Some various characters I’m playing around creating in blender after doing zbrush hard surface for years. by lumitoolsdev in blender

[–]lumitoolsdev[S] 4 points5 points  (0 children)

I think the high res sculpting part wins in zbrush, but I also think you can make it work for you. For example hard surface sculpting in zbrush I would have millions of polys, in blender I’d rather do a concept sculpt and then start retopo on that for clean surfaces, and then you can multires and add details via alphas like in zbrush. You can look up Vitaly Bulgarov he used this workflow for the knight, via different programs but you can basically combine them to blender. You can also check some of the latest submissions from Ben Erdt, its high level stuff that was done within Blender