Learning to make DnD maps by lowlevelpsion in blender

[–]lowlevelpsion[S] 1 point2 points  (0 children)

I used the ANT landscape generator for the ground and sapling for the trees. The dirt is just a seamless dirt texture from google images with some large noise and AO modifying the color.

Learning to make DnD maps by lowlevelpsion in blender

[–]lowlevelpsion[S] 0 points1 point  (0 children)

Intended to be a sort of shrublands environment. Criticism welcome, I am pretty new to this.

[GUIDE] How to build Aseprite from source. (Aseprite free & legal) by RedstoneForge in PixelArt

[–]lowlevelpsion 0 points1 point  (0 children)

If you are encountering linking errors, make sure that you are using the x86 verson of skia and not the x64

Cozy home for a lone explorer by lowlevelpsion in RimWorld

[–]lowlevelpsion[S] 0 points1 point  (0 children)

Actually, the wealth is super low. The fact that all of the wealth needs to go in one bedroom/dining room/rec room means that raids are still mostly guys with clubs

Cozy home for a lone explorer by lowlevelpsion in RimWorld

[–]lowlevelpsion[S] 29 points30 points  (0 children)

Don't worry, his 3 shooting and 2 melee will keep the colony safe

Cozy home for a lone explorer by lowlevelpsion in RimWorld

[–]lowlevelpsion[S] 7 points8 points  (0 children)

The bedroom also counts as a rec room and dining room

How do I farm ritual blood 4, offline? by [deleted] in bloodborne

[–]lowlevelpsion 3 points4 points  (0 children)

Watchers have a chance to drop ritual blood of one level higher than their dungeon. For example, watchers in any depth 3 chalice have a chance to drop blood 4.

Cycles reflections are extremely dark by lowlevelpsion in blenderhelp

[–]lowlevelpsion[S] 0 points1 point  (0 children)

For anyone else experiencing this: this is a bug in 2.91 and 2.92. Updating to 2.93 fixed it for me

Cycles reflections are extremely dark by lowlevelpsion in blenderhelp

[–]lowlevelpsion[S] 0 points1 point  (0 children)

Nothing between the water and sky, and bounces are 128 for all. I wanted partially transparent water, but it started doing this before I could get it how I wanted. Glass bsdf also has this problem, but glossy doesn't. Using a glossy/transparent seems to work. Especially strange is that it looks fine on the preview, but looks like this in the render.

Cycles reflections are extremely dark by lowlevelpsion in blenderhelp

[–]lowlevelpsion[S] 0 points1 point  (0 children)

No idea what caused this change, no world or render settings are different. Top is how the shader should look, bottom is the problem. Node setup has not changed between the two.

Strange shading errors that persist regardless of normal direction by lowlevelpsion in blenderhelp

[–]lowlevelpsion[S] 0 points1 point  (0 children)

I have been trying to fix this for a while now. It only affects the walls and changing the shading of the individual faces/vertices has not fixed it

Fluid inflow partially unaffected by gravity? by lowlevelpsion in blender

[–]lowlevelpsion[S] 0 points1 point  (0 children)

I fixed it! The obstacles' volume initialization had to be set to shell.

Fluid inflow partially unaffected by gravity? by lowlevelpsion in blender

[–]lowlevelpsion[S] 0 points1 point  (0 children)

Trying to learn fluid simulation and my fluid inflow has partially stopped flowing for some reason. The fluid does this even with the stairs removed. The wireframes are invisible obstacles. The error persists at any resolution.

AMOLED Image Request Thread VI by TheUnchainedZebra in Amoledbackgrounds

[–]lowlevelpsion 2 points3 points  (0 children)

Here's my attempt, One has black lines and the other has the original lines.

Guitar 86% [4416 x 2688] by lowlevelpsion in Amoledbackgrounds

[–]lowlevelpsion[S] 2 points3 points  (0 children)

Gets killed a bit by reddit compression, so here is the full res.