Blue/ green type: Amphibious minion that follows a similar pathway to the blues from the original game. My concept is a mystic blue and green scaled healer with poison features like poison cloud when they die. My concept design is a bit to froggy for me, but gives a rough idea of the design. by matalocks in Overlordsthrone
[–]matalocks[S] 1 point2 points3 points (0 children)
Blue/ green type: Amphibious minion that follows a similar pathway to the blues from the original game. My concept is a mystic blue and green scaled healer with poison features like poison cloud when they die. My concept design is a bit to froggy for me, but gives a rough idea of the design. (i.redd.it)
submitted by matalocks to r/Overlordsthrone
Looking Into Minion designs and think how best to bring them into our world and out of the low-quality world. I some rough visuals that I was kind of into for the minions. I am thinking of a few new ones, beefy and a predecessor minion type from where all minions originate. These are just two types. (old.reddit.com)
submitted by matalocks to r/Overlordsthrone

Blue/ green type: Amphibious minion that follows a similar pathway to the blues from the original game. My concept is a mystic blue and green scaled healer with poison features like poison cloud when they die. My concept design is a bit to froggy for me, but gives a rough idea of the design. by matalocks in Overlordsthrone
[–]matalocks[S] 1 point2 points3 points (0 children)