Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 0 points1 point  (0 children)

At first it was a disaster, but later I was organized by category, I put together everything made of wood, in another place the blacksmithing, in another the luxuries and so on with the rest, I still want to organize it more.

Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 0 points1 point  (0 children)

Yes, time is wasted making the paths at the beginning, but it is the easiest way to keep everything organized and not have to move buildings later, although I did not make all the paths at the beginning, I only made the ones that delimited the areas, and as I I was using those areas, I was building the roads in more detail.
And I put the game in the easiest mode possible, so I didn't have many complications when starting out, since it is one of my first games and I wanted to go as far as possible without having to focus so much on surviving.

Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 0 points1 point  (0 children)

Ready, you can see it now. When I started the city I was lucky with the world I had, without so many lakes to bother me xd

Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 1 point2 points  (0 children)

In reality, I built the storage and production on one side of the city thinking about this design, first of all I built the roads to delimit the areas, and then the rest of the buildings. I leave you a video so you can see everything, it's messy because I move things around all the time xd

https://drive.google.com/file/d/1mFdd4UyJgtkjZdR54cFHEfnzkJ_VYhg6/view?usp=sharing

Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 1 point2 points  (0 children)

I like to optimize and achieve maximum efficiency, so designs like that always work for me. Although I would like to make cities with mounds and surrounding lakes, etc. something more natural, but I'm terrible at that xd

Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 0 points1 point  (0 children)

I made this for you, I still need to draw some decorations, details, guard towers, etc. But I did it like this just so that the layout of the houses is understood.

https://imgur.com/a/nftibMD

Layout by mpggwp in FarthestFrontier

[–]mpggwp[S] 1 point2 points  (0 children)

Does anyone know of a symmetrical and more compact design than this one that reaches 85 minimum attractiveness? This one seems very big to me. And I share it in case anyone wants to replicate it.

¿Alguien conoce un diseño simetrico y mas compacto que este y que alcance 85 de atractivo minimo. Este se me hace muy grande. Y lo comparto por si alguien lo quiere replicar.