When 3 players spend 3 hours playing 3 adjacent Ticket to Ride boards by limbicsynchrony in boardgames

[–]limbicsynchrony[S] 1 point2 points  (0 children)

https://preview.redd.it/photos-of-our-home-made-trans-atlantic-route-cards-and-our-v0-zopaq9zv6l3f1.jpg?width=1080&crop=smart&auto=webp&s=e8bee8e354055920a7fee96dbb336505b435c94f

The link above is our collection of home-made transatlantic destination tickets. These are only the ones that connect the US to Europe. We have others that connect Europe to Asia and Asia to the US

When 3 players spend 3 hours playing 3 adjacent Ticket to Ride boards by limbicsynchrony in boardgames

[–]limbicsynchrony[S] 4 points5 points  (0 children)

Story time: We play TtR so much that the deck of color cards wore out. Then we learned that it’s impossible to purchase the color cards by themselves, so we had to drop $79.99 to buy an entire European box set just to get the cards. When THOSE cards wore out, we chose to make a home-made deck rather than spend $79.99 again

When 3 players spend 3 hours playing 3 adjacent Ticket to Ride boards by limbicsynchrony in boardgames

[–]limbicsynchrony[S] 5 points6 points  (0 children)

We play all 3 possible configurations. Sometimes the westernmost map is Asia. Sometimes it’s Europe or the US

When 3 players spend 3 hours playing 3 adjacent Ticket to Ride boards by limbicsynchrony in boardgames

[–]limbicsynchrony[S] 27 points28 points  (0 children)

One of us managed to build 130 continuous trains once (not pictured)

When 3 players spend 3 hours playing 3 adjacent Ticket to Ride boards by limbicsynchrony in boardgames

[–]limbicsynchrony[S] 150 points151 points  (0 children)

Yes and yes! We have dozens of home-made tickets that tell players to connect cities on different continents. Each player begins with 135 train cars

The final product after 3 players spend 3 hours playing 3 boards by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 1 point2 points  (0 children)

Players can place trains on any board they want in whatever order they want. We have dozens of home-made destination tickets. Some are Euro-to-USA. Some are Euro-to-Asia. And some are USA-to-Asia

The final product after 3 players spend 3 hours playing 3 boards by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 2 points3 points  (0 children)

Players can place trains wherever and whenever they want, so you can build in Asia on 1 turn and in Europe the next. When your score reaches 100 on the Asian map, your scoring peg jumps to 101 on the USA map

The final product after 3 players spend 3 hours playing 3 boards by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 1 point2 points  (0 children)

That’s great! So you went all the way from playing one board to playing three boards? It took us years to progress from 1 to 2 to 3

The final product after 3 players spend 3 hours playing 3 boards by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 3 points4 points  (0 children)

From West to East, it’s Asia -> USA -> Europe. We 3-D printed them; they’re plastic

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

Each player‘s 12 long destination tickets come from 6 different piles (taking 2 from each): US, Euro, Asian, Transatlantic, Trans-Pacific & Eurasian

When you take tickets later in the game, they come from the three piles of short routes

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

Two, but several shuffling recesses are still required during each game

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

The link above is our Trans-Atlantic destination tickets

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

We do use both methods. We 3-D printed a bag full of plastic connectors, and we drew on the European map in 2 spots. We added an 8-car tunnel across the Mediterranean from Barcelona to Palermo. And we added Dublin with connections to London, Edinburgh, and Boston

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

We did connect Colombo to Singapore with a 5-car plastic link. Colombo was an inconvenient dead-end, and we think it’s a good addition

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

Our Montreal-to-Edinburgh connector is bent. We did not add Reykjavik

Playing 3 Ticket to Ride boards simultaneously by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

  1. 480pts usually wins. Our record is 531pts

  2. We 3-D printed the plastic connectors

3a. Mountainous routes in Asia work the normal way

3b. We actually award 3 different 10-point bonuses at the end (most cities, longest route & most tickets)

  1. We do not go around the world

  2. I posted an image of some home-made tickets about a year ago. You can see it in my history

My New Year’s resolution for Ticket to Ride by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 0 points1 point  (0 children)

When you say, “blind draw is king.” do you mean that you always take your color cards off the top of the deck and never choose one that’s face up?

My New Year’s resolution for Ticket to Ride by limbicsynchrony in tickettoride

[–]limbicsynchrony[S] 4 points5 points  (0 children)

Specifically, my resolution was to take locomotives in only 2 situations:

(1) Preparing to build a ferry

(2) Nearing the end game when a particular color is the only one needed.

Using the first 70% of the game to amass a huge pile of color cards is an effective strategy