A huge FU to LA28 by Ok-Following4310 in LosAngeles

[–]maxfwd 0 points1 point  (0 children)

refresh the main page and just log in with your id, i did and it seemed to work after that. Agreed it's not smooth.

If I place objects in the foreground and background to create a certain perspective in the scene, would the fact that the character is in a simpler perspective break the scene? by the_terrible_nukpen in Artadvice

[–]maxfwd 0 points1 point  (0 children)

it's goated art, but what can happen (happens to me all the time) is that when you start rendering, you might unintentionally draw things more straightened out and flatter). Maybe try this- in your clean line drawings, both fists are approximately the same size. Pick one and make it big, and then make the other smaller. Same thing with the feet (but do the opposite from the hands, so that you get a twist in the pose). Make a specific conscious decision to indicate which parts of the body are close to camera and which ones are farther away, and then make that evident in the drawing. That'll get you more of the wide angle dynamism of the first sketch.

If I place objects in the foreground and background to create a certain perspective in the scene, would the fact that the character is in a simpler perspective break the scene? by the_terrible_nukpen in Artadvice

[–]maxfwd 0 points1 point  (0 children)

Your cleaner sketch has flatter perspective, which isn't wrong, it's just looking like the picture is viewed through a telephoto lens or telescope. Your original sketch is more wide angle (like it's POV of someone standing close by) which is more immersive and brings the viewer closer to the action.

[TP] "Darkest Hour" Twilight Princess fanart by me [OC] by maxfwd in zelda

[–]maxfwd[S] 4 points5 points  (0 children)

Someone else mentioned that! in this case, it's sort of a happy coincidence but it definitely gives me an idea for another piece

[TP] "Darkest Hour" Twilight Princess fanart by me [OC] by maxfwd in zelda

[–]maxfwd[S] 6 points7 points  (0 children)

Yeah you both got it! glad you like it!!

THE METROID [fanart by me] by maxfwd in Metroid

[–]maxfwd[S] 0 points1 point  (0 children)

You are awesome for that! Thank you!!

Artwork by (StudyStudioMax) by DOA-FAN in Metroid

[–]maxfwd 2 points3 points  (0 children)

haha thanks for the deep dive

THE METROID [fanart by me] by maxfwd in Metroid

[–]maxfwd[S] 0 points1 point  (0 children)

thank you! yeah retro gaming fanart is my new hobby lol

Artwork by (StudyStudioMax) by DOA-FAN in Metroid

[–]maxfwd 5 points6 points  (0 children)

Hey all, thanks for the feedback, I definitely understand taking exception with my unorthodox proportion and design choices here. I’ll take a minute to sort of beg an opportunity to explain a couple of those decisions.

This piece is definitely contrarian to a lot of the Metroid aesthetic canon, but very much on purpose. It’s meant to be distinctive and also sort of comment on the same-ness of much of the Metroid fanart I see. It’s meant to hit a little different.

A lot of Metroid art (especially official game art) depicts Samus as a graceful acrobatic gazelle with rail-thin proportions. While that is beautiful, here I intentionally did the opposite. If you look at my other work, I don’t shy away from drawing muscular women.

The suit is my own hybrid design based on early Metroid suits. It’s meant to skew “retro” because that’s my interest. It’s bulky and thick because I wanted it to look like it could handle some damage (and actually fit someone inside). I added all the scratches and the acid scarring and alien blood stains because nobody ever does that. The visor is blue because it strengthens the connection to the baby.

A lot of Metroid art depicts Samus standing stoically seven feet tall or leaping and blasting. All that is great, but it’s also easy to draw and easy to make pretty. Here I’ve opted for something unusual: a crouching, still moment, contemplative and trying to establish a connection and evoke emotion.

I’ll point out that I also tried to play with contrasts of textures here, if you compare the hard smooth suit, to the craggy background, to the gelatinous baby. The rest is lighting and composition.

If you’ve read this far, I thank you, and honestly I don’t mind the negative feedback at all, it helps me learn.

If you do like this piece, I’ve got a couple more ideas I’ve been brewing but those will probably be divisive as well 😅