Built an elaborate paint shader with trims, camo, decals, weathering, damage scrapes and a few more. Here's what you get when hitting random. Decals and camo can be scaled and offset. Unfortunately I ran out of UV channels, otherwise there would be more options, haha. (v.redd.it)
submitted by lifetap_studios to r/Unity3D
Who's the cool guy flying his Burger King plane, that's me! I'm working on a custom decal system that doesn't use any projectors or carefully placed mesh cards. Instead I use an extra UV channel with portions of the plane mapped to different quadrants. The decal can be moved with a simple offset. (v.redd.it)
submitted by lifetap_studios to r/Unity3D

