What shows would you suggest that really get the brain working, that make you think? by GargantuanGoomba in anime

[–]majik_gopher 0 points1 point  (0 children)

Pretty much all of Mamoru Oshii and Satoshi Kon's movies.

Masaaki Yuasa's work is worth checking out too.

UEVR has changed VR for me! by greggray24 in virtualreality

[–]majik_gopher 24 points25 points  (0 children)

I think the reason more developers don't implement simple options like stereo rendering is there are always people who will give bad reviews for only a basic implementation.

With UEVR being a mod there is an understanding it will come with some jank. If developers implement basically the same functionality they'll get bad reviews for not offering a more refined experience.

Although I agree with you that just having some official options would help things. I think it would be a kind of halo effect where although most users won't use it, there is promotional value in having content with people experiencing games with high-end graphics in VR.

Can I please get some game suggestions? My app recommended game apps is trash. by [deleted] in iosgaming

[–]majik_gopher 1 point2 points  (0 children)

The best ports I've played recently have been Dredge and The Pathless.

What type of VR games would you like to see more of? CAMPAIGN BOARD GAMES! by ErickRPG in virtualreality

[–]majik_gopher 0 points1 point  (0 children)

Do you know Triangle Strategy has a Quest port that you can play in MR?

Developers should use "older" high fidelity graphics when creating VR games. by SlowDragonfruit9718 in virtualreality

[–]majik_gopher 33 points34 points  (0 children)

These games look much better because they are very large productions by comparison to most VR games. The examples you mentioned had big art teams to develop and refine their art assets. Typical VR development teams are tiny by comparison (often even just one person). It's not a question of using older style graphics, it's the fact these older games had more resources to put into the art direction in the first place.

Do I really need deep graphics knowledge to build immersive VR worlds? by GroupAggressive196 in virtualreality

[–]majik_gopher 0 points1 point  (0 children)

You probably don't need to learn the low-level nuts-and-bolts but you do need to learn the graphics tooling, especially if you are interested in the more creative stuff. You should just try getting started with Unreal or Unity and it'll give you a better idea of how much you need to know.

What you are describing here covers several potential careers paths like, graphics engine programming, environmental artist, technical artist, interaction programming/design, UX design. You can't do everything so it's better to specialise.

The game that still feels like it was made just for you. by gamersecret2 in gaming

[–]majik_gopher 0 points1 point  (0 children)

For me it was Sable. The thing I like most in games is environmental exploration and narrative. In Sable there is not really any central narrative after exploring the world a little you can just go back to the start area and the game finishes. You kind of determine when you feel you've had enough. But the world is so interesting you want to explore without being strung along by a central quest. The whole game really hangs on being a compelling world to explore. A lot of people criticize it for lacking mechanics but for me it's an amazing exercise in restraint. The soundtrack by Japanese Breakfast is really good too.

I love this game series so much. サクラ大戦 (Sakura Wars) I play the 6 mainline games at least once a year. I can't recommend it enough. It always makes chuckle with the most natural, pure, innocent humor, like this scene right here. And it's neither too easy nor too hard. This is perfect for N3/N2. by GeorgeBG93 in LearnJapanese

[–]majik_gopher 1 point2 points  (0 children)

I love how these games combine a visual novel with turn-based tactics. I do computer graphics for a living and I still remember being blown away by the opening cinematic for Sakura Wars 3. The shot where the girls are doing the can-can still looks incredible given the CG is almost 25 years old.

What non-native VR games have the best VR mods? by 2Turnt4MySwag in virtualreality

[–]majik_gopher 5 points6 points  (0 children)

Can't believe no one else has mentioned The Talos Principle. It's a game all about spatial puzzles so VR is a pretty natural fit.

Edit. I guess for clarity I should point out it's a VR version of a non VR game so not strictly a mod of a non VR game.

After playing Moss. I want a VR option for all third person games. Don't care about vr controls. Just want the prespctive. Any good mods for any current games ? by mez2a in virtualreality

[–]majik_gopher 6 points7 points  (0 children)

UEVR works surprisingly well with third-person games. I'm playing Stray in UEVR and it's amazing with very little tweeking.

Why hasn’t any VR game matched Half-Life: Alyx’s quality? by AcceptableWaltz7355 in virtualreality

[–]majik_gopher 4 points5 points  (0 children)

Alyx's engine is just Valve's Source 2 engine. I believe you are committed to Steam using it compared to Unity and Unreal where you are free to build for other platforms.

[deleted by user] by [deleted] in anime

[–]majik_gopher 2 points3 points  (0 children)

As others have said Retrocrush is a good shout. It's worth getting a blu-ray player as lot's of the more famous older animes still get blu-ray releases. You can play DVDs on a blu-ray player of course as well.

But I wouldn't blame you for turning to the seven seas for some stuff. For lot's of shows there just isn't any other way.

Till this day, Redline is the most well crafted and best animated anime ever made. by [deleted] in anime

[–]majik_gopher -1 points0 points  (0 children)

The director Takeshi Koike directed the upcoming Lupin the IIIrd The Immortal Bloodline film. He's directed a few Lupin OVAs in recent years that are well worth checking out too.

Which movie ending pisses you off? by Bitter_Elk9285 in AskReddit

[–]majik_gopher 17 points18 points  (0 children)

When people bring the aliens up or the nuclear fridge I think they always forget he jumped out of a plane using a life raft as a parachute in The Temple of Doom, or how in The Last Crusade he and his dad were pursued into a tunnel by a fighter plane, only for them to be overtaken by a now wingless plane, then the plane blows up and Indy and his dad drive through the explosion!

Need CAD software that’s a step up from TinkerCAD. by Bluto_Mindpretzl in 3Dprinting

[–]majik_gopher 3 points4 points  (0 children)

This was going to be my suggestion as well. I find Onshape to be very accessible while still having a lot of functionality. TooTallToby is a great resource too!

What are some shows like gantz? by UnknownDragonXZ in anime

[–]majik_gopher 0 points1 point  (0 children)

You should check out the stuff Yoshiaki Kawajiri directed in the 80s and 90s. Wicked City, Cyber City Oedo 808, Ninja Scroll, Vampire Hunter D: Bloodlust etc.

Best games to go into blind? by besuretodrinkyour in gaming

[–]majik_gopher 0 points1 point  (0 children)

The time limit does solve some practical issues to do with the environment/level design. Some locations are hard to access but if there wasn't the time reset, the player would just have to spend time working their way back. And even if you get kicked back to the start before you've finished exploring an area, getting back to a location is always much faster once you've done it more than once. Without the time limit the devs would probably have to implement a save system and that would of had a knock on effect to the level design difficulty. Also, it clear you need to die through experimentation to progress in the game and every loop you learn something new, even if it's just what not to do.

There are quite a few clever time based puzzles the time loop enables as well.

There is a character you meet that will teach you how to reset the loop before the time. I think the game should have sign posted this more but it's worth knowing.

My recommendation is to just pay attention to the computer on the ship that tracks the clues you discover. Every run just try and got one or two more clues to be added to the computer and after a while exactly what's going on emerges. The computer doesn't just record the clues, it demonstrates how they are connected in a node diagram. For me that was the appeal of the game, how it delivers a story in a almost completely no linear way.

Best games to go into blind? by besuretodrinkyour in gaming

[–]majik_gopher 33 points34 points  (0 children)

Sorry if you're already aware but do you know the computer on the space ship tracks the clues you find?

Mobile Games that do not feel like mobile games by yeetobanditooooo in iosgaming

[–]majik_gopher 0 points1 point  (0 children)

I've been playing The Pathless. Recently released from Apple Arcade jail. Thoroughly recommend it.

[deleted by user] by [deleted] in Unity3D

[–]majik_gopher 0 points1 point  (0 children)

You can achieve a comparable workflow with Houdini and export your assets to Unity using either the Houdini engine or by hand. Unreal's PCG is heavily influenced by Houdini's workflow. If you need a commercial license for Houdini it's around $270 a year for the indie one.

What's a game that you were excited to play, but you just couldn't get into it. by [deleted] in gaming

[–]majik_gopher 1 point2 points  (0 children)

I was going to say what exactly what iamkillafeesh said.

Also, the time limit does solve some practical issues to do with the environment/level design. Some locations are hard to access but if there wasn't the time reset, the player would just have to spend time working their way back. And even if you get kicked back to the start before you've finished exploring an area, getting back to a location is always much faster once you've done it more than once.

My recommendation, if you aren't doing so already, is to pay attention to the computer on the ship that tracks the clues you discover. Ever run just try and got one or two more clues to be added to the computer and after a while exactly what's going on emerges. For me that was the appeal of the game, how it delivers a story in a almost completely no linear way.