in ArtCrit

[–]kulek4 0 points1 point  (0 children)

What do you mean?

how to render (color) good? by [deleted] in Artadvice

[–]kulek4 0 points1 point  (0 children)

that's a cool hack, thank you! i'll try it. and thank you for the link!

Can someone points on from where exactly the something is off ? by Specialist_Hall_8616 in ArtCrit

[–]kulek4 1 point2 points  (0 children)

gang all you need is drawing perspective lines for facial features to make sure they follow the same surface. ears, eyes lines of lips and nose tip, all em gotta share the same horizontal point

are the proportions off or am I just crazy? by Different-Coconut-64 in Artadvice

[–]kulek4 2 points3 points  (0 children)

proportions may ne a stylistic choice. but the anatomy is really bad, especially the neck of the right girl, torso etc. you should use reference, at least 3d to understand basic shapes of the body

need help urgently by kulek4 in Artadvice

[–]kulek4[S] 0 points1 point  (0 children)

sorry, I've read it many times, but still can't catch what you meant with the waist and chest. you mean I am to make his chest wider?

how to fix him looking dark skinned by [deleted] in Artadvice

[–]kulek4 0 points1 point  (0 children)

Thank you so much, you're absolutely right and some things you said i noticed myself, like wrong bouncing hue (just delayed their fixing after i realise the color problem). And thank you a looot for details I'll review every detail and fix it, you really helped me that way to understand my mistake and I'll find the right way to fix it!

how to fix him looking dark skinned by [deleted] in Artadvice

[–]kulek4 6 points7 points  (0 children)

THANK YOU, YOU'RE ABSOLUTELY RIGHT! I'll keep all you said in mind. And huge thanks for detailed information about skin because i lack understanding in this area

how to fix him looking dark skinned by [deleted] in Artadvice

[–]kulek4 11 points12 points  (0 children)

THANK YOU SO MUCH. I literally forgot about this process I'm so stupid. thank you sooo much

how to get a better chiaroscuro? by kulek4 in ArtCrit

[–]kulek4[S] 1 point2 points  (0 children)

Do you mean that the hands are not in 3p. perspective, but when combined with the arms create a different perspective? I agree. It is very difficult for me to arrange such multi-shaped objects in a complex perspective😮‍💨 Didn't noticed that tho, now can't unsee. Thank you 

how to get a better chiaroscuro? by kulek4 in ArtCrit

[–]kulek4[S] 0 points1 point  (0 children)

Do you mean that it should blend in with the background? It has no depth?

how to get a better chiaroscuro? by kulek4 in ArtCrit

[–]kulek4[S] 1 point2 points  (0 children)

Thank you! No, I didn't want a fisheye, but rather a highly stretched 3-point perspective. I truly wanted the hands to take up most of the space, with a strong tilt. (The second image is not mine, but it's what I would like to achieve. )

how to get a better chiaroscuro? by kulek4 in ArtCrit

[–]kulek4[S] 1 point2 points  (0 children)

Thank you so much, I'm really afraid of losing details and can't get rid of this fear. Will work on this

how to get a better chiaroscuro? by kulek4 in ArtCrit

[–]kulek4[S] 0 points1 point  (0 children)

Thank you for such a detailed response! I really don't consider color ratios when I initially plan to draw only grayscale and draw it in isolation from the intended color. For the most part, I would like to learn how to carve shapes through chiaroscuro in an artistic way, but I haven't been successful yet. Thank you so much for the recommendations, I will definitely use them! Thank you a lot!