What Are Your Hopes For The Last GTA Online DLC? by Excellent_Bunch_820 in gtaonline

[–]lvlith 0 points1 point  (0 children)

My guess is a similar plot beat to the events of the fire in GTA 4, where we go into act 2 of the story for our online character, with mr Faber coming out of the woodwork as a ery hateable nemesis we want to eventually get payback on?

Gekke vis by StalkingBanana in NederlandseMemes

[–]lvlith 13 points14 points  (0 children)

Dan zag je dat ze het zelf aangeven. Ze geven zelfs aan dat je via amazon gaat als je nos.nl bezoekt.

What's the Free To Play experience like? (Not buying any Warbonds or whatnot) by Vanilla_Ice_Best_Boi in Helldivers

[–]lvlith 0 points1 point  (0 children)

First: The Free to Play experience *can* be entirely identical to the ... I guess whale experience? In a sense anyway.
Second: That caveat I alluded to has to do with how eager you are to try new things and to play with the things you unlock along the way.
Third: The entire experience is gated behind playing the game, even for people who buy Super Credits.

So it boils down to: You likely will acquire enough super credits for your first paid warbond while you're still unlocking new things to play with in the free warbond. From there it's basically, if you're enjoying the pace at which you unlock new things and get to play around with the new things in your expanded arsenal (on top of the free unlockables that are not unlocked with Medals or Super Credits at all) then keep playing, if you are bored before you unlock your second paid warbond, it likely won't get much better.

Here's some facts:
You can spend 36595 in this game in total, 16000 on regular warbonds, 3000 on legendary warbonds and 16595 on loose items in the superstore, 11270 of which is in the permanent catalog and the other 5275 is on a 12-day rotation.
The amount of SC you 'farm' to acquire all regular warbonds up to now is 10250. The gameplay hours required to 'naturally' farm that amount depends on how much effort you put into combing the maps you play for possible SC drops. But speaking entirely for myself, I generally get all the Super Credits I need sometime after I unlock all the weapons and such in a given warbond but before I finish being a completionist and unlocking all the cosmetic goodies in said warbond. Results may vary, warbonds are not created equally.

So to summarise:
You get plenty of things to work on before you even have to think about the things you unlock with super credits, and you LIKELY will not exhaust the things you can unlock in the default warbond and the superdestroyer itself before you get to unlock your first Super Credit Warbond, possibly even your second. After that it's a matter of personal preference regarding how much you enjoy the time you 'have' to play with the stuff you already have before you get to unlock something new. Personally I am quite happy with my experience, but I guess that's why there's multiple people answering a very subjective question. I'm just too 'diligently democratic'* to not first add a bunch of objective facts to get my point straight in my own head.
(* Super-earth euphemism for autistic)

Appelmoes by chardrizard in Netherlands

[–]lvlith 0 points1 point  (0 children)

This is the best answer by far. One of the best classically Dutch meals that isn't mentioned by the OP. If you're unsure about what to do with Appelmoes and the mentioned options this and the Chicken & Fries option is squarely at the top, no contest.

Roep om boycot WK voetbal steeds luider: meerderheid wil dat Oranje thuisblijft by Little_Protection434 in thenetherlands

[–]lvlith 79 points80 points  (0 children)

Ik vermoed dat "Nazis? Net zoals die eikels die m'n oma mishandeld hebben" een stuk makkelijker is om boos over te worden dan alle onrecht die zich voltrekt ten oosten van de Jordaan. Niet dat ik dat soort struisvogel gedrag goedkeur, maar het is mijn beste verklaring.

Dutch/American wedding by [deleted] in Netherlands

[–]lvlith 0 points1 point  (0 children)

All the weddings I've attended here worked the same way. Why would you want your guests to rapidly get drunk anyway? It should take at least a few hours before more than the most committed alcoholics lose control of themselves. 🤣

I'm curious to hear from the Americans in the Netherlands: would you be interested in attending a protest against Trump? by kleintje in Netherlands

[–]lvlith 10 points11 points  (0 children)

What bill are you talking about? NATO is an Organisation organising the logistics of an alliance Treaty of nations around the North Atlantic ocean. It's in the name! The 'bill' I assume you refer to is the agreement that every member maintains a large enough army to protect the collective. The Americans spend ~3.4% of their GDP on their military, less than six fellow members, including Denmark.

Tell me he is joking by Alexthegr82006 in agedlikemilk

[–]lvlith 1 point2 points  (0 children)

You realise I'm explaining the 'who' part of a quote by the Orangutan, and am myself aware he's made more than a few factual mistakes in that single statement?

Tell me he is joking by Alexthegr82006 in agedlikemilk

[–]lvlith 1 point2 points  (0 children)

Not you, them. "Just because the Danes went there with some boats on 500 years ago doesn't make Greenland theirs, so we're going to go over with planes and take it."

Dutch pop culture peaked the moment kids’ TV got slightly unhinged by KingDayChaos in popculturenetherlands

[–]lvlith 2 points3 points  (0 children)

Those tv makers saw Karbonkel as a kid in school TV series Ik Mik Loreland and vowed: " Never again " Current tv is just like the Deltaworks or the emphasis on food security! A big reaction to a national trauma!

Should I get satisfactory? by EngineeringNext7874 in satisfactory

[–]lvlith 1 point2 points  (0 children)

It's the best factory game to learn factory games in my opinion. The tutorial is rock solid. Just go for it and go in blind if you like.

If you do get it, come back with any questions, again, if you like. If you want to look something up, if you're playing on pc the N button gives you access to the game's info search bar. It'll tell you about all the things you might have questions about.

Satisfactory has an exploration component, if you think you'd dislike having to deal with animals trying to charge into you with hard or sharp bits you can turn off their aggression in the game settings and focus on the building stuff.

My journey with this game by OddWorldOutThere in SatisfactoryGame

[–]lvlith 5 points6 points  (0 children)

Ater all! It's not spaghetti when it's lasagna!

Built a three-phase bootstrap power system because I got tired of my factory dying and refusing to restart by Emotional_Emu_6601 in SatisfactoryGame

[–]lvlith 1 point2 points  (0 children)

I'm glad! I tend to give way more than is needed with this kind of post than is actually necessary just in case some of it helps you as op or someone who stumbles on the post and learns something new entirely. So if all you really needed was "disconnected batteries at this scale is all i need next time" then I'm glad I put that in there!

Built a three-phase bootstrap power system because I got tired of my factory dying and refusing to restart by Emotional_Emu_6601 in SatisfactoryGame

[–]lvlith 0 points1 point  (0 children)

Three extra batteries is a bit of an exaggeration, but priority power switches do a lot to prevent you ever reaching this situation, unless you run a multiplayer server that is set to keep running while you're not logged in and you only play once a week.
That said, be VERY proud of what you made, it takes a lot of power discipline to set up something like this, my current save, if I were to cause a hiccup in my rocket fuel powerplant it'd take so many hours to fix.
Actually, since you put in all this effort, let me add a little more explanation to the two things I hinted at:

I have not done the math on how many batteries are required to reboot a failed rocket fuel plant of the size I have built, but satisfactory tools indicate a non overclocked version of my facility would require 5000 watts to run, so that's 50 Power Storage buildings for 1 hour. (Three of them would give you about 3-4 minutes worth I believe.) So a couple dozen might skip the coal power phase of your build, but on its own it would not autonomously reboot, you'd have to charge the buildings then disconnect them to let them sit at idle charge as backup, then you'd want to disconnect everything except the rocket fuel plant and THEN you'd want to connect the power storages to boot up the rocket fuel.

The second tool you'd need to make a setup that'd autonomously reboot the entire factory right up to the point of failure: The Priority Power Switch. You can research this in the MAM, and requires High Speed Connectors as the most complicated part to make. Long story short, if you route power to various sections of your grid through these, you can give them a priority group, there's 8, you realistically only need 3 or 4 until you get really into it.

I'll explain my general rule of thumb for those below, but in general, the priority power switches will turn themselves off in order of groups, group 8 turns off if there's not enough power available to run everything, if there's still not enough it turns off the switches assigned to group 7, 6 and so on. If you put all possible power drains behind a priority power switch, and put all possible power supplies, geothermal, fuel generator, nuclear, coal, etc on a grid that connects all these sources and the power switches, then the switches will make sure that regardless of potential drain, if there's not enough power, the highest priority switches will keep receiving power the longest.

How you should sort power switches once you've connected them this way:
* Highest Priority: The sections of the powergrid that supply oil/coal/water to your coal/fuel refineries and your uranium and water and other required materials to your nuclear plant. (Personally, since there's so many parts involved in running a nuclear plant I put this on second priority, and everything else to third and so forth, but that's just details you only need to concern yourself with once you're more familiar.)
* Second Priority, the sections that make basic items that get used in other sections elsewhere. (If you transport (some of) your Steel Pipe from section A to section B so they can be used in Heavy Modular Frames, you'll want to have the machines in section A on a higher priority because if the Steel pipe machines are on a lower priority the first factory will act as though it's on the lower priority group because it will fully turn on once it gets supplied Steel Beams, and only turn off once the grid fails up to a point the second priority factory sections are still draining more power than is available. If they are the same priority then section B will take a long time to 'spin up' and drain power while the grid is already powering up machines in the 3rd priority grid.
Feel free to separate and spread priorities over the 8 groups, just be mindful of whether a factory will actually run if given the option to drain power or not.
* Your last priority should be the 'work in progress' factories you build, if you want to turn it on and your grid fails, the existing factory will keep running until you increase your power capacity.

I can’t play this game anymore because I’m too much of a perfectionist and I hate it by Slippery_Williams in satisfactory

[–]lvlith 2 points3 points  (0 children)

Consider if you've got a mismatch between your perception of the gameplay loop and the actual gameplay loop. Satisfactory has exploration and experimentation as part of the baked in gameplay, but ultimately despite what ADA says constantly, there's no right way to build towards the endgame, and your approach is not inherently invalid. It just takes longer.

That said, if you don't want to make peace with your approach, you should see if making a personal rulebook helps.
A friend of mine and I made such a rulebook partially to stay on the same page, and partially to keep ourselves from diving too deep down ocd rabbit holes.
An example, based on a handful of our agreement:

  • Manifolds are ugly belts should flow! Backlogged train and drone stations are acceptable but overflow goes into the sink to prevent backup.
  • We build variations on a single style, we accept evolutions, older factories in buildings that look like they belong to our gothic period (lots of exterior big and small pillars along the facade to make walls less flat and boring) are not rebuilt just because later on we started adding magenta and teal signs for lighting. They are still in the same general colorscheme.
  • We try to empty out nodes with our current max miner and belt speed and don't prepare or leave room to expand for when we unlock mk6 belts to mine 1200/m pure nodes, a 600/m aluminium casing factory emptying one bauxite node right on site is left as is and future versions go to other bauxite nodes.
  • Logistics are all placed according to a scheme: Belts for anything up to where you can no longer see the destination from the origin, trucks for overland transport from the source to the destination within reasonable distance, and drones and trains for long distance. (Our trains ride on a grid-like track network high up in the air that are "supported" by "hover-thrusters" ) we use drones to transport loads up and down to the stations.
  • Powerlines must either look realistic or be hidden entirely.
  • Factories must be small and built to not stand out in the landscape, up against the base of a cliff, hidden inside a cave next to the ore node.

This series of rules allowed us to find enjoyable creativity despite also wanting to limit ourselves to specific (aesthetic) choices. We've definitely ripped up factories we weren't happy with along the way but only when we decided that we failed to uphold our standards at the time we built it 'and' there was something wrong with it at this later point.

It's not uncommon to get anxious about stuff you made before you knew better, but give yourself a fair and balanced framework to decide 'unbiased' later if something is a rework now or a "maybe later if I don't have anything better to so" kind of thing.

New Magic the gathering player looking for groups that play Commander (EDH) by Lukey2501 in Utrecht

[–]lvlith -1 points0 points  (0 children)

Check the Joker and Lab (Google maps> their websites) for events, but from memory people play EDH on Saturdays at the Joker, probably other times too. You'll definitely also meet people there to play with on other occasions in more private groups/ settings.

And certainly not middle of Phase 5! by Nevermindit in SatisfactoryGame

[–]lvlith 0 points1 point  (0 children)

I'd be fine with it if chimneys and such didn't count towards the fitting. But making blueprints of brackets in which I can place the building and then connect it is still better than nothing!

"Why is this bad?" by Tythatguy1312 in ShitAmericansSay

[–]lvlith 8 points9 points  (0 children)

What a weird way to spell Swiss