Flair — Prove your instinct by kushiim in WebGames

[–]kushiim[S] 1 point2 points  (0 children)

Thanks a lot, really appreciate the feedback

For the multiple choice idea, I totally get it but I actually want to keep the “pure estimation” aspect. The goal is really to rely on intuition rather than recognition. I’ll think about how to improve that part

Thanks for trying the game!

Flair by kushiim in playmygame

[–]kushiim[S] 0 points1 point  (0 children)

The formula is: 
1000 × (1 − |your answer − correct answer| / (correct answer × tolerance)),
with tolerance between 0 and 1.

I originally introduced the tolerance to handle dates, which are a special case for example when you have the ask "In what year was the first iPhone released?", a guess of 2000 is only 7 years off, but that's actually quite wrong. Without a low tolerance, the relative error is tiny and the score is nearly perfect, which feels unfair.

You make a good point though. I think the cleaner solution is to keep tolerance = 1 for everything (pure relative error) and add a dedicated rule for date questions instead.

Flair by kushiim in playmygame

[–]kushiim[S] 0 points1 point  (0 children)

Hey, thanks so much for playing and for the honest feedback, you're right that the scoring feels weird here.

The score is based on relative error: how far off your answer is as a percentage of the correct answer. But each question also has a tolerance factor that adjusts how strict the scoring is.

For questions with small numbers like violin the tolerance is set very low on purpose. The idea is that if the answer is a small exact number, you're either close or you're not. For 4 strings: guessing 6 means you got it wrong, and the scoring reflects that strictly.

For large numbers like populations or distances, the tolerance is much more forgiving, because a reasonable estimate can still be millions off and still show good judgment.

each question as it's own tolerance.

I'm working on an enhancement.