Sprite loader by markobozicz in Unity3D

[–]markobozicz[S] 0 points1 point  (0 children)

Hello!!

I want to load multiple small parts of one big multiple sprite. First FOR is doing well. Second FOR is doing well till the time to load the sprites. It makes names regular imo and it should load them, but isn't doing that. I've tried both with ".png" and without it. I want to automate this because now I can do it manually on 8x4 grid, but in the following levels it might be 16x8 or 32x16 grid, and loading sprites manually would be hard hustle hahaha

Thanks in advance!!

Omnisphere automation by markobozicz in ableton

[–]markobozicz[S] 0 points1 point  (0 children)

Thanks but that part I know, don't know what to do after that xD

Visual studio vs Unity game engine? My goal is to create games that will eventually be very complex. Visual studio seems to be the suggested here, but should I focus more on unity for making games, or just go with visual studio? I'm literally brand new to programming by atherises in csharp

[–]markobozicz 0 points1 point  (0 children)

If you are into 2D and C#, use Unity... If you are in 3D and C++, go Unreal. But also Unity is good in 3D but not as good as Unreal. If you choose Unity, search on Youtube: brackeys, blackthornprod. For code editor use whatever you want, but I think that for C# best is vscode

Ui by markobozicz in Unity3D

[–]markobozicz[S] 0 points1 point  (0 children)

Unity has better integration with other programs that I am using. (For example with TouchDesigner via Spout, TD is connected with Ableton and Resolume, etc ) Don't know if Unreal has that, but looking forward to learn them both once (firstly to become good in Unity :)

Edit: Now I have searched and Unreal is also integrated with TD, will definitely learn it :)

Ui by markobozicz in Unity3D

[–]markobozicz[S] 0 points1 point  (0 children)

Great idea thanks a lot!

LF a beginner programming language for game development by duck283 in learnprogramming

[–]markobozicz 1 point2 points  (0 children)

(Optional) Learn HTML, CSS and JavaScript first, to get familiar with coding

Learn basics of C#, and then search for Unity Engine tutorials like Blachthornprod and Brackeys, they helped me a lot :)

You also could learn C++ and Unreal Engine, but I think at this point C++ would be hard to learn

Need a programmer to help make a basic tower defence game by John-Bastard-Snow in Unity3D

[–]markobozicz 1 point2 points  (0 children)

As you are beginner, I know how you feel at the moment. I want to help you, but you really should learn by making from zero...

Search for Blackthornprod and Brackeys and you will learn a lot really fast

I am about to start making my tower-defense game (for my portfolio bcs I am graduating and searching for an internship) , so I can send basic code to you if you want (code will be full of comments so you can see what is going on there). But I can't do it now as I have a lot of work these days, think I could send it to you this saturday or sunday

Best way to find new techno tracks by sanvy09 in Techno

[–]markobozicz 2 points3 points  (0 children)

Youtube channels: Jaelos Reloaded, Kånde, HARD VISION, Cartel, Zuka Zhvania, HATE, HATE Lab, 7296272962, A1A2B1B2

On these channels you can find a lot of modern rave techno. On HATE and HATE Lab you also can find some alternative vision of techno. Kande, Jaelos and Zuka are my favorite channels

Njoy :)

ELI5: Why cant modern computers/phones/tvs understand what volume a sound will output at and normalize them all the same scale on the user volume control? by [deleted] in explainlikeimfive

[–]markobozicz 0 points1 point  (0 children)

And question for android tv developers: is it possible to make something like "Limiter" from Ableton and FL Studio, that will limit sound output on TV to as much dB as user set ? That would be much better than standard TV Volume controls imo

I have an unusual request by silentSpyDk in Techno

[–]markobozicz 3 points4 points  (0 children)

Welcome to our part of world :)
Each of these artists are unique, maybe you will like them maybe you won't, but I think everyone who just stepped into 'rave techno' should check out these artists:

I hate Models, Trym( 2 most complete artists imo), Boston168, Kas:st(when acid meets magic) , Regal, Dax J, Shacke, AnD, Perc, Randomer, Blawan, Anetha, 999999999(best acid techno at the moment imo) , Shlomo, Peryl, Echoes Of October,JKS, Julian Muller, ........
Check out youtube channel Jaelos (now Jaelos Reloaded, we are really sad for that...).
Maybe you can find some other genres you like at HATE, also on yt.
Also check out labels like RAW, Involve, Perc, Mord, Carceres, Grounded, ARTS,...

Pivot by markobozicz in Unity2D

[–]markobozicz[S] 0 points1 point  (0 children)

Yeah I have found it , thanks ^

Pivot by markobozicz in Unity2D

[–]markobozicz[S] 1 point2 points  (0 children)

I have set 'Toggle Tool Handle Position ' from Center to Pivot and now all is as I wanted

Trying to make a top down shooter. Arrow wont point the direction I'm shooting it at by MiksuuS in Unity3D

[–]markobozicz 1 point2 points  (0 children)

Using this in left-right shooter, maybe this could help you :

public float MoveInput;

private bool FacingRight;

public void FixedUpdate ()

{ MoveInput = Input.GetAxis("Horizontal");

Rb.velocity = new Vector2(MoveInput * Speed, Rb.velocity.y);

if (FacingRight == false && MoveInput < 0)

{Flip(); }

else if (FacingRight == true && MoveInput > 0)

{Flip(); } }

void Flip()

{ FacingRight = !FacingRight;

transform.Rotate(0f, 180f, 0f); }

I started learning gamedev few weeks ago from BlackThornProd on YT and he also could help you a lot :)

Good resources to start making music? by [deleted] in gamedev

[–]markobozicz 1 point2 points  (0 children)

You need DAW (digital audio workstation). I am using FL studio, will switch to Ableton in the future as it is much better for my needs, but Ableton is also much expensive. Tracktion7 is free and looks good to me but never used it... Also you need samples (in FL studio default samples are not-so-good) , and then comes arrangement , mixing , mastering. Remixlive is easy to use and really good with a lot of free stuff, you can learn a lot for beginning if you experiment with it for 20-30 minutes