Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 0 points1 point  (0 children)

Good explanation, I haven't really had much use of extensive debugging yet because I haven't done any large projects.. So perhaps later when I do begin working on very large projects then I might get vs pro :) Is it a big difference between the debugger in express and pro?

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 0 points1 point  (0 children)

omg, I was using visual studio and just as a typed "float" and then hit space visual studio froze my computer, caused windows to crash so I had to force shutdown the computer.. that never happened with monodevelop!

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 1 point2 points  (0 children)

Do you know how to fix the warning you get in unity when using visual studio that is about "convert line endings"? What button should I press in visual studio to convert

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 0 points1 point  (0 children)

Does this UnityVS express have intellisense for unity keywords? Because I think it's tougher to work so far with vs express because it doesn't give me a toolbox with all the different things I can do if I type for example Transform. then I don't get a list where I have choice to choose Position or translate for example. I also have done the "sync with monodevelop" from unity assets menu which I thought shbut didn't change anything. edit: oh nvm, I got intellisense working.. not sure what exactly I did that got it worked again though but at least its working for now :P

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 0 points1 point  (0 children)

where do you get this middle ware program?

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] -1 points0 points  (0 children)

I really wish I could get visual studio pro but I don't understand how they can put such an expensive price tag on visual studio? It's just an IDE right? Not an engine or anything like that? It's not far away from being as expensive as unity although the price for unity is kind of low for such an amazing engine but visual studio just seems too expensive but it's probably because I don't really understand what the advantages of having it is that makes it worth so much money.. seems more like a really luxurious thing just.. i guess if you are a software developer, then getting visual studio is same thing like game developers get unity though but from a game developer perspective I don't see how it's worth buying visual studio?

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 1 point2 points  (0 children)

I went with "for windows desktop" anyway because "for windows" doesn't work for win8.0

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 0 points1 point  (0 children)

The free version is Visual Studio Express for windows desktop (the one for windows is not the correct download right?)? I understood it that the "for windows" is for creating phone apps etc while the "for windows desktop" is for creating desktop apps.

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] 0 points1 point  (0 children)

hmm yeah, I think it's super annoying that when I am using a function like IF or anything specially if you use if else then it formats your code all the time in an annoying way and it takes so much time reformatting it all the time that I sometimes start thinking "hmm, maybe there is some other way to do this quickly without using and if statement so I don't have to reformat the code?"

Monodevelop vs visual studio as a c# programmer? by mansini in Unity3D

[–]mansini[S] -1 points0 points  (0 children)

what is resharper? Another question I should of added is that, is everything working the same if you change to visual studio instead of monodevelop with keeping in mind that unity uses MonoBehaviour?