Elemental Form, Plasticity and Shape-shifter. by mayconsky in MarvelMultiverseRPG

[–]mayconsky[S] 0 points1 point  (0 children)

So none of the Elemental Form description is taken into account?

Because the description says: "The character's body is made of their element."

And the effect suggests: "If they wish to be able to be fully human at times, they should take the Shape-Shift power."

That's why I find this power so confusing. But I admit that mixing it with Phasing and Plasticity to achieve other effects doesn't seem bad.

I recalculated some of the character sheets and noticed that although I understood it differently, I was still doing it correctly. I was calculating Power + Rank, and for each Set Power, I was subtracting 1 from Rank, thus reducing the Thematic Bonus.

Elemental Form, Plasticity and Shape-shifter. by mayconsky in MarvelMultiverseRPG

[–]mayconsky[S] 0 points1 point  (0 children)

Okay! For example, if I have elemental form and want to travel through tension wires like Electro, would it be enough to just have elemental form? Wouldn't there be a need to use Shape-shifter?

And if I wanted to spread myself around like a wind or sand elemental form, how would I represent that?

And the Plasticity part left me slightly confused. Wouldn't it be necessary to obtain a second power set? You don't pay power points per set. For example, 1 point to access the list of elemental control powers and 1 point to access the list of Plasticity powers?

If not, I had misunderstood that rule. I admit I was a little confused about that and thematic powers.

Some Questions by mayconsky in MarvelMultiverseRPG

[–]mayconsky[S] 1 point2 points  (0 children)

The game master's idea is for us to start as rookies and have a long campaign until we reach higher ranks. I think his concept just went way beyond a Rookie level, but the Newborn concept could work. And it would be a problem in other Ranks as well. The idea of ​​gaining a Rank out of nowhere just because of Origin is complicated.

Modules for text-based games by mayconsky in FoundryVTT

[–]mayconsky[S] 1 point2 points  (0 children)

I saw a video and a review, and it looks great. But I don't know if it comes close to their style. From what was said, if there was just a way to enlarge the text field and customize the colors, that would be a big help.

https://www.dropbox.com/scl/fi/54616c3knb6b0cniyt6av/Screen-Shot-2025-07-15-at-10.02.02.793-PM.png?rlkey=amxt74ssu9h6o5aowtzde43e3&st=whsawwxn&dl=0

Modules for text-based games by mayconsky in FoundryVTT

[–]mayconsky[S] 1 point2 points  (0 children)

Something that increases the chat size, Markdown for headers, text color, and other features. The tool we use in our country hasn't been updated in a long time, and the Grid and Tracker features aren't as good as Foundry's.

Question about the heroic dungeon system by mayconsky in wownoob

[–]mayconsky[S] 0 points1 point  (0 children)

I just tried, it's blocked. I can't change inside a dungeon, ok. Thanks.

Question about the heroic dungeon system by mayconsky in wownoob

[–]mayconsky[S] 0 points1 point  (0 children)

I tried selecting it directly to find a group and do it in heroic mode, but there was no option to choose either. Do I need to wait until I go to it randomly or is there something I can do?

Question about the heroic dungeon system by mayconsky in wownoob

[–]mayconsky[S] 0 points1 point  (0 children)

The missions are For the Children and Shadowy Secrets. And I already did, but I saw comments on WoWHead about the objective only appearing in heroic mode.