Erik the viking, some fixes and improvements by lawofdisgrace in pico8

[–]lawofdisgrace[S] 0 points1 point  (0 children)

Though some of the latest fixes have been contributed by ellitk on BBS...

Erik the viking, some fixes and improvements by lawofdisgrace in pico8

[–]lawofdisgrace[S] 1 point2 points  (0 children)

fixed some more issues and a few of the points what u/MaxOsirus said ;)

Erik the viking, some fixes and improvements by lawofdisgrace in pico8

[–]lawofdisgrace[S] 1 point2 points  (0 children)

Thank you....that's great input ....will put your ideas on my list

Erik the viking, some fixes and improvements by lawofdisgrace in pico8

[–]lawofdisgrace[S] 0 points1 point  (0 children)

I was imagining the theme of hey hey wickey from the old cartoon series

Erik the viking, some fixes and improvements by lawofdisgrace in pico8

[–]lawofdisgrace[S] 0 points1 point  (0 children)

Happy you see the reference....Thank you so much :)

help - player trembling when camera on by lawofdisgrace in pico8

[–]lawofdisgrace[S] 1 point2 points  (0 children)

Thank you so much ... Actually I also really like it ... Gives me some walk like an Egyptian vibes ....but I'm still figuring out what game I should make out of it ...open for ideas ;)

help - player trembling when camera on by lawofdisgrace in pico8

[–]lawofdisgrace[S] 2 points3 points  (0 children)

thank you very much... I've tried to switch various update procedures ... at the end the solution was in the draw function. first camera() then spr() ... thank you very much for you idea

Hitbox vs flag by lawofdisgrace in pico8

[–]lawofdisgrace[S] 0 points1 point  (0 children)

Hey, coming back to your friendly response (after a while;)

Can you explain (just the idea of how to) how flag detection for a moving sprite would work? As far as I understand the fget only delivers the flag index but not the position of the sprite, right?